[SP] RBC Test Chamber 2
Quote from KennKong on February 5, 2012, 10:16 pmAnother great map (I played v. 3, with turrets). I like the way the solution evolves, finding multiple uses for multiple elements.
However, finding the solution was difficult, because of the poor visibility of a couple key elements ([spoiler]the portal material in the back room, the cube dropper in the side room[/spoiler]). However, the clues were there (laser grille instead of fizzler, a sign on the wall.)
I'm tempted to ding this map one point for tight timing on the high fizzler. However, since there is no death or reset effort involved, I won't. The timing on the turret block wasn't a problem, but getting into position to place the portal was hard (a bigger platform to land on would help). The final maneuver wasn't a timing problem, but a portal placement problem. In particular, the portal on the back wall kept ending up high, causing the laser to hit the bottom of the pylons.
Altogether, those little issues added up to keep this map at just 4/5 from me.
Another great map (I played v. 3, with turrets). I like the way the solution evolves, finding multiple uses for multiple elements.
However, finding the solution was difficult, because of the poor visibility of a couple key elements (
I'm tempted to ding this map one point for tight timing on the high fizzler. However, since there is no death or reset effort involved, I won't. The timing on the turret block wasn't a problem, but getting into position to place the portal was hard (a bigger platform to land on would help). The final maneuver wasn't a timing problem, but a portal placement problem. In particular, the portal on the back wall kept ending up high, causing the laser to hit the bottom of the pylons.
Altogether, those little issues added up to keep this map at just 4/5 from me.
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