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[SP] Quick Draw

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I'd love to be able to play it, but can't see you spending time to fix it just for me, especially if no one else is having this problem. I'll leave that up to you.

bmail wrote:
I'd love to be able to play it, but can't see you spending time to fix it just for me, especially if no one else is having this problem. I'll leave that up to you.

I just updated the version of the file. (v1.1) The file includes 2 maps. You should play the normal updated version first. If the problem still persists, then you play the "angled wall version". In that version, its exactly in the same as the normal updated version, just that the angled panel is replaced with an angled wall instead. Have fun! Can you give feedbacks after you played the map? Thanks! :)

Just downloaded both maps. The regular one did the same thing, but the angled wall played great!
The first room was straight forward...I knew what I had to do. It was just a matter of figuring out the order and being quick. Being able to toss doesn't hurt (I've never really mastered that part very well)...but managed.
The second room was great. Made you stop and think. Finally worked it out and bingo. This is my kind of map. Not so hard that it makes you crazy (I'm crazy enough as it is), but just hard enough that it makes you smile when you figure it out. The solutions to some maps are so obscure and esoteric, that it ends in total frustration for me. This was short and fun.
I couldn't find any negative other than I was enjoying the map...and it ended too soon. Maybe a couple more rooms would be good.
Great job and thanks for all the trouble to get it working.
By the way, I've played all your maps and have enjoyed them all.

bmail wrote:
Just downloaded both maps. The regular one did the same thing, but the angled wall played great!
The first room was straight forward...I knew what I had to do. It was just a matter of figuring out the order and being quick. Being able to toss doesn't hurt (I've never really mastered that part very well)...but managed.
The second room was great. Made you stop and think. Finally worked it out and bingo. This is my kind of map. Not so hard that it makes you crazy (I'm crazy enough as it is), but just hard enough that it makes you smile when you figure it out. The solutions to some maps are so obscure and esoteric, that it ends in total frustration for me. This was short and fun.
I couldn't find any negative other than I was enjoying the map...and it ended too soon. Maybe a couple more rooms would be good.
Great job and thanks for all the trouble to get it working.
By the way, I've played all your maps and have enjoyed them all.

Thanks man! I appreciate it alot! Cheers! :)

Cheers, fun map ^^
The first bit was a little confusing, before I realised the door was right behind where I was standing, and not behind that grating, but it's pretty cool the way you re-used that area.

Thanks! Glad you enjoyed it.

Cheers! :)

Nice map. 5/5 for design and concept (and also for keeping the difficulty between medium and head splode). I particularly liked the last chamber. It had a good functionality concept.

Spoiler
I don't think I really needed to use the third button that de-activated the fizzler field. After the cube was completely pulled in all the way, I just walked over and switched buttons to activate the vertical light bridge.
Unless of course someone mentioned it already. I didn't read all the other comments.
And also, I would have uploaded a blind run for you, but because of the time it takes to play it the video would have been at least 400 to 500 Megs even at a half-assed resolution. My upload speed is only about 0.4 Mbps. It would take quite a while to upload and I'd end up using the neighbor's yard to make snow angles because my yard would fill up pretty quick while passing the time.

Cheers.
The (Snow)Ferret.

SkyFerret wrote:
Nice map. 5/5 for design and concept (and also for keeping the difficulty between medium and head splode). I particularly liked the last chamber. It had a good functionality concept.
Spoiler
I don't think I really needed to use the third button that de-activated the fizzler field. After the cube was completely pulled in all the way, I just walked over and switched buttons to activate the vertical light bridge.
Unless of course someone mentioned it already. I didn't read all the other comments.
And also, I would have uploaded a blind run for you, but because of the time it takes to play it the video would have been at least 400 to 500 Megs even at a half-assed resolution. My upload speed is only about 0.4 Mbps. It would take quite a while to upload and I'd end up using the neighbor's yard to make snow angles because my yard would fill up pretty quick while passing the time.

Cheers.
The (Snow)Ferret.

Thanks! Glad you liked the map. ^^
I still don't get why (and how) you don't need the third button that deactivated the fizzler. Can you re-explain? :| Of course a video would be better, but oh well... ;)
Thanks for playing! :)
Cheers! :)

RectorRocks wrote:
SkyFerret wrote:
Nice map. 5/5 for design and concept (and also for keeping the difficulty between medium and head splode). I particularly liked the last chamber. It had a good functionality concept.
Spoiler
I don't think I really needed to use the third button that de-activated the fizzler field. After the cube was completely pulled in all the way, I just walked over and switched buttons to activate the vertical light bridge.
Unless of course someone mentioned it already. I didn't read all the other comments.
And also, I would have uploaded a blind run for you, but because of the time it takes to play it the video would have been at least 400 to 500 Megs even at a half-assed resolution. My upload speed is only about 0.4 Mbps. It would take quite a while to upload and I'd end up using the neighbor's yard to make snow angles because my yard would fill up pretty quick while passing the time.

Cheers.
The (Snow)Ferret.

Thanks! Glad you liked the map. ^^
I still don't get why (and how) you don't need the third button that deactivated the fizzler. Can you re-explain? :| Of course a video would be better, but oh well... ;)
Thanks for playing! :)
Cheers! :)

Here's a quick video recording I did showing the ending. It was only about 25 Megs in size so it didn't take very long to upload.

Spoiler
What actually happens, is I wait for the reflector cube to get pulled in all the way to where the tractor beam starts. Therefore, if you loose your portals (by touching the fizzler field), it doesn't matter. You only need the portals to get it up there. :wink:

SkyFerret wrote:
Here's a quick video recording I did showing the ending. It was only about 25 Megs in size so it didn't take very long to upload.
Spoiler
What actually happens, is I wait for the reflector cube to get pulled in all the way to where the tractor beam starts. Therefore, if you loose your portals (by touching the fizzler field), it doesn't matter. You only need the portals to get it up there. :wink:

Ah, I see. Haha, nice move! :thumbup: Thanks for the video! Much appreciated. :D
Cheers! :)

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