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[SP] Quick Draw

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RectorRocks:
Downloaded Quick Draw but see a Blue Error in the room to the left just above the white floor panel at the back of the room. The panel does not move to 45 degrees but remains flat with the word ERROR over it. Thus no way to use it to jump over the acid water. Any ideas? I've downloaded it twice.
BM

bmail wrote:
RectorRocks:
Downloaded Quick Draw but see a Blue Error in the room to the left just above the white floor panel at the back of the room. The panel does not move to 45 degrees but remains flat with the word ERROR over it. Thus no way to use it to jump over the acid water. Any ideas? I've downloaded it twice.
BM

Hmm...that never happened before. I don't see other players having this problem. Have you tried deleting the map and redownloading it?

Yes, but I guess I could try it one more time. I assume that it didn't matter that I did not install the scripts?

bmail wrote:
Yes, but I guess I could try it one more time. I assume that it didn't matter that I did not install the scripts?

Yeah, the scripts are completely optional. The scripts does nothing but lights up the sign with information.
If the problem persists, can you take a screenshot?

This is what I see.

BM

bmail wrote:
This is what I see.

BM

I don't think I placed anything above the white panel O_O
Can you check your console for any red error texts?

Here are all the red error text. Obviously there is a great deal more text on the screen that I didn't copy here:

CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
maxplayers set to 1
---- Host_NewGame ----
exec: couldn't exec skill1.cfg
==== calling mapspawn.nut
Unable to load sprite material materials/sprites/gunsmoke.vmt!
Unable to load sprite material materials/sprites/bubble.vmt!
PrecacheScriptSound 'music.sp_quick_draw_lbout' failed, no such sound script entry
PrecacheScriptSound 'music.sp_quick_draw_tbout' failed, no such sound script entry
Script not found (scripts/vscripts/videos/video_splitterTFF.nut)
Script not found (scripts/vscripts/videos/video_splitterTFF.nut)
Can't find factory for entity: wearable_item
NULL Ent in UTIL_PrecacheOther
***********************************
* NO GAME SESSION *
* some features might be disabled *
* (achievements, stats, UI, etc.) *
***********************************
ERROR: Tried to SetParentAttachmentMaintainOffset for entity func_brush (left_room_angled_panel_brush), but it has no attachment named panel_attach.

AN ERROR HAS OCCURED [the index 'StartDestructedArrivalVideo' does not exist]

Dynamic prop left_room_angled_panel: no sequence named:ramp_45_deg_open

By the way...the portal gun has no shooting indicator (site) to see where you are pointing.

bmail wrote:
Here are all the red error text. Obviously there is a great deal more text on the screen that I didn't copy here:

CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
maxplayers set to 1
---- Host_NewGame ----
exec: couldn't exec skill1.cfg
==== calling mapspawn.nut
Unable to load sprite material materials/sprites/gunsmoke.vmt!
Unable to load sprite material materials/sprites/bubble.vmt!
PrecacheScriptSound 'music.sp_quick_draw_lbout' failed, no such sound script entry
PrecacheScriptSound 'music.sp_quick_draw_tbout' failed, no such sound script entry
Script not found (scripts/vscripts/videos/video_splitterTFF.nut)
Script not found (scripts/vscripts/videos/video_splitterTFF.nut)
Can't find factory for entity: wearable_item
NULL Ent in UTIL_PrecacheOther
***********************************
* NO GAME SESSION *
* some features might be disabled *
* (achievements, stats, UI, etc.) *
***********************************
ERROR: Tried to SetParentAttachmentMaintainOffset for entity func_brush (left_room_angled_panel_brush), but it has no attachment named panel_attach.

AN ERROR HAS OCCURED [the index 'StartDestructedArrivalVideo' does not exist]

Dynamic prop left_room_angled_panel: no sequence named:ramp_45_deg_open

By the way...the portal gun has no shooting indicator (site) to see where you are pointing.

I'll make an update version of this map soon. If the problem persists in the updated version, tell me, I'll replace the panel to make it a angled wall instead.

About your portal gun shooting indicator, maybe you turned off your crosshair? Go to your console and type "crosshair 1" See if it fixes it :)

Did the error info shed any light on the problem?

Don't know why the crosshair got turned off, but thanks for the tip...their back in your map.

bmail wrote:
Did the error info shed any light on the problem?

Don't know why the crosshair got turned off, but thanks for the tip...their back in your map.

Nah, all inputs and outputs are correct, no errors. Don't know why yours has problems. Should I replace the angled panel with an angled wall instead?

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