[SP] Quick Draw

Quote from RectorRocks on October 28, 2012, 10:49 pmHey guys, its been a while since I released a map, so here it is! This map was made in a week, and it consists of two chambers. Special thanks to my friend (iStarStruck) for designing Chamber 1! Chamber 2 was designed by me, and both chambers were made by me. This map was purely made in Hammer.
Note: This map is not part of the JFTC series, its just a stand-alone map.
Note 2: If you don't really care about the test chamber sign, ignore the "scripts" folder.Difficulty: Medium
Size: Medium
Theme: Clean, Behind the ScenesTesting elements present:
-Laser Field
-Angled panel
-90? panel
-Excursion Funnel (polarity change)
-Repulsion Gel
-Propulsion Gel
-Thermal Discouragement Beam (and its receptacle)
-Discouragement Redirection Cube
-Fizzlers
-Basic elements (cubes, buttons, switches...etc)Remember to rate it and comment about what you think about it! Blindruns are much appreciated, they help me alot!
Changelog:
v1.0-v1.1
-Fixed unintended solutions
--Made Chamber 2 larger
--Reduced white surfaces on the room in Chamber 2
-Included an "angled wall version" of the map for players who are having problems with the angled panel (such as bmail)
--The angled panel in the "angled wall version" is now replaced with an angled wall instead.Walkthrough: (v1.0)
Warning! Spoiler alert! Only watch if you're stuck or have already completed the level!
[spoiler]JWiUVLFuQ98[/spoiler]Screenshots:
Screenshots
[spoiler][img]http://i45.tinypic.com/rlde0w.png[/img]
Entrance to the first chamber, with the test chamber sign.
[img]http://i50.tinypic.com/98fxom.png[/img]
An overview of the first chamber.
[img]http://i48.tinypic.com/16j3q51.png[/img]
Ditto.
[img]http://i50.tinypic.com/31776ok.png[/img]
Ditto.
[img]http://i45.tinypic.com/33lhx12.png[/img]
Ditto.
[img]http://i46.tinypic.com/vwpnyr.png[/img]
The Goo and angled panel in Chamber 1.
[img]http://i49.tinypic.com/33ohbo7.png[/img]
The right room of Chamber 1.
[img]http://i50.tinypic.com/v78i6q.png[/img]
Behind the scenes section seen from Chamber 1.
[img]http://i48.tinypic.com/w7o60.jpg[/img]
The hallway between chambers 1 and 2.
[img]http://i47.tinypic.com/ri515y.png[/img]
An overview of Chamber 2.
[img]http://i47.tinypic.com/2mqrxwo.png[/img]
Ditto.
[img]http://i48.tinypic.com/nlwnjq.png[/img]
Ditto.
[img]http://i50.tinypic.com/2yzgcxi.png[/img]
A room in Chamber 2
[img]http://i46.tinypic.com/2eaifkw.png[/img]
An overview of the room in Chamber 2.
[img]http://i47.tinypic.com/kbdbft.png[/img]
Ditto.
[img]http://i49.tinypic.com/3469qpv.png[/img]
Behind the Scenes section.
[img]http://i48.tinypic.com/9qjm8j.png[/img]
Ditto.
[img]http://i47.tinypic.com/2077ta8.png[/img]
Ditto, with a view of Chamber 1 through the grate.[/spoiler]Added to the Steam Workshop:
http://steamcommunity.com/sharedfiles/f ... =154863757Thanks for testing!
File Name: sp_quick_draw_v1.1.rar
File Size: 5.53 MiB
Click here to download Quick Draw
Hey guys, its been a while since I released a map, so here it is! This map was made in a week, and it consists of two chambers. Special thanks to my friend (iStarStruck) for designing Chamber 1! Chamber 2 was designed by me, and both chambers were made by me. This map was purely made in Hammer.
Note: This map is not part of the JFTC series, its just a stand-alone map.
Note 2: If you don't really care about the test chamber sign, ignore the "scripts" folder.
Difficulty: Medium
Size: Medium
Theme: Clean, Behind the Scenes
Testing elements present:
-Laser Field
-Angled panel
-90? panel
-Excursion Funnel (polarity change)
-Repulsion Gel
-Propulsion Gel
-Thermal Discouragement Beam (and its receptacle)
-Discouragement Redirection Cube
-Fizzlers
-Basic elements (cubes, buttons, switches...etc)
Remember to rate it and comment about what you think about it! Blindruns are much appreciated, they help me alot!
Changelog:
v1.0-v1.1
-Fixed unintended solutions
--Made Chamber 2 larger
--Reduced white surfaces on the room in Chamber 2
-Included an "angled wall version" of the map for players who are having problems with the angled panel (such as bmail)
--The angled panel in the "angled wall version" is now replaced with an angled wall instead.
Walkthrough: (v1.0)
Warning! Spoiler alert! Only watch if you're stuck or have already completed the level!
Screenshots:
Screenshots
Entrance to the first chamber, with the test chamber sign.
[img]http://i50.tinypic.com/98fxom.png[/img]
An overview of the first chamber.
[img]http://i48.tinypic.com/16j3q51.png[/img]
Ditto.
[img]http://i50.tinypic.com/31776ok.png[/img]
Ditto.
[img]http://i45.tinypic.com/33lhx12.png[/img]
Ditto.
[img]http://i46.tinypic.com/vwpnyr.png[/img]
The Goo and angled panel in Chamber 1.
[img]http://i49.tinypic.com/33ohbo7.png[/img]
The right room of Chamber 1.
[img]http://i50.tinypic.com/v78i6q.png[/img]
Behind the scenes section seen from Chamber 1.
[img]http://i48.tinypic.com/w7o60.jpg[/img]
The hallway between chambers 1 and 2.
[img]http://i47.tinypic.com/ri515y.png[/img]
An overview of Chamber 2.
[img]http://i47.tinypic.com/2mqrxwo.png[/img]
Ditto.
[img]http://i48.tinypic.com/nlwnjq.png[/img]
Ditto.
[img]http://i50.tinypic.com/2yzgcxi.png[/img]
A room in Chamber 2
[img]http://i46.tinypic.com/2eaifkw.png[/img]
An overview of the room in Chamber 2.
[img]http://i47.tinypic.com/kbdbft.png[/img]
Ditto.
[img]http://i49.tinypic.com/3469qpv.png[/img]
Behind the Scenes section.
[img]http://i48.tinypic.com/9qjm8j.png[/img]
Ditto.
[img]http://i47.tinypic.com/2077ta8.png[/img]
Ditto, with a view of Chamber 1 through the grate.
Added to the Steam Workshop:
http://steamcommunity.com/sharedfiles/f ... =154863757
Thanks for testing!
File Name: sp_quick_draw_v1.1.rar
File Size: 5.53 MiB
Click here to download Quick Draw
Quote from Bluntman on October 29, 2012, 11:00 amFound 2 unintended solutions in the 2nd chamber:
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=105436305
Didn't used gel at all.http://steamcommunity.com/sharedfiles/filedetails/?id=105436257
You can solve this by only activating the light bridge and the throwing the cube into funnel.[/spoiler]
Found 2 unintended solutions in the 2nd chamber:
Didn't used gel at all.
http://steamcommunity.com/sharedfiles/filedetails/?id=105436257
You can solve this by only activating the light bridge and the throwing the cube into funnel.

Quote from RectorRocks on October 29, 2012, 11:15 amBluntman wrote:Found 2 unintended solutions in the 2nd chamber:[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=105436305
Didn't used gel at all.http://steamcommunity.com/sharedfiles/filedetails/?id=105436257
You can solve this by only activating the light bridge and the throwing the cube into funnel.[/spoiler]1. Can you enter the funnel to get to the other side? I placed player clip behind the ramp all the way to the funnel. Can you still get to the other side?
2. Uhh...not sure how to fix that.
Thanks though, for letting me know the unintended solutions.
Didn't used gel at all.
http://steamcommunity.com/sharedfiles/filedetails/?id=105436257
You can solve this by only activating the light bridge and the throwing the cube into funnel.
1. Can you enter the funnel to get to the other side? I placed player clip behind the ramp all the way to the funnel. Can you still get to the other side?
2. Uhh...not sure how to fix that.
Thanks though, for letting me know the unintended solutions.
Quote from Bluntman on October 29, 2012, 11:25 amRectorRocks wrote:1. Can you enter the funnel to get to the other side? I placed player clip behind the ramp all the way to the funnel. Can you still get to the other side?Yeah,I still somehow managed to get to other side.
And there is also another way:
http://steamcommunity.com/sharedfiles/filedetails/?id=105440782
Place a portal here and jump from the button into the funnel.
Yeah,I still somehow managed to get to other side.
And there is also another way:
http://steamcommunity.com/sharedfiles/filedetails/?id=105440782
Place a portal here and jump from the button into the funnel.
Quote from RogerL on October 29, 2012, 12:18 pmYeah, as Bluntman points out, a little cube-tossing ability allows you to bypass much of the puzzles, especially in chamber two; I didn't use two of the three buttons on the other side of the fizzler in chamber two. Making the rooms bigger and moving the funnels away from the player might help.
Yeah, as Bluntman points out, a little cube-tossing ability allows you to bypass much of the puzzles, especially in chamber two; I didn't use two of the three buttons on the other side of the fizzler in chamber two. Making the rooms bigger and moving the funnels away from the player might help.

Quote from RectorRocks on October 30, 2012, 9:21 amRogerL wrote:Yeah, as Bluntman points out, a little cube-tossing ability allows you to bypass much of the puzzles, especially in chamber two; I didn't use two of the three buttons on the other side of the fizzler in chamber two. Making the rooms bigger and moving the funnels away from the player might help.Yeah, okay, will go fix that in the next version.
Bluntman wrote:And there is also another way:
http://steamcommunity.com/sharedfiles/filedetails/?id=105440782
Place a portal here and jump from the button into the funnel.Hmm? Okay, I'll remove the white panel in the next version.
Uhh...besides the unintended solutions...is there anything else you would like to say...?
Yeah, okay, will go fix that in the next version.
http://steamcommunity.com/sharedfiles/filedetails/?id=105440782
Place a portal here and jump from the button into the funnel.
Hmm? Okay, I'll remove the white panel in the next version.
Uhh...besides the unintended solutions...is there anything else you would like to say...?
Quote from lifeson99 on October 30, 2012, 11:11 amExcellent. I especially like the first room, which was very tricky to get out of and the solution to that room - although I figured out "how" took me many attempts to get it within the time alloted.
Excellent. I especially like the first room, which was very tricky to get out of and the solution to that room - although I figured out "how" took me many attempts to get it within the time alloted.

Quote from RectorRocks on October 30, 2012, 8:23 pmlifeson99 wrote:Excellent. I especially like the first room, which was very tricky to get out of and the solution to that room - although I figured out "how" took me many attempts to get it within the time alloted.Thanks! Glad you liked it
Thanks! Glad you liked it
Quote from quatrus on November 2, 2012, 6:09 pmExcellent puzzles in two rooms, the solutions were medium, but the execution took a bit of trying especially in room 1. Thanks for creating.
Excellent puzzles in two rooms, the solutions were medium, but the execution took a bit of trying especially in room 1. Thanks for creating.

Quote from RectorRocks on November 3, 2012, 6:42 amquatrus wrote:Excellent puzzles in two rooms, the solutions were medium, but the execution took a bit of trying especially in room 1. Thanks for creating.Thanks man! Glad you liked it! Cheers!
Thanks man! Glad you liked it! Cheers!