[SP] Prolonged Exposure
Quote from FourthReaper on August 24, 2012, 7:50 amSafoo wrote:I didn't use any glitches or tricks. Only normal playing. It's hard but possibleWell then, challenge accepted.
EDIT: Failure... [spoiler]I got there with an infinifling, easily, but now I can't get my portal on the laser anymore...[/spoiler] Ah well, I won't make a big fuss about it, it's not really a big deal. Credit where it's due, though.
Still don't get how you missed that laser catcher, its indicator lines are in plain sight.

Well then, challenge accepted.
EDIT: Failure...

Still don't get how you missed that laser catcher, its indicator lines are in plain sight.
Quote from Safoo on August 24, 2012, 9:35 amFourthReaper wrote:Still don't get how you missed that laser catcher, its indicator lines are in plain sight.I don't know why but I thought that I have already used it.
I will make a video how I finished this map. It's crazy solution
Edit: Added video. Now, it was easier than last time. And not so complicated
Video:
http://www.youtube.com/watch?v=7uJtq69GkJE

I don't know why but I thought that I have already used it.
I will make a video how I finished this map. It's crazy solution
Edit: Added video. Now, it was easier than last time. And not so complicated
Video:
http://www.youtube.com/watch?v=7uJtq69GkJE
Quote from FourthReaper on August 24, 2012, 1:49 pmSafoo wrote:Added video.Ah, that is how you did it. Portal sniping. Well, I guess that's alright seeing as how it's definitely not cutting corners and in fact only makes it harder on the self.
The map really isn't all that complicated.
Ah, that is how you did it. Portal sniping. Well, I guess that's alright seeing as how it's definitely not cutting corners and in fact only makes it harder on the self.
The map really isn't all that complicated.
Quote from quatrus on August 26, 2012, 2:51 pmExcellent set of maps. Nice use of laser puzzle elements. However, while I understand your creative desire to include partially decayed textures in some places I personaly don't usually find mixing texture styles visually attractive. IMO a consistent decayed theme would have been more interesting. Everything worked fine and I think I used the intended solution path as I didn't do anything extreme.
Thanks for creating.
Excellent set of maps. Nice use of laser puzzle elements. However, while I understand your creative desire to include partially decayed textures in some places I personaly don't usually find mixing texture styles visually attractive. IMO a consistent decayed theme would have been more interesting. Everything worked fine and I think I used the intended solution path as I didn't do anything extreme.
Thanks for creating.
Quote from FourthReaper on August 26, 2012, 6:32 pmquatrus wrote:Excellent set of maps. Nice use of laser puzzle elements. However, while I understand your creative desire to include partially decayed textures in some places I personaly don't usually find mixing texture styles visually attractive. IMO a consistent decayed theme would have been more interesting. Everything worked fine and I think I used the intended solution path as I didn't do anything extreme.
Thanks for creating.I'm glad you liked the map, thanks for the feedback.
About the different visual styles, I assume your biggest problem lies with the dried up goo pit. I understand what you're coming from, though I figured the goo would have had to have some effect to the otherwise pristine test chambers. As for the destroyed walls and ceilings, that's just part of the same theme as I've been going with for most of my maps. Just more destroyed, revealing cavernous displacements, but I was hoping to add tot the style with that. Most people seem to enjoy it.
But yeah, that pit might have been a bit overdone.
Thanks for creating.
I'm glad you liked the map, thanks for the feedback.
About the different visual styles, I assume your biggest problem lies with the dried up goo pit. I understand what you're coming from, though I figured the goo would have had to have some effect to the otherwise pristine test chambers. As for the destroyed walls and ceilings, that's just part of the same theme as I've been going with for most of my maps. Just more destroyed, revealing cavernous displacements, but I was hoping to add tot the style with that. Most people seem to enjoy it.
But yeah, that pit might have been a bit overdone.
Quote from sicklebrick on August 28, 2012, 3:46 pmCheers man.. really enjoyed that!
The puzzles were nice and compact, but took a wee bit of thinking and planning, and repeating areas with slightly different tactics. Style wise I like your new additions too, and all the attention to detail
The [spoiler]mine shaft[/spoiler] had me laughing, but I got a little pissed off when I realised I'd taken my cube through and had to re-do. Was quicker to jump in the water at that point :p
Can't wait for more!
Cheers man.. really enjoyed that!
The puzzles were nice and compact, but took a wee bit of thinking and planning, and repeating areas with slightly different tactics. Style wise I like your new additions too, and all the attention to detail
The
Can't wait for more!
Quote from FourthReaper on August 29, 2012, 6:41 amsicklebrick wrote:Cheers man.. really enjoyed that!
The puzzles were nice and compact, but took a wee bit of thinking and planning, and repeating areas with slightly different tactics. Style wise I like your new additions too, and all the attention to detail
The [spoiler]mine shaft[/spoiler] had me laughing, but I got a little pissed off when I realised I'd taken my cube through and had to re-do. Was quicker to jump in the water at that point :p
Can't wait for more!Thanks for the feedback on yet another one of my maps sickle!
I'm glad you like my design choises, and of course the puzzle.
[spoiler]About the mine shaft: I assume you took the normal cube with you through a portal? Hah, yeah, classic mistake.[/spoiler] >:D
The puzzles were nice and compact, but took a wee bit of thinking and planning, and repeating areas with slightly different tactics. Style wise I like your new additions too, and all the attention to detail

The
Can't wait for more!
Thanks for the feedback on yet another one of my maps sickle! I'm glad you like my design choises, and of course the puzzle.
Quote from sicklebrick on August 29, 2012, 6:44 amFourthReaper wrote:[spoiler]About the mine shaft: I assume you took the normal cube with you through a portal? Hah, yeah, classic mistake.[/spoiler] >:DLOL! Guess that's staying :p
LOL! Guess that's staying :p
Quote from FourthReaper on August 30, 2012, 8:50 amsicklebrick wrote:FourthReaper wrote:[spoiler]About the mine shaft: I assume you took the normal cube with you through a portal? Hah, yeah, classic mistake.[/spoiler] >:DLOL! Guess that's staying :p
Well, I could make the [spoiler]white walls by the far end black[/spoiler], but that would make the room so ugly. Why don't people think about their return ticket when crossing something deadly?
LOL! Guess that's staying :p
Well, I could make the
