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[SP] Prolonged Exposure

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Safoo wrote:
I didn't use any glitches or tricks. Only normal playing. It's hard but possible :D

Well then, challenge accepted. ;)

EDIT: Failure...

Spoiler
I got there with an infinifling, easily, but now I can't get my portal on the laser anymore...
Ah well, I won't make a big fuss about it, it's not really a big deal. Credit where it's due, though. :thumbup:

Still don't get how you missed that laser catcher, its indicator lines are in plain sight. :P

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
FourthReaper wrote:
Still don't get how you missed that laser catcher, its indicator lines are in plain sight. :P

I don't know why but I thought that I have already used it. :D

I will make a video how I finished this map. It's crazy solution :D
Edit: Added video. Now, it was easier than last time. And not so complicated :D
Video:
http://www.youtube.com/watch?v=7uJtq69GkJE

Safoo wrote:
Added video.

Ah, that is how you did it. Portal sniping. Well, I guess that's alright seeing as how it's definitely not cutting corners and in fact only makes it harder on the self. :P

The map really isn't all that complicated.

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

Excellent set of maps. Nice use of laser puzzle elements. However, while I understand your creative desire to include partially decayed textures in some places I personaly don't usually find mixing texture styles visually attractive. IMO a consistent decayed theme would have been more interesting. Everything worked fine and I think I used the intended solution path as I didn't do anything extreme.
Thanks for creating.

quatrus wrote:
Excellent set of maps. Nice use of laser puzzle elements. However, while I understand your creative desire to include partially decayed textures in some places I personaly don't usually find mixing texture styles visually attractive. IMO a consistent decayed theme would have been more interesting. Everything worked fine and I think I used the intended solution path as I didn't do anything extreme.
Thanks for creating.

I'm glad you liked the map, thanks for the feedback.

About the different visual styles, I assume your biggest problem lies with the dried up goo pit. I understand what you're coming from, though I figured the goo would have had to have some effect to the otherwise pristine test chambers. As for the destroyed walls and ceilings, that's just part of the same theme as I've been going with for most of my maps. Just more destroyed, revealing cavernous displacements, but I was hoping to add tot the style with that. Most people seem to enjoy it. :?

But yeah, that pit might have been a bit overdone.

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

Cheers man.. really enjoyed that!
The puzzles were nice and compact, but took a wee bit of thinking and planning, and repeating areas with slightly different tactics. Style wise I like your new additions too, and all the attention to detail :)
The

Spoiler
mine shaft
had me laughing, but I got a little pissed off when I realised I'd taken my cube through and had to re-do. Was quicker to jump in the water at that point :p
Can't wait for more!

sicklebrick wrote:
Cheers man.. really enjoyed that!
The puzzles were nice and compact, but took a wee bit of thinking and planning, and repeating areas with slightly different tactics. Style wise I like your new additions too, and all the attention to detail :)
The
Spoiler
mine shaft
had me laughing, but I got a little pissed off when I realised I'd taken my cube through and had to re-do. Was quicker to jump in the water at that point :p
Can't wait for more!

Thanks for the feedback on yet another one of my maps sickle! :D I'm glad you like my design choises, and of course the puzzle.

Spoiler
About the mine shaft: I assume you took the normal cube with you through a portal? Hah, yeah, classic mistake.
>:D

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
FourthReaper wrote:
Spoiler
About the mine shaft: I assume you took the normal cube with you through a portal? Hah, yeah, classic mistake.
>:D

LOL! Guess that's staying :p

sicklebrick wrote:
FourthReaper wrote:
Spoiler
About the mine shaft: I assume you took the normal cube with you through a portal? Hah, yeah, classic mistake.
>:D

LOL! Guess that's staying :p

Well, I could make the

Spoiler
white walls by the far end black
, but that would make the room so ugly. Why don't people think about their return ticket when crossing something deadly? :P

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
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