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[SP] Prolonged Exposure

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Testing focus: Lasers and Hazardous Liquids
Difficulty: Easy-medium
Expected play time: Several minutes or longer
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This map features Thermal Discouragement Beams, Toxic Goo and Fizzlers, with some Laser Redirection required. It doesn't focus on laser relays though, it actually revolves more around logic. No quick finger needed, just logic.

The name of the map, Prolonged Exposure, refers to both the use of lasers and the deterioration of these otherwise pristine test chambers. The artstyle of the map is the same as of the Penrose Collection but this time around the walls are going to be opened up a little to reveal the underlying rock.

The map was originally supposed to enter in the Heavy-Duty Super-Mapping Super-Contest, but under the circumstances I couln't upload it in time. So here it is now, I hope you'll like it.

PS: I hope you'll forgive me for taking a break from the Penrose Collection for this one.

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Changelog:

Version 1.1
- Added autosaves.
- Fixed some indicator lines and other details.
- Made the dried up goopit less deadly. (Still deadly though.)
- Fixed my custom cube skins not showing up properly.

Click here to download Prolonged Exposure

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

All screenshots for the map can be found here, but I'll sample a few:

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

I already posted on the workshop, but here's my blind run. Please don't be angry that I broke it. If you want, I can do it with the intended solution.

http://www.youtube.com/watch?1&v=OnWy452yZdY

Big Mood

While that last part was indeed bypassed by portal glitching (strangely) that actually went pretty well, I'd say. Good job on the first two puzzles, though you did not hesitate to try and cheat your way through that last one. :lol:

Thanks a bunch for making that playthrough, though, that really helps me as a mapper. Also, I now know that I packed all materials correctly. :) (Except I can't seem to get my custom cube model changer script working...)

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

I have a demo of the intended solution that I will upload later, so don't worry about me not getting the full experience.
Also, loved the custom laser music

FourthReaper wrote:
(strangely)

What does that mean?

Edit
http://www.youtube.com/watch?1&v=B0M9fqXvwwo

Big Mood

Really enjoyed this map.....think I pretty much hit the intended solution all along although in the

Spoiler
in the third room there was a laser catcher low on the wall that I didn't need to solve the puzzle. I think it turned off one of the fizzlers.

portal2tenacious wrote:
FourthReaper wrote:
(strangely)

What does that mean?

I didn't think reportalling was still possible in Portal 2, at least I never pulled it off. :?

portal2tenacious wrote:
[Video]

Good job, you solved it as intended. Though I have to say it looks like you're speedrunning and if so you're making some thing harder for yourself than necessary.

rock_n_rage wrote:
Really enjoyed this map.....think I pretty much hit the intended solution all along although in the
Spoiler
in the third room there was a laser catcher low on the wall that I didn't need to solve the puzzle. I think it turned off one of the fizzlers.

Haha, don't worry, I

Spoiler
broke that fizzler on purpose. It's not really a hard section of the puzzle and I figured it'd be good for setting the atmosphere, so I made the fizzler blink. Otherwise you would've needed the catcher. (Besides, that fizzler is actually always non-functional.)
;)

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

Hey, I have just completed this map and I have to say its really nice map. And hard too.
I was blind and I completed the third part of this map without using this component:
Yeah, it is really possible to finish the map without using it. :D
It is absolutely new level of difficulty & enjoyment. Try it :)

Safoo wrote:
Yeah, it is really possible to finish the map without using it. :D
It is absolutely new level of difficulty & enjoyment. Try it :)

Wait, what? How did you do that, then? Did you fling yourself there, or did you perhaps use glitches or jumping over cubes midair? If not, I will try it. :)

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

I didn't use any glitches or tricks. Only normal playing. It's hard but possible :D

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