[SP] Primal Decay
Quote from quatrus on November 10, 2011, 8:07 pmNice map and good puzzle in second chamber - fun with funnels - I didn't know you could push a cube up at an intersection - nice.
thanks for creating.
Nice map and good puzzle in second chamber - fun with funnels - I didn't know you could push a cube up at an intersection - nice.
thanks for creating.
Quote from Soundlogic on November 11, 2011, 11:30 pmIt is quite good for a first map. I look forward to seeing your contributions. Few things though: It seems quite odd that the funnel goes through the glass, if that is the effect you are going for, I recommend replacing it with a light bridge. Also, there are quite a few places it is possible to get stuck in. The first is if you go through the first grills without the cube, and the second is if you ride the funnel to the glass. Also, I recommend you look into portal placement helpers for the first test chamber. Other than that, really good job.
It is quite good for a first map. I look forward to seeing your contributions. Few things though: It seems quite odd that the funnel goes through the glass, if that is the effect you are going for, I recommend replacing it with a light bridge. Also, there are quite a few places it is possible to get stuck in. The first is if you go through the first grills without the cube, and the second is if you ride the funnel to the glass. Also, I recommend you look into portal placement helpers for the first test chamber. Other than that, really good job.
Quote from DannySwish on November 12, 2011, 10:57 pmGood start, I liked it.
Good start, I liked it.
Quote from zozzy on November 26, 2011, 9:49 pmPlease put some lights. My eyes hurt too much even in full brightness, cant see shit..
Easy but fun map. good job.
Please put some lights. My eyes hurt too much even in full brightness, cant see shit..
Easy but fun map. good job.
Quote from Varakir on November 28, 2011, 5:03 pmApologies, I broke the 2nd chamber as well:
[spoiler]It's possible to portal behind the glass and just lift the cube over the glass wall[/spoiler]
I like your intended solution so I hope you can find a way to fix it
Apologies, I broke the 2nd chamber as well:
I like your intended solution so I hope you can find a way to fix it ![]()
Quote from KennKong on March 27, 2012, 1:33 amYour unconventional method for blocking the cube but not the funnel took me a minute or two to understand what was going on. I would have just dropped the cube next to the funnel and just let the player use portals as usual, but your method is valid, if strange.
Faithplate flings are more fun to execute when you have some airtime before the portal. Slamming into the ceiling isn't much fun. Why not put your faithplate target on the other side of the room and send the player for a real ride?
This is a little simple and rough around the edges, but it is a pretty decent effort for a first map. 3/5.
Your unconventional method for blocking the cube but not the funnel took me a minute or two to understand what was going on. I would have just dropped the cube next to the funnel and just let the player use portals as usual, but your method is valid, if strange.
Faithplate flings are more fun to execute when you have some airtime before the portal. Slamming into the ceiling isn't much fun. Why not put your faithplate target on the other side of the room and send the player for a real ride?
This is a little simple and rough around the edges, but it is a pretty decent effort for a first map. 3/5.
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