[SP] Primal Decay
Quote from SonaShaS on November 8, 2011, 11:27 amMy first ever published map (Prime->Primal)A fairly short, fairly easy map in the destroyed aperture style (Decay)that contains two test chambers and a linking sectionin between them.
V1.1- Fixed some major puzzle issues in the level (most notably the ones pointed out by John 11)File Name: Primal Decay.zip
File Size: 2.91 MiB
Click here to download Primal Decay
My first ever published map (Prime->Primal)A fairly short, fairly easy map in the destroyed aperture style (Decay)that contains two test chambers and a linking sectionin between them.
V1.1- Fixed some major puzzle issues in the level (most notably the ones pointed out by John 11)
File Name: Primal Decay.zip
File Size: 2.91 MiB
Click here to download Primal Decay
Quote from OnePortalizedGal on November 8, 2011, 7:06 pmNice Maps - easy to follow - all elements worked fine - it seemed a bit laggy at times - but fun to play - liked the music and the GlaDos voice. Keep up the good work!
Nice Maps - easy to follow - all elements worked fine - it seemed a bit laggy at times - but fun to play - liked the music and the GlaDos voice. Keep up the good work!
Quote from Think on November 9, 2011, 10:17 amYup, a bit laggy sometimes (Like near the faith plate or at the map entrance) but not bad overall.
Many misaligned textures, you might want to work on that.It also can be done without using the funnel (I have used it, but there're like 3 or 4 more ways to solve that chamber)
Blind playtest:
b0AGhFdz6b8
(http://www.youtube.com/watch?v=b0AGhFdz6b8)
Yup, a bit laggy sometimes (Like near the faith plate or at the map entrance) but not bad overall.
Many misaligned textures, you might want to work on that.
It also can be done without using the funnel (I have used it, but there're like 3 or 4 more ways to solve that chamber)
Blind playtest:
b0AGhFdz6b8
(http://www.youtube.com/watch?v=b0AGhFdz6b8)
Quote from kaztheberserk on November 9, 2011, 12:12 pmFairly simple puzzles, but they are at least functional. In the second puzzle, the portal surface below the funnel needs to be raised a little bit, as it will damage you if you try to pass through a portal on that surface. Also, from a design perspective, the button in the second puzzle that reverses the direction of the funnel is completely unnecessary. [spoiler]You can simply leap into the funnel, ride it to the redirect cube, and then travel back towards the origin of the funnel via a parallel funnel.[/spoiler]
Fairly simple puzzles, but they are at least functional. In the second puzzle, the portal surface below the funnel needs to be raised a little bit, as it will damage you if you try to pass through a portal on that surface. Also, from a design perspective, the button in the second puzzle that reverses the direction of the funnel is completely unnecessary.
Quote from John11 on November 9, 2011, 3:35 pmI've been doing least portal runs of custom maps. Here's what I did here:
lbr1VrfLKfQ
I've been doing least portal runs of custom maps. Here's what I did here:
lbr1VrfLKfQ
Quote from SonaShaS on November 9, 2011, 4:35 pmWow, really need to test my map more thouroughly (and get better play testers). I'll work on fixing the issues, i noticed that nobody used my intended solution in the second chamber [spoiler]where i used the portal surface under the funnel to push the cube out of the funnel it starts in then used the reverse funnel to pull it back towards the portal surface next to where you're standing[/spoiler]. Well done for finding faults in my brain!
Wow, really need to test my map more thouroughly (and get better play testers). I'll work on fixing the issues, i noticed that nobody used my intended solution in the second chamber
Quote from SonaShaS on November 9, 2011, 5:26 pmI've uploaded v1.1 which fixes the skips made in John 11's video and also changed the second test chamber to make my intended solution more viable
I've uploaded v1.1 which fixes the skips made in John 11's video and also changed the second test chamber to make my intended solution more viable
Quote from Djinndrache on November 10, 2011, 7:01 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:StRvPsIM7cA
(Link: http://www.youtube.com/watch?v=StRvPsIM7cA)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
StRvPsIM7cA
(Link: http://www.youtube.com/watch?v=StRvPsIM7cA)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from SonaShaS on November 10, 2011, 11:02 amWell done Djinndrache, you win the prize for the first person to actually use the intended solution to the second chamber
Well done Djinndrache, you win the prize for the first person to actually use the intended solution to the second chamber ![]()
Quote from Djinndrache on November 10, 2011, 6:23 pmSonaShaS wrote:Well done Djinndrache, you win the prize for the first person to actually use the intended solution to the second chamberI hope the prize is cake!
I hope the prize is cake!
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
