MenuForum NavigationForumActivityLoginRegisterForum breadcrumbs - You are here:ForumCommunity Boards: Community Releases[SP] PreyPlease Login or Register to create posts and topics.[SP] Prey PreviousPage 5 of 5FelixGriffin@felixgriffin2,435 Posts#41 · March 3, 2013, 8:18 pmQuote from FelixGriffin on March 3, 2013, 8:18 pmIt's in a script in the BSP. Open it with Pakrat or some such and look for .nut files. It's in a script in the BSP. Open it with Pakrat or some such and look for .nut files. Falsi sumus crusto!sicklebrick@sicklebrick820 PostsTopic AuthorCommunity Contributors#42 · March 3, 2013, 10:55 pmQuote from sicklebrick on March 3, 2013, 10:55 pmYeah man, go nuts with my .nuts, but portal's gel coding is all hard coded - you'd have to modify the actual game binaries : Yeah man, go nuts with my .nuts, but portal's gel coding is all hard coded - you'd have to modify the actual game binaries : My maps: Prey | Funk Tank | Cube Dozer | Adv Painting | Adv Painting 2 | Gubble | Squishy Little Map Pack | Portal Craft | Portal Kart | Caterpuddle Docs: Useful Console Commands for Mappers | Modifying your Portalgun | Model decompilation and recompilation Post Reply: [SP] Prey Cancel PreviousPage 5 of 5