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I found that it was quite dark and I would suggest turning up the brightness. Also, maps usually look better with an arrival elevator. And as everyone has said, timing the cube and tractor beam jump is frustrating to do, making it longer would help. Overall, good for a first map.

That speedrun looked fun ;) But judging by the big portalable wall, it's still version 1.4 at best. Something went wrong... hope it works now, the latest version is 1.6.

And I like it dark here. Elements don't hide in the dark, so I guess it's just personal preference.

I really want to try something new now!

I thought it was a very good first map. Yeah the timing was a bit tight but still doable. Everything worked even though it took a few tries to get the cube moved. Well done. Thanks for creating.

This is the first map i played that blew me away. Great work. I especially like maps like this and Zimbardo where people fit so much puzzle into just a single chamber :)

I enjoyed playing this map, because the changing layout kept making me rethink things. I agree with others that it was too dark, and I'm going to ding you one point for tight timing and obtuse angles (the large turns to get from one target to the next eat time that would be enough without them.) But the puzzle was interesting enough that you started from a 4, ending up with a 3.

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Pretty nice map, I like how everything kept changing. This is how GLaDOS builds them: dynamic!

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