[SP] Panelized
Quote from SiaCreations on August 20, 2011, 1:48 pmAfter looking around YouTube I tested my map with this re-portalling trick, and it can get so bugged I guess nothing can help. Better leave this one ;P
And thanks for showing me around, this was a valuable lesson.
After looking around YouTube I tested my map with this re-portalling trick, and it can get so bugged I guess nothing can help. Better leave this one ;P
And thanks for showing me around, this was a valuable lesson.
Quote from Tyronis3 on August 20, 2011, 1:50 pmFound more bugs similar to xdiesp
I'll post them in a sec.
You shouldn't try to protect your map against engine glitches like reportal. It's not your fault that reportal exists, so why should you have to adjust your map to prevent it?
Mappers should just try to prevent map bugs and exploits, not prevent engine ones.
I think you should continue work on this map, it's a very good one.EDIT: http://www.youtube.com/watch?v=T9KocTtK ... tube_gdata
There's the vid
Found more bugs similar to xdiesp
I'll post them in a sec.
You shouldn't try to protect your map against engine glitches like reportal. It's not your fault that reportal exists, so why should you have to adjust your map to prevent it?
Mappers should just try to prevent map bugs and exploits, not prevent engine ones.
I think you should continue work on this map, it's a very good one.
EDIT: http://www.youtube.com/watch?v=T9KocTtK ... tube_gdata
There's the vid
Quote from SiaCreations on August 20, 2011, 3:20 pmHope this v1.3 works. I'm getting brain damage here :>
Next time I'll invent proper puzzle, I hope.
Hope this v1.3 works. I'm getting brain damage here :>
Next time I'll invent proper puzzle, I hope.
Quote from Tyronis3 on August 21, 2011, 2:41 amAnother little bug I found: http://www.youtube.com/watch?v=Fj3Wvdmd ... tube_gdata
I don't think there are any more helpful bugs left in this map after this one.
Another little bug I found: http://www.youtube.com/watch?v=Fj3Wvdmd ... tube_gdata
I don't think there are any more helpful bugs left in this map after this one.
Quote from Tyronis3 on August 21, 2011, 11:47 amAre you sure you updated to v1.4 correctly? I downloaded it but nothing seems to have changed. What was the 'blockage' you said you added?
Are you sure you updated to v1.4 correctly? I downloaded it but nothing seems to have changed. What was the 'blockage' you said you added?
Quote from SiaCreations on August 21, 2011, 12:50 pmNo really visible changes. Hopefully your previous extra solution was blocked
Unless I confused the files...
No really visible changes. Hopefully your previous extra solution was blocked
Unless I confused the files...
Quote from Tyronis3 on August 21, 2011, 1:29 pmSiaCreations wrote:No really visible changes. Hopefully your previous extra solution was blockedUnless I confused the files...
I did the exact same thing I did before and it worked fine.
I did the exact same thing I did before and it worked fine.
Quote from SiaCreations on August 21, 2011, 3:18 pmDifferent approach now: instead of blocking everything I didn't like, I allowed more freedom. The map should be more flexible [spoiler]and any way of getting back to the elevated area is good[/spoiler].
Different approach now: instead of blocking everything I didn't like, I allowed more freedom. The map should be more flexible
Quote from bmaster2000 on August 21, 2011, 8:41 pmWell i got back to the top with the cube and found i could not get it onto the button due to an invisible box around it. I eventually by standing to the side managed to find a hole to slide it into resulting in panels folding down and trapping me. After this i stopped sorry guess theres still more bugs to iron out but i like the idea of a single chamber changing to new puzzles.
Well i got back to the top with the cube and found i could not get it onto the button due to an invisible box around it. I eventually by standing to the side managed to find a hole to slide it into resulting in panels folding down and trapping me. After this i stopped sorry guess theres still more bugs to iron out but i like the idea of a single chamber changing to new puzzles.
Quote from Tyronis3 on August 21, 2011, 10:13 pmSpeedran it in 63 seconds http://www.youtube.com/watch?v=fLPCwx8Y ... tube_gdata
Speedran it in 63 seconds http://www.youtube.com/watch?v=fLPCwx8Y ... tube_gdata
