[SP] Override
Quote from Eastward on July 9, 2011, 2:28 amNice map. I found the rooms to be fun and enjoyable. The entry into the game suddenly and really built up my expectation with Wheatley's voice. Probably should have carried that to each room, or every other room. Design and style was excellent, with difficulty moderate (some rooms were easy). And now for the emotional effect. As I said the entry was grand, how shall I put this, but the ending was nice but needed a finale. Destroying the turrents did not do it for me. Therefore the game seem to me to be missing that something, not sure if I can place my finger on it just yet, eventhough I enjoyed the game.
Eastward
P.S. Someday I hope to achieve building maps at this level.Again thanks.
Nice map. I found the rooms to be fun and enjoyable. The entry into the game suddenly and really built up my expectation with Wheatley's voice. Probably should have carried that to each room, or every other room. Design and style was excellent, with difficulty moderate (some rooms were easy). And now for the emotional effect. As I said the entry was grand, how shall I put this, but the ending was nice but needed a finale. Destroying the turrents did not do it for me. Therefore the game seem to me to be missing that something, not sure if I can place my finger on it just yet, eventhough I enjoyed the game.
Eastward
P.S. Someday I hope to achieve building maps at this level. Again thanks.
Quote from arvisrend on July 9, 2011, 7:42 am[spoiler]Discouragement redirection cubes are now considered weapons of mass destruction.[/spoiler]
Great map!
I think you can get stuck in the first chamber, though, by following the funnel too far.
Great map!
I think you can get stuck in the first chamber, though, by following the funnel too far.
Quote from SuperSoldier on July 10, 2011, 10:23 amI just played this map. It wasn't hard. But it was great!
I was playing it with my Razer Hydra, so I may have not used the intended solution in one chamber. And it was hard to blow up those turrets because I had to rotate the cube just right.
I just played this map. It wasn't hard. But it was great! I was playing it with my Razer Hydra, so I may have not used the intended solution in one chamber. And it was hard to blow up those turrets because I had to rotate the cube just right.
Quote from Djinndrache on July 22, 2011, 4:25 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:LUwc7Bupa4s
(Link: http://www.youtube.com/watch?v=LUwc7Bupa4s)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
LUwc7Bupa4s
(Link: http://www.youtube.com/watch?v=LUwc7Bupa4s)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on February 9, 2012, 4:13 pmI liked both the visual and puzzle designs. I found some of the same bugs mentioned before. Although it is probably good practice to cleanse portals between rooms unless it's part of the puzzle not to, it is also common courtesy to make the cleanser visible with a fizzler.
More and better use of funnels than most funnel puzzles. Would have been a 4, but the bugs were too easy to stumble into. 3/5 from me, but keep making maps like this, just a tiny bit more polished.
I liked both the visual and puzzle designs. I found some of the same bugs mentioned before. Although it is probably good practice to cleanse portals between rooms unless it's part of the puzzle not to, it is also common courtesy to make the cleanser visible with a fizzler.
More and better use of funnels than most funnel puzzles. Would have been a 4, but the bugs were too easy to stumble into. 3/5 from me, but keep making maps like this, just a tiny bit more polished.
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Quote from msleeper on May 30, 2012, 12:36 amMap was great fun. Aside from one or two visual problems (hint overlays being out of place, one other thing near the beginning I forget now) it's an overall really solid map.
Map was great fun. Aside from one or two visual problems (hint overlays being out of place, one other thing near the beginning I forget now) it's an overall really solid map.
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