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[SP] One Week Creation

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Wow those 7 steps make it seem so simple. I'll follow those for the next map I make. I don't know why I was having problems with it so much. Thanks for all that though. :thumbup:

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Really enjoyed this test chamber, not too easy and not too difficult!

This was a fun map to play. I'm not familiar enough with the mechanics of mapping to say, but I'm wondering if something was missing. The console complained about the following while loading the map:

Unable to load sprite material materials/sprites/gunsmoke.vmt!
Unable to load sprite material materials/sprites/bubble.vmt!
PrecacheScriptSound 'music.sp_arbc_fizzlefunnel_lbout' failed, no such sound script entry
PrecacheScriptSound 'music.sp_arbc_fizzlefunnel_tbout' failed, no such sound script entry

The map seemed to play OK despite those error messages.

5/5 from me.

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android

I updated the map to where solving it with one cube is hopefully impossible from here on out. I also added a thumbnail for the map. No big changes just a few updated brush textures.

redunzl wrote:
This was a fun map to play. I'm not familiar enough with the mechanics of mapping to say, but I'm wondering if something was missing. The console complained about the following while loading the map:

Unable to load sprite material materials/sprites/gunsmoke.vmt!
Unable to load sprite material materials/sprites/bubble.vmt!
PrecacheScriptSound 'music.sp_arbc_fizzlefunnel_lbout' failed, no such sound script entry
PrecacheScriptSound 'music.sp_arbc_fizzlefunnel_tbout' failed, no such sound script entry

The map seemed to play OK despite those error messages.

5/5 from me.

I honestly have no idea what any of that means, I normally don't use sprites unless there was something in the observation room or elevator instances that I don't know about.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

RubyCarbuncIe wrote:
I updated the map to where solving it with one cube is hopefully impossible from here on out.

It seems that you haven't actually uploaded version 2 yet. It only shows the original upload.

taco wrote:
It seems that you haven't actually uploaded version 2 yet. It only shows the original upload.

@RubyCarbuncle: You must change the file name when uploading a new version. For example OneWeekCreationv2.rar.

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[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
KennKong wrote:
taco wrote:
It seems that you haven't actually uploaded version 2 yet. It only shows the original upload.

@RubyCarbuncle: You must change the file name when uploading a new version. For example OneWeekCreationv2.rar.

Oh ok, my bad. I'm uploading the newer version now.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

RubyCarbuncIe wrote:
I updated the map to where solving it with one cube is hopefully impossible from here on out.

I can still solve it with one cube by climbing the wall next to the superbutton platform. Although I can't do it, I'd be willing to bet one of the strafe-jumping afficionados could make it there from the ceiling above it.
EDIT: I agree with taco, it's hardly worth fixing. Let the ninjas have their fun. I would fix it by putting the superbutton deeper under the fizzler, and reactivating the fizzler when the button is activated.

Smartass edit: I just realized what the problem is. The map should have been called "One Weak Creation"! Just kidding, the pun was too easy to resist. I haven't said it before, so I'll say it now, "Great work for one week!"

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[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

I just beat it with one cube too. Simply place a portal on the ceiling above the window and you can jump from the frame to the platform that the button is on.

NOTE: At this point you could either deny 1 cube completely or just leave it as a solution since most people probably wouldn't bother with these tactics (and they are fun for the people that would want to).

And I don't think this is new to v2 but you can trap yourself behind the red-field by moving the cube off the button with the tractor beam and placing both portals behind the red-field or having one of the portals in a bad location on the other side (above goo). This probably wouldn't happen to anyone that isn't trying to make it happen (*raises hand*) but it could.

Also, is there a reason that the angled platform isn't held by an arm? It's the only part of your map that doesn't look finished.

taco wrote:
I just beat it with one cube too. Simply place a portal on the ceiling above the window and you can jump from the frame to the platform that the button is on.

NOTE: At this point you could either deny 1 cube completely or just leave it as a solution since most people probably wouldn't bother with these tactics (and they are fun for the people that would want to).

And I don't think this is new to v2 but you can trap yourself behind the red-field by moving the cube off the button with the tractor beam and placing both portals behind the red-field or having one of the portals in a bad location on the other side (above goo). This probably wouldn't happen to anyone that isn't trying to make it happen (*raises hand*) but it could.

Also, is there a reason that the angled platform isn't held by an arm? It's the only part of your map that doesn't look finished.

Thanks for your input, at this point I'm just going to leave the map as is, I hadn't noticed you could trap yourself but as you you said it probably won't happen unless your trying to make it happen, and the angled platform is an instance so whatever valve didn't put in there to make it seem realistic is what I got.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

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