Please or Register to create posts and topics.

[SP] One Week Creation

PreviousPage 3 of 5Next

This is a very nice, medium difficulty puzzle. One thing I was able to exploit:

Exploit?

Spoiler
http://steamcommunity.com/id/wildgoosespeeder/screenshot/559814205104772684

Also I don't even need to use the Excursion Funnel to fling myself thanks to the ceiling being able to place portals on! Also the walls offer enough height to perform the fling as well.

Spoiler
Also in that room after the first cube dropper, are you supposed to perform a clever fling maneuver near the ledge containing the next cube?

Image
Click my Steam Profile image to view my Portal 2 Workshop!

Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests
wildgoosespeeder wrote:
This is a very nice, medium difficulty puzzle. One thing I was able to exploit:

Exploit?

Spoiler
http://steamcommunity.com/id/wildgoosespeeder/screenshot/559814205104772684

Also I don't even need to use the Excursion Funnel to fling myself thanks to the ceiling being able to place portals on! Also the walls offer enough height to perform the fling as well.

Spoiler
Also in that room after the first cube dropper, are you supposed to perform a clever fling maneuver near the ledge containing the next cube?

Lol, no that's not an exploit at all, in this map I wanted to leave as many options as possible open to the player without the ability to break the test chamber. So you can fling, funnel and whatever else you need to finish the puzzles as long as it doesn't break the chamber at all.

Oh and

Spoiler
Yes you are supposed to side fling up to that cube.
Why do you ask? Did you find another way to do it?

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

RubyCarbuncIe wrote:
wildgoosespeeder wrote:
Lol, no that's not an exploit at all, in this map I wanted to leave as many options as possible open to the player without the ability to break the test chamber. So you can fling, funnel and whatever else you need to finish the puzzles as long as it doesn't break the chamber at all.

Oh and

Spoiler
Yes you are supposed to side fling up to that cube.
Why do you ask? Did you find another way to do it?

It just doesn't feel right if I can do that! :lol:

Spoiler
Unless placing a portal on the floor near that ledge and the other on the highest point on a wall in that room to gain the height needed to perform the fling is wrong, yes.
:lol:

Image
Click my Steam Profile image to view my Portal 2 Workshop!

Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests

As usual, splendid map!! Good to see a clean theme map made by you! Thanks for creating. I liked the sense of liberty to play around in such an open area. Not too difficult but very funny.

I've recorded my run. I'll post it later.

It's great that you made it in 1 week, I really hope to have one map per week from you! One little thing:

Spoiler
you should use a thicker column to hide the fizzler props when you use two fizzlers in 90? like in your map because when you set animation > close you can see the back of the fizzler prop through the brushed column. It's in my video, check it

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
As usual, splendid map!! Good to see a clean theme map made by you! Thanks for creating. I liked the sense of liberty to play around in such an open area. Not too difficult but very funny.

I've recorded my run. I'll post it later.

It's great that you made it in 1 week, I really hope to have one map per week from you! One little thing:

Spoiler
you should use a thicker column to hide the fizzler props when you use two fizzlers in 90? like in your map because when you set animation > close you can see the back of the fizzler prop through the brushed column. It's in my video, check it

Thanks for the kind words. I look forward to seeing the video. Also I know about that little bit of detail, however those models were added in during the last 30 mins before the deadline and everything I did to try and correct it just seemed to look out of proportion with the rest of the chamber. Also about the one per week I'd honestly love to do it. However I've run out of ideas almost completely run out of ideas. I try and think of more and more but nothing really good ever seems to come to mind anymore. However I hope to make another few one week chambers and who knows maybe one day one of them will finally be a coop map. ;)

Also to the other person (sorry I'm on a laptop right now and can't open up new tabs :/) I could try to make the acid pit a bit longer if you'd like, I'll admit it does seem a bit odd however that's pretty much the main reason I added a Death Fizzler there to prevent glitches from before the player gets to the area up behind it. I'd rather not edit this chamber too much though (other than that one cube thing people have found) because it was made entirely in one week so I'd like not to spend too much more time on this one.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

OK Ruby, there you are:

C49blkYVdzg

Looking forward for more!!!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Thanks for the upload! I hope to see more videos from future maps of mine from you. :D

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

I recorded my blind playthrough for you. I didn't copy the materials folder, so the fizzler didn't look right. I added a still shot at the beginning of the video so that casual viewers wouldn't think it was your fault. Nonetheless, you really should have compiled that file into the .bsp. It's much easier to intall and play the map that way.

Link: One Week Creation

I enjoyed playing this. The puzzles were easy, but not trivial. I especially liked the way you used the layout of the rooms to guide the player, instead of needing lots of signs. This is a great little map, 4/5 from me.

EDIT: After reading some posts here, I went back and solved it with one cube. I used the wall climbing trick I saw marKiu (I think) use in Chander's Test 8, so it was a little ninja (maybe just Karate Kid?) It took me longer to learn how to climb the wall than playing the entire map before.

Expand for my full signature
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

Thanks for the video Kenn, sorry about not pack ratting the files into the bsp, I've never been successful with that even when reading tutorials. I probably should begin to start working on making that become more successful for future projects though. Thanks for the video though, I rally do enjoy watching people play through my maps and I'm surprised to see so many people from the community uploading videos for it.

The one cube thing should be fixed around Sunday or Monday. I forgot to upload the fixed version of the map after I uploaded the fixed version of "Blue Walls" before I left the house for the weekend on Thursday, so that should be up soon.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

RubyCarbuncIe wrote:
Thanks for the video Kenn, sorry about not pack ratting the files into the bsp, I've never been successful with that even when reading tutorials.

That's what I did, and it was the first time I ever used PakRat. I've always put things into .vpks before, but as I get ready to release my first map, I realize that format will not work for many people. Here's how I did it.

  1. Extract the files to a temporary working directory
  2. Start PakRat
  3. Open maps/sp_arbc_fizzlefunnel.bsp
  4. Add materials/Lp/death_field_fizzle.vmt
  5. Save the file
  6. Exit PakRat
  7. Copy updated .bsp to my maps folder
Expand for my full signature
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
PreviousPage 3 of 5Next