[SP] Monoportal
Quote from lifeson99 on September 14, 2011, 3:01 pmINCREDIBLE. I put this in my "Best" folder after playing.
It was full of tricky, wonderful puzzles.
And very long too.
Fun . . . Fun . . . FUN ! ! !
INCREDIBLE. I put this in my "Best" folder after playing.
It was full of tricky, wonderful puzzles.
And very long too.
Fun . . . Fun . . . FUN ! ! !
Quote from pfalstad on September 14, 2011, 10:05 pmMy daughter found another way to get the cube in the final room. [spoiler]Put a portal on the side of the tractor beam platform, facing the cube dispenser. Press the button and jump into the orange portal. She was able to catch the cube before it got launched into the fizzler.[/spoiler]
Shortly after she did that, the orange portal disappeared. We had to reload. That never happened to me in all the time I spent in that room...?
My daughter found another way to get the cube in the final room.
Shortly after she did that, the orange portal disappeared. We had to reload. That never happened to me in all the time I spent in that room...?
Quote from Random on September 14, 2011, 11:37 pmThat is very strange... I quickly uploaded a fix that should act as a safequard should the portal try to disappear. I don't know what would have caused that. I just hope it didn't happen to anyone else.
I think there's another way to get the cube, too but it requires timing and I'm not that bothered by it.
That is very strange... I quickly uploaded a fix that should act as a safequard should the portal try to disappear. I don't know what would have caused that. I just hope it didn't happen to anyone else.
I think there's another way to get the cube, too but it requires timing and I'm not that bothered by it.
Quote from Dom44 on September 17, 2011, 5:57 pmNice chambers, even that you didn't have dual portal gun it was fun, and puzzles were nicely elaborated, and not too hard to figure out, except last chamber. That was a bit hard, also for me a bit strange and confusing, I solved it but in very strange ways and I'm really not sure that it was the right ways, for example: [spoiler]when u turned on the funnel, I absolutely didn't understand how to get there, I mean how to get to the funnel, I did it using repulsion gel, I put repulsion gel on top of that elevated floor which have on top of it just concrete nothing more, and then jump on the ground usin repulsion gel again and from air falling to portal, and second portal I put on the wall behind that elevated floor and after 20 times I somehow did it and I don't even how.[/spoiler] But nothing bad on it, just that I was a bit confused, also [spoiler]I liked that timing on the end.[/spoiler]5/5!
Nice chambers, even that you didn't have dual portal gun it was fun, and puzzles were nicely elaborated, and not too hard to figure out, except last chamber. That was a bit hard, also for me a bit strange and confusing, I solved it but in very strange ways and I'm really not sure that it was the right ways, for example:
My mod for Portal 1: Portal:New Adventure
Quote from Djinndrache on September 19, 2011, 10:30 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:bb8g69guRy8
(Link: http://www.youtube.com/watch?v=bb8g69guRy8)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
bb8g69guRy8
(Link: http://www.youtube.com/watch?v=bb8g69guRy8)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Random on September 19, 2011, 9:09 pmI appreciate the video, Djinndrache. They always offer an extra bit of insight. It looks like you downloaded an old version of the map, the current versions should have fixed the lighting problems and (almost all of) the unintended solutions you used in the final chamber. You did point out a slightly different way to complete the funnel room, but I think I will keep it in.
@Dom44 I thought it was interesting because different people would have trouble figuring out different aspects the final map. There is an easier way to [spoiler]gain enough momentum[/spoiler] but as far as I'm concerned any way is good enough.
I'm thinking about uploading a fix where you can't run through the first turret's fire soon. So that might be up in a few hours along with a couple of other additions. This may be the final version unless any major bugs are found. EDIT: Done.
Thanks again to everyone who plays and comments!
I appreciate the video, Djinndrache. They always offer an extra bit of insight. It looks like you downloaded an old version of the map, the current versions should have fixed the lighting problems and (almost all of) the unintended solutions you used in the final chamber. You did point out a slightly different way to complete the funnel room, but I think I will keep it in.
@Dom44 I thought it was interesting because different people would have trouble figuring out different aspects the final map. There is an easier way to
I'm thinking about uploading a fix where you can't run through the first turret's fire soon. So that might be up in a few hours along with a couple of other additions. This may be the final version unless any major bugs are found. EDIT: Done.
Thanks again to everyone who plays and comments!
Quote from KennKong on September 20, 2011, 6:29 amExcellent map, especially in the puzzle department.
Minor problems I had:
In the speed gel to repulsion gel bounce fling, I had to coat the repulsion gel area several times before it bounced. Perhaps a bit larger squirt of blue, there?
In the final room, the laser is too close to the wall. You can place the cube, but it's a pain.
I never used the faith plate in the final room, because repulsion gel gave me all the fling height I needed.Overall, this is one of the best puzzle maps I've played. I didn't like the changes in scenery, but that doesn't affect the playability at all; it's just aesthetics. An easy 5/5 from me.
Excellent map, especially in the puzzle department.
Minor problems I had:
In the speed gel to repulsion gel bounce fling, I had to coat the repulsion gel area several times before it bounced. Perhaps a bit larger squirt of blue, there?
In the final room, the laser is too close to the wall. You can place the cube, but it's a pain.
I never used the faith plate in the final room, because repulsion gel gave me all the fling height I needed.
Overall, this is one of the best puzzle maps I've played. I didn't like the changes in scenery, but that doesn't affect the playability at all; it's just aesthetics. An easy 5/5 from me.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Random on September 22, 2011, 11:46 pmKennKong wrote:...Perhaps a bit larger squirt of blue, there?Will do, this shouldn't be too hard to fix.
Quote:In the final room, the laser is too close to the wall. You can place the cube, but it's a pain.There is a 100% safe way to place the cube. I'm surprised I haven't seen it in any of the playthrough videos, but it's only a very minor step and I don't know if I need to change it. I think I had reasons for keeping the laser against the wall.
Quote:I never used the faith plate in the final room,There were several uses for the plate, but I really just kept it in to help the player out and make it simpler/more natural to carry out the solutions. There are multiple ways to perform the fling and that's one thing I'm willing to keep flexible.
Quote:An easy 5/5 from me.Thank you.
Will do, this shouldn't be too hard to fix.
There is a 100% safe way to place the cube. I'm surprised I haven't seen it in any of the playthrough videos, but it's only a very minor step and I don't know if I need to change it. I think I had reasons for keeping the laser against the wall.
There were several uses for the plate, but I really just kept it in to help the player out and make it simpler/more natural to carry out the solutions. There are multiple ways to perform the fling and that's one thing I'm willing to keep flexible.
Thank you.
Quote from Random on October 5, 2011, 9:34 pmAttention: A script change bug induced by yesterday's DLC causes the player to spawn with the PotatOS gun.
The bug should now be fixed, and the newest version, v4 should be playable again. I apologize to anyone who downloaded the map between the DLC and now. Sorry for the inconvenience!
Attention: A script change bug induced by yesterday's DLC causes the player to spawn with the PotatOS gun.
The bug should now be fixed, and the newest version, v4 should be playable again. I apologize to anyone who downloaded the map between the DLC and now. Sorry for the inconvenience!
