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[SP] Monoportal

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Nothing's horrendous here, just a matter of strong points and weak points. The retina-burning white Cleans and the turrets maze looked pretty good, while imho the old Aperture inserts were the weaker link: I'm thinking of the one with both gels and a ramp, or things like the checkered brush triangle on the other side of the moat in the room with the easter egg.

But then again the details at the egg room were awesome, while the last batch of turrets were in a pitch black spot: it's just things to improve here and there. The maps show good will and talent for puzzlemaking, and that wouldn't be as easy to patch in. :)

the hills are alive... with the sound of music

Great idea! Loving the puzzles so far. But the lighting is still an issue. The gel room was really bad before, but I upgraded to v3.5 and now it's better. I still needed to turn fullbright on to see something on the other side of the slime before I figured out what to do. Fullbright's no good because you can't see the gel, so I switched to using mat_ambient_light_r,g,b instead. The last few turrets in the next room were also hard to see, and the funnel room was ridiculously dim. Fortunately I can tune the lighting just how I need it now. My computer is in a room with a lot of windows.. I'm guessing you developed this at night in a mineshaft? :)

Well I finished, and those last two chambers were head-scratchers but fun and well done. Very nice job!

In the final room, I managed to get onto the platform with the tractor beam before I had turned the tractor beam on. I used a light bridge to try to get from there to the tractor beam button. But there seemed to be an invisible piece of glass in the way, which was a bit odd.

I wonder if there's an easier way to get the cube onto the button in the second room in monoportal3, the way I did it seemed complicated and took many tries to avoid getting killed or getting the cube fizzled.

Spoiler
I went back to the entrance and grabbed the cube, then placed it next to the orange portal, then went back to the button platform, jumped down onto the low platform next to it and put a portal on it and went through and grabbed the cube and left it on the low platform, then went back up to the button platform and used the tractor beam to bring it up off the low platform.

pfalstad wrote:
My computer is in a room with a lot of windows.. I'm guessing you developed this at night in a mineshaft? :)

Haha,that might be a valid explanation. I was trying to make things reasonably dark for abandoned chambers, I didn't really think it was anything incapacitating. Anyways, since I'm so bad at judging lighting I thought I'd test an idea that I think honestly works out best for one of both of us: I took a few quick screenshots at various HDR levels and you can tell me if it looks suitable, or if I should go higher.
http://img31.imageshack.us/img31/8528/funnelight0.jpg (original)
http://img710.imageshack.us/img710/6867 ... ight1.jpg/ (twice as bright)
http://img714.imageshack.us/img714/4888/funnelight2.jpg (three times as bright)
For the gel room: I originally didn't give it enough space away from the rest of the map, but after reorganizing it I'm going to actually put it in an enrichment sphere like it should be, which should allow for more detail and more external lights.

For the "invisible glass" blocking the button: I originally had the glass extend all the way up to the ceiling there, but decided to cut out that portion since the indicator stips ran through it. I can see how that hole might look tempting, though. I'll either make the opposite wall unportalable or plug up the hole again, in the next version.

On the funnel puzzle: I like the way you think, but I assure you that there is a simpler way. I don't think I'll do anything to prevent it though, since it's more complex. Mind if I PM the intended solution to you, as well as a few other details?

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images
Random wrote:
Anyways, since I'm so bad at judging lighting I thought I'd test an idea that I think honestly works out best for one of both of us: I took a few quick screenshots at various HDR levels and you can tell me if it looks suitable, or if I should go higher.
http://img31.imageshack.us/img31/8528/funnelight0.jpg (original)
http://img710.imageshack.us/img710/6867 ... ight1.jpg/ (twice as bright)
http://img714.imageshack.us/img714/4888/funnelight2.jpg (three times as bright)

Keep going.. :) I like it with mat_ambient_light_r/g/b set to .15 at least.

Thoroughly enjoyed the map. Thanks for the hard work.

Play-through for those who may be struggling.

http://www.youtube.com/watch?v=UcOq1R6eSUk

Thanks for the play-through, it is interesting to see how others play my map. You did use a few unintended solutions. The big ones were the lightbridge room and the turret room. (Though you probably already knew that and were just showing off an exploit?)
You used a shortcut in the funnel room, I'm not sure if I should leave that or not.
I can easily fix the lightbridge part, and I think part of the turret room can't be skipped now, but I wasn't expecting players to get themselves killed 20 times either, heh. Nothing else significant, but

Spoiler
the trapped, bouncing turret made me lol a little
.

And I promise I'm still working on more lighting updates, it may not be until later in the week though.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images
Random wrote:
Nothing else significant, but
Spoiler
the trapped, bouncing turret made me lol a little
.

I tried many times to do the

Spoiler
bouncing turret
without success. Is that something you fixed in 3.5?

Lighting update for monoportal2 and 3 were released. I've hit a little road block on trying to make that enrichment sphere, I currently can't find a size or shape that fits the map inside it. Further details will be released later, but I thought I should post what I have now.

Edit:

pfalstad wrote:
Is that something you fixed in 3.5?

Now that I think about it, I may have done so unwittingly. I think I raised the wall slightly when editing details. I'll check it out.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images
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