[SP] Monoportal
Quote from Marise on September 6, 2011, 10:11 amI'm in the first speed gel room and seem to be a bit stuck. I think I know what to do, it's just hard to pull off in the time given. Correct me if I'm wrong: [spoiler]Am I supposed to get the ramp and floor painted and run along it to jump the pit? I got the ramp painted, but can't seem to get enough gel on the floor to build up speed. It's hard to paint where I want in the time I have after pressing the button.[/spoiler]
I'm in the first speed gel room and seem to be a bit stuck. I think I know what to do, it's just hard to pull off in the time given. Correct me if I'm wrong:
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from Random on September 6, 2011, 4:26 pmHmmm. If timing is your problem, there is definitely a better way. It should only take one or two shots to get it set up correctly if you know how. I may alter something tonight to let the player know that it is not a valid solution.
Hmmm. If timing is your problem, there is definitely a better way. It should only take one or two shots to get it set up correctly if you know how. I may alter something tonight to let the player know that it is not a valid solution.
Quote from andyb on September 6, 2011, 5:07 pmMarise use gravity to you advantage. [spoiler]two portals on the floor will alow the gels to float back and forth between portals giving you lots of time to plan where to place a wall or ceiling portal[/spoiler]
Marise use gravity to you advantage.
Quote from throwlaserbolts on September 6, 2011, 5:26 pmI created an account when I finished this map just to come in here and thank you. This map was not too hard, but hard enough to make the player feel smart when the solution(s) presented themselves. I loved the BluePortal maps, but thought they required more skill than thought at times. Monoportal puts thinking above skill, and for that, I THANK YOU!
I created an account when I finished this map just to come in here and thank you. This map was not too hard, but hard enough to make the player feel smart when the solution(s) presented themselves. I loved the BluePortal maps, but thought they required more skill than thought at times. Monoportal puts thinking above skill, and for that, I THANK YOU!
Quote from Random on September 6, 2011, 11:21 pmThank you all very much for the kind words.
A small update is processing as I type this, its just for the third map this time. I think I properly fixed being able to bypass the first turret, and added some functionality fixes.
-It is easier to not risk being shot at in the first turret segment
-Fixed where some placement helpers didn't work before
-Slight lighting update in the final roomEDIT: Oops, had to fix one more small bug again. I must be off my game today.
I will get into adjusting the lighting by the weekend.
Thank you all very much for the kind words.
A small update is processing as I type this, its just for the third map this time. I think I properly fixed being able to bypass the first turret, and added some functionality fixes.
-It is easier to not risk being shot at in the first turret segment
-Fixed where some placement helpers didn't work before
-Slight lighting update in the final room
EDIT: Oops, had to fix one more small bug again. I must be off my game today.
I will get into adjusting the lighting by the weekend.
Quote from UnknownTBeast on September 6, 2011, 11:21 pmMY GOD THIS MAP(S) IS EPIC!!!
Not too easy and not too hard, but made me think enough it was a good mental challenge! I was a little sad that there wasn't more too it!
It is an epic download, doubt I will find something as good as this!
EDIT: I think it was the second room, were you had to first use the speed gel, that room was a little dark, could use a little more light IMO.
MY GOD THIS MAP(S) IS EPIC!!!
Not too easy and not too hard, but made me think enough it was a good mental challenge! I was a little sad that there wasn't more too it!
It is an epic download, doubt I will find something as good as this!
EDIT: I think it was the second room, were you had to first use the speed gel, that room was a little dark, could use a little more light IMO.
Quote from quatrus on September 7, 2011, 7:49 pmExcellent set of maps. The last chamber solution to the door was quite a challenge, it took many tries to get the cube over to the final button. Just enough guidance marks. Overall well done.
The first intro chamber seemed very bright...
Thanks for creating.
Excellent set of maps. The last chamber solution to the door was quite a challenge, it took many tries to get the cube over to the final button. Just enough guidance marks. Overall well done.
The first intro chamber seemed very bright...
Thanks for creating.
Quote from NuclearDuckie on September 7, 2011, 11:57 pmI've often said before that a high frame-rate in a game can make up for average graphics, and I was actually stunned at just how well this map performed for me. (I'm on a laptop, by the way.)
Some of the puzzles were more involving than others (the faith plate one was fantastic), but my greatest words of wisdom right now are: sort out your God damn lighting. So much of the time I couldn't tell which walls were portal-able and which weren't. This was especially bothersome in the Old Aperture level, but I really think all the chambers (perhaps save for the first and last ones) could use a bit more shine.
Good job though. I guess.
I've often said before that a high frame-rate in a game can make up for average graphics, and I was actually stunned at just how well this map performed for me. (I'm on a laptop, by the way.)
Some of the puzzles were more involving than others (the faith plate one was fantastic), but my greatest words of wisdom right now are: sort out your God damn lighting. So much of the time I couldn't tell which walls were portal-able and which weren't. This was especially bothersome in the Old Aperture level, but I really think all the chambers (perhaps save for the first and last ones) could use a bit more shine.
Good job though. I guess.
Quote from UnknownTBeast on September 8, 2011, 12:38 amAs I said earlier the speed gel level was dark, but yes, now that you mentioned it (since it was a long set of puzzles I forgot), in the chamber with the bounce gel, turrets, and the tracker beam thing (it was near the end) I couldn't differentiate between portal surfaces and non-surfaces.
As I said earlier the speed gel level was dark, but yes, now that you mentioned it (since it was a long set of puzzles I forgot), in the chamber with the bounce gel, turrets, and the tracker beam thing (it was near the end) I couldn't differentiate between portal surfaces and non-surfaces.
