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[SP] Monoportal

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Monoportal is a single-player level that revolves around combining more advanced test elements with the Single Portal Device.

Monoportal consists of 8 chambers spread across 3 maps which, if I met my goal, begin quite easy and grow more difficult and complex as you progress.
Part One: sp_monoportal1.bsp: Intro, Lasers, Light bridge
Part Two: sp_monoportal2.bsp: Faith plate, Speed and bounce gels
Part Three: sp_monoportal3.bsp: Turrets, Excursion funnel, Finale

Federal regulations require me to thank you for playing, and to hope that you enjoy your experience!

Screens:
http://img855.imageshack.us/img855/2033/monoportal1.png
http://img11.imageshack.us/img11/511/monoportal2.png
http://img822.imageshack.us/img822/4845/monoportal3.png
http://steamcommunity.com/id/Randomiser ... 8637443626
http://img691.imageshack.us/img691/5592/monoportal5.png
http://cloud.steampowered.com/ugc/55866 ... D792AC187/
http://cloud.steampowered.com/ugc/55866 ... 036BB9EE0/
http://cloud.steampowered.com/ugc/55866 ... C35FD4FDA/
UPDATES
-------
V4 - Fixed bug induced by the DLC.
V3.95 10/02/11 Thanks for the 1500 downloads! I finally decided to block one slightly unintended solution. I added placement helpers that should give the bounce gel a 100% success rate (if you're doing it right).
V3.9 Some final tweaks for now.
V3.8 - Yet more and brighter lighting in gel and funnel room, as per viewer suggestion. Safeguarded against possibility of a portal dissappearing. 9/14/11
V3.5 - Tweaked some things, mainly regarding exploits in the final chamber.
V3 - significant lighting improvements in chambers 4 and 7.
v2.6 - Fine-tuned previous changes made to sp_monoportal3 including turrets and functionality (fixed a few placement helpers)
v2 - Fixed exploit of being able to bypass faith plate, made minor visual tweaks, fixed various other errors 9/6/11
v1 - Original 9/5/11

File Name: sp_monoportal_v4_0.zip
File Size: 14.22 MiB
Click here to download Monoportal

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

Like the Blue Portals mod(for Portal 1), this proves you don't need to give the player a pair of portals to make it fun! Overall I can recommend this map, it lasted over an hour and I certainly enjoyed it, so the complaints below are only minor ones. :thumbup:

Spoiler
In the 4th room(sp_monoportal2) the faith plate doesn't seem to give enough speed to make the first jump. However, it was possible by continuously flying using my own portal. This seemed a bit like an unintended solution, because it doesn't use the faith plate at all?

Spoiler
In the 7th room(sp_monoportal_3) you can deal with most turrets using a 'rambo' approach: quickly running past them, or using dead turrets as a shield against their friends.

Agree with dinnesch, nicely paced series of chambers. Rushed my way to last one where it took me a while to figure out.

Not sure if I used the intended solution in the last room by

Spoiler
taking the cube through the emancipation grid (shouldn't that destroy the cube?) and then using it to jump up and press the button

Anyway, great fun to play. :thumbup:

Thank you for the feedback! I'm glad you were able to enjoy it even with the problems you encountered.

@dinnesch: About the faith plate, that definitely sounds like an unintended solution. When you say you continuously flew with your own portal, do you mean you performed a normal fling and just shot a portal where you landed? If so, I'll look into it, when I playtested it I wasn't able to gain enough speed that way. If not, I have trouble imagining how you did it without the plate.
With the turrets I was aware that a couple (I could get maybe 2) could be bypassed by trick-throwing another at it, but couldn't think of a way to prevent it without feeling cheap. However I didn't know that most of them could be ran past.

Spoiler
Did you hide behind the glass border until the turrets went to sleep? That's the only way I could find to buy enough time.
I'll look into getting a fix if it makes it too easy.

@GODFATHER: Oh my. No, that is was not supposed to happen. I must have forgot to enable physics objects on the grid, I'll try to upload a fix for this as soon as I have the time (hopefully later today). The rest of the solution is valid, but there's a logical way to get the cube in.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

The big room in part 2 with the faith plate and the orange portal on the angled surface (where there is a big pit in the middle)... I need a little hint please.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder
Random wrote:
@dinnesch: About the faith plate, that definitely sounds like an unintended solution. When you say you continuously flew with your own portal, do you mean you performed a normal fling and just shot a portal where you landed?

Yeah, but could use it only for the first 'half' of that chamber. It took a couple of tries, what would the intended solution be?

Random wrote:
With the turrets I was aware that a couple (I could get maybe 2) could be bypassed by trick-throwing another at it, but couldn't think of a way to prevent it without feeling cheap. However I didn't know that most of them could be ran past.
Spoiler
Did you hide behind the glass border until the turrets went to sleep? That's the only way I could find to buy enough time.
I'll look into getting a fix if it makes it too easy.

Spoiler
Yes I hid behind the border before going.
I know it's a little cheap of me to exploit a map in such a way, probably I'm just complaining a bit too much :)

I'll leave a nudge here regarding the fling room to hopefully push you into thinking in the right direction, since that's at least two people confused about it. For now I'm PM'ing you with the full solution too.

Spoiler
The faith plate doesn't give you enough momentum to launch yourself out of the blue portal. But you have a large pit and a tall ceiling. Is there anything you could use to gain more momentum before flinging?

For those who do know the solution, do you think there is anything I can do to make it simpler to understand? I hoped to allow as much portal-placing freedom as I could there, and I don't want to make it too easy because I think it looks cool when you figure it out. But I didn't want many people getting stuck half-way through either.

And I'm still planning on an update today to fix some things, but I've got other *coughschoolrelated* things to take care of, so I wouldn't expect it until later.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

Since I'm designing a test chamber with the single portal gun too, I was very curious about this map. Well I liked the puzzles, some of them made me think a little, then the last chamber was quite challenging.

But I must complain about the look of the map. The use of the textures is quite repetitive, the lights doesn't look good (too dark sometimes) and they don't have source either. Very little use of details.

To sum up, this is a rather fun map, you just need to spend more time on the appearance. ;)

Workshop
First Transcendental Building Course: 02 03 (WIP)
(01 needs some rethinking, playable though)

A very nice map, does have a few problems though

Spoiler
In the room with the excursion funnel, the cube, and the button that moved the orange portal, if you jump onto the platform to the left of where you enter while the orange portal is set over the excursion funnel, you are trapped and have to kill yourself

In the final chamber:

Spoiler
In the corner with the laser, I got blue gel in the area around the slightly raised platform. The gel didn't show on the platform, but the cube was still bounced off whenever I tried to place it, had to spawn a water bomb to get rid of it.

Spoiler
I also accidentally got the cube covered in repulsion gel at another point, took me a while to figure out what was going on since the redirection cubes don't have a painted texture

Spoiler
The death field isn't completely covering the excursion funnel. I managed to slip through the edge of it without being completely killed (the screen did turn red for a bit though)

Just uploaded the update.

    The faith plate should not be able to be bypassed in room 4.
    I tried to add some visual adjustments. Nothing major yet though.
    Player can't trap themselves by jumping in the excursion funnel room.
    Paint should stay permanently cleansed on necessary surfaces in the final room.

The only thing I can't really fix is the cube's appearance while painted. I wish Valve had bothered to have the other cube types change skins.
I would like to give the map better visuals in the future, but I can't promise that will be soon.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images
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