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[SP] ML's Halloween Trick

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I've said it once and I'll say it again: Awesome video Djin!

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I got a real kick outta this map. Thank you so much for it! *adds to all-time favorite maps* I actually yelped when those dummies were right at the door and that GLaDOS chuckle tied it together.

Well I'm glad you liked it. Judging by how many people liked it and downloaded it, I think this may be one of the best maps I have ever made.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I like this map a lot. It doesn't excel in visual detailing, but the puzzles are fun and the scare element is well executed too.

I also think that the part where

Spoiler
the row of test dummies follows you up to the door was the best. And the feeling when you walk between them and you expect something dreadful to happen any moment, but it doesn't...
that's good quality nightmare fuel there.
(It would have been even better if you had made the music stop when the player enters this room. That would increase the suspense even more.)

One thing I didn't like so much is the lighting. It's pretty bright in some areas (as BrainstoneX mentioned, that does take away a bit of the Halloween feel) and too dark in others. (I don't mean "scary" dark here, just normal "can't see a damn thing" dark.) This is probably because of your use of vertex textures. The normal textures should work fine with paint, if you run the VRAD compile phase. (Without that, the paint is indeed invisible.)

And I liked the jack-o-lantern at the end. It's really ominous looking, and it fits well with the puzzle.

Overall, excellent work. :thumbup:

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Yeah, I didn't use the "final" compiler for the lighting. The dummy part was the part I focused on the most, and having GLaDOS chuckling at the scared player. >:) I bet I could make a better map next Halloween.
The general idea for the lighting was that as the player progressed through the level, then the areas would get darker, but not enough to fully obstruct the player's vision. But maybe it got a bit too dark.
As for the part about a "good quality nightmare," I didn't want anything nightmare-ish to kill the player. Nightmares only exist if the player is alive, if the player dies, then so does the nightmare. I use that as the basic guideline to think of what to do.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Hey great map so far. But I'm getting stuck admittedly ..Any one have a walk through video?

Djinndrache posted a video a few posts upward. Try looking at that.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Spoiler
Okay, so I thought I noticed those guys coming closer to me every time I came back through the door. I decided to to in and out of the door without looking behind me to see if they were. After going through a few times, I looked back and they were right in front of me! It scared me so much I jumped! (Nice evil laugh there, by the way.)
Anyway, this is a great map! Not too hard; not too easy. :lol: :lol: :lol: :thumbup: :thumbup: :thumbup:

Did you get to the gel areas? Some players claimed to get stuck after that dummy part. There is a false floor at the end of the room after the dummies get right in front of the door.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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