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[SP] ML's Halloween Trick

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wolf bytes wrote:
Awesome level!

Spoiler
The dummies where an excellent part, I even jumped when they appeared right at the door! XD
Spoiler
Was the door with the orange light suppose to open?

Nice! And Happy Halloween!!!!!!

You mean the heavy door that is outside the testing area with the flickering light? If so, then no; it was not supposed to open.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I spotted the

Spoiler
dummy in the observation room, which was mysteriously gone later.

Fun map, and I agree that

Spoiler
the dummies moving up to the door were creepy.
The blood stains were also a nice touch.

But my favorite part was definitely the exit!

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder
Marise wrote:
But my favorite part was definitely the exit!

The Jack-O-Lantern Propulsion Fling is also my favorite part and took me a few days just to create it. I had to re-adjust the ramp a lot so that the player would fling properly into the mouth of the Jack-O-Lantern whether the player covered the floor mostly or completely with Propulsion Gel. Of course, I also had to set the proper amount of time before the mouth closed (I used a timer/stop watch application on my phone) My fastest time was a little above 6 seconds so I set the button timer to 7 seconds so people would have a easier chance to making it.

BTW:

Spoiler
There is a dummy near the entrance door that closes when you fling to get the box. It's hard to notice but it's there.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

This was an excellent map - really enjoyed it. Thanks for making it. :)

The map had cool ideas in it. I would have been happy about more asthetics, but I didn't care that much, as the simplicity, hard edges and the odd feeling did overall all create a kind of scary and alien feeling. (I hope you understand what I want to express here...)

However, a few tips:
1. When your map is finished, as the last step you should chose the expert mode in the compiler and compile in "Final HDR and SDR - Slow"
2. As a Halloween map, this map should be darker in many chambers.
3. Some of your floors had vertex textures on them, they changed their lighting level. I think that was your purpose, though.

The Aperture Alpha
A map pack coming soon. - click for more information
Image

Okay first, what does Final HDR and SDR Slow do? Second, some areas were darker than others on purpose although I could see them being a little darker. Third, what are vertex textures? I changed the floor textures because paint wasn't showing up on the regular floor texture.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Vertex textures are textures that show up in the map as black, used for shadow

spongylover123 wrote:
Vertex textures are textures that show up in the map as black, used for shadow

I think they're used for props, actually.

To make a long story short; never use Vertex Textures. Ever. They cause all sorts of texture and lighting problems in the long run, (I made the same mistake with Eco_leaf.)

Also, I would recommend using the final compile. It ensures that people with computers that can't run HDR will be able to play your map. (Also it looks just plain better.)

Okay, I'll try that on my new maps now that I know what it does.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

S3_w2TuU0-8
(Link: http://www.youtube.com/watch?v=S3_w2TuU0-8)

Also note the video description for more feedback and my signature for additional project information.

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