[SP] Mini-Faith
Quote from xdiesp on July 11, 2011, 8:48 pm2-blackboxes of a map with testing elements just lying scattered around. Puzzles are loose enough for entire rooms to be bypassed with a single portaling. Ridden with bugs, see above plus getting stuck at the bottom of the lightbridge's open panel.
First things first, the glitches have to die. Then, I suggest some more variety for the walls (patterns, colours, not to mention the elevators); as much protection as possible for the solution you deem necessary (put a fizzler in the pit!); and always show what's happening with a visible "sign".
2-blackboxes of a map with testing elements just lying scattered around. Puzzles are loose enough for entire rooms to be bypassed with a single portaling. Ridden with bugs, see above plus getting stuck at the bottom of the lightbridge's open panel.
First things first, the glitches have to die. Then, I suggest some more variety for the walls (patterns, colours, not to mention the elevators); as much protection as possible for the solution you deem necessary (put a fizzler in the pit!); and always show what's happening with a visible "sign".
Quote from Lostprophetpunk on July 12, 2011, 1:30 amxdiesp wrote:2-blackboxes of a map with testing elements just lying scattered around. Puzzles are loose enough for entire rooms to be bypassed with a single portaling. Ridden with bugs, see above plus getting stuck at the bottom of the lightbridge's open panel.Hence why I have gotten rid of some of the bugs I know about, which is why I have updated the file. I don't really appreciate my first map (which I have worked on for quite a while, as I have been learning the mechanics of the levels) being called "2-blackboxes of a map with testing elements just lying scattered around". Not everyone's first map will be amazing first off. The testing elements aren't just scattered around.
I appreciate the feedback below the youtube video, as that can at least have some input for me in the way of improving future maps.
Hence why I have gotten rid of some of the bugs I know about, which is why I have updated the file. I don't really appreciate my first map (which I have worked on for quite a while, as I have been learning the mechanics of the levels) being called "2-blackboxes of a map with testing elements just lying scattered around". Not everyone's first map will be amazing first off. The testing elements aren't just scattered around.
I appreciate the feedback below the youtube video, as that can at least have some input for me in the way of improving future maps.
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Quote from grent on July 13, 2011, 3:21 amLostprophetpunk wrote:Hence why I have gotten rid of some of the bugs I know about, which is why I have updated the file. I don't really appreciate my first map (which I have worked on for quite a while, as I have been learning the mechanics of the levels) being called "2-blackboxes of a map with testing elements just lying scattered around". Not everyone's first map will be amazing first off. The testing elements aren't just scattered around.Don't hide behind the shield of "this is my first map." Yes, your first map will usually have some issues, but that's no excuse to simply accept them.
I really don't have much to add to what's already been said. Either there's a lot of superfluous crap or (more likely) you have very little in the way of preventing a player from going about your map in a way you don't want them to. I also agree with the comments about the first chamber feeling wrong because of the "fling just because it's the only thing you can do."
Don't hide behind the shield of "this is my first map." Yes, your first map will usually have some issues, but that's no excuse to simply accept them.
I really don't have much to add to what's already been said. Either there's a lot of superfluous crap or (more likely) you have very little in the way of preventing a player from going about your map in a way you don't want them to. I also agree with the comments about the first chamber feeling wrong because of the "fling just because it's the only thing you can do."
Quote from Lostprophetpunk on July 13, 2011, 3:36 amgrent wrote:Don't hide behind the shield of "this is my first map." Yes, your first map will usually have some issues, but that's no excuse to simply accept them.I really don't have much to add to what's already been said. Either there's a lot of superfluous crap or (more likely) you have very little in the way of preventing a player from going about your map in a way you don't want them to. I also agree with the comments about the first chamber feeling wrong because of the "fling just because it's the only thing you can do."
I am not hiding by the fact that this is my first map...It was just the fact that he referred to it as two black boxes...
Also, ever since getting feedback on bugs etc I have been working on fixing them. Hence why the version at the moment is "v2" because I fixed the known bugs. I have just finished updating it once more so I am releasing "v3" of it. So tell me again that I just 'simply accept' issues. I know I have things to learn, and through feedback on my maps I am learning. Don't try and make out that I do anything about the issues. If I would have just 'accepted' the issues, the first version of the map would still be there. However, because you have clearly not noticed that the versions of the map have been changed from the original release, then you kind of miss the point entirely.
Also through the help of some feedback received by certain members, I have been able to learn new things that I had no idea about before, as well as fix issues I didn't know about before.
I am just about to update it to the latest release now...maybe you want to give that a download and see how much has changed since the original release...and then see if you want to say that I 'simply accept' the issues mentioned by posts above.
I really don't have much to add to what's already been said. Either there's a lot of superfluous crap or (more likely) you have very little in the way of preventing a player from going about your map in a way you don't want them to. I also agree with the comments about the first chamber feeling wrong because of the "fling just because it's the only thing you can do."
I am not hiding by the fact that this is my first map...It was just the fact that he referred to it as two black boxes...
Also, ever since getting feedback on bugs etc I have been working on fixing them. Hence why the version at the moment is "v2" because I fixed the known bugs. I have just finished updating it once more so I am releasing "v3" of it. So tell me again that I just 'simply accept' issues. I know I have things to learn, and through feedback on my maps I am learning. Don't try and make out that I do anything about the issues. If I would have just 'accepted' the issues, the first version of the map would still be there. However, because you have clearly not noticed that the versions of the map have been changed from the original release, then you kind of miss the point entirely.
Also through the help of some feedback received by certain members, I have been able to learn new things that I had no idea about before, as well as fix issues I didn't know about before.
I am just about to update it to the latest release now...maybe you want to give that a download and see how much has changed since the original release...and then see if you want to say that I 'simply accept' the issues mentioned by posts above.
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Quote from Lostprophetpunk on July 14, 2011, 3:05 amI am working on fixing the following bugs in v3...
- You can get cube without the excursion funnel.
- The button where you fall downI am looking to add..
- A test chamber sign
Hope you like the map.
I am working on fixing the following bugs in v3...
- You can get cube without the excursion funnel.
- The button where you fall down
I am looking to add..
- A test chamber sign
Hope you like the map.
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Quote from Djinndrache on July 14, 2011, 7:44 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:OQwGGETybrA
(Link: http://www.youtube.com/watch?v=OQwGGETybrA)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
OQwGGETybrA
(Link: http://www.youtube.com/watch?v=OQwGGETybrA)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Lostprophetpunk on July 14, 2011, 7:56 amDjinndrache wrote:I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.Thank you for the video. You didn't quite finish it the way intended.
Since you recorded the video I have released another two versions, v2 and v3. In v3 all bugs that were in the first map are fixed and the intended solution is a lot clearer.
Again, much appreciated for the recording.
Thank you for the video. You didn't quite finish it the way intended.
Since you recorded the video I have released another two versions, v2 and v3. In v3 all bugs that were in the first map are fixed and the intended solution is a lot clearer.
Again, much appreciated for the recording.
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Quote from grent on July 14, 2011, 11:14 amLostprophetpunk wrote:I am not hiding by the fact that this is my first map...It was just the fact that he referred to it as two black boxes...And it is. The criticism is valid, my point was you shouldn't get pissy about it.
Lostprophetpunk wrote:(everything else)I was originally going to take this apart point by point, but I think I'll just summarize: from the way you were talking about your map, it sounded like you were defending it as it was. The map I played (likely version 1, as there were so many bugs about, but I suppose it could have been v2) was very much broken, and shouldn't really have been defended. More than anything, it annoyed me that you responded angrily towards criticism of your map, since anyone who is serious about making anything gladly accepts criticism as a way to get better. I see now that you do take this criticism to heart (even if you are a bit bitchy when doing so), so keep on trucking.
And it is. The criticism is valid, my point was you shouldn't get pissy about it.
I was originally going to take this apart point by point, but I think I'll just summarize: from the way you were talking about your map, it sounded like you were defending it as it was. The map I played (likely version 1, as there were so many bugs about, but I suppose it could have been v2) was very much broken, and shouldn't really have been defended. More than anything, it annoyed me that you responded angrily towards criticism of your map, since anyone who is serious about making anything gladly accepts criticism as a way to get better. I see now that you do take this criticism to heart (even if you are a bit bitchy when doing so), so keep on trucking.
Quote from Lostprophetpunk on July 14, 2011, 11:33 amgrent wrote:I was originally going to take this apart point by point, but I think I'll just summarize: from the way you were talking about your map, it sounded like you were defending it as it was. The map I played (likely version 1, as there were so many bugs about, but I suppose it could have been v2) was very much broken, and shouldn't really have been defended. More than anything, it annoyed me that you responded angrily towards criticism of your map, since anyone who is serious about making anything gladly accepts criticism as a way to get better. I see now that you do take this criticism to heart (even if you are a bit bitchy when doing so), so keep on trucking.I can take criticism. You however completely missed my point in the fact that you said that I just simply accept the bugs that people point out within my map, and simply do nothing about it.
Even now I have had people point out to me different bugs that happened when I updated the map to the latest version [v3], which is why I am working on fixing those specific bugs.
If you would've read my post properly...
Lostprophetpunk wrote:Hence why I have gotten rid of some of the bugs I know about, which is why I have updated the file....then you would've seen I updated the map with the fixed bugs. Otherwise the first version of the map would still be there...
I can take criticism. You however completely missed my point in the fact that you said that I just simply accept the bugs that people point out within my map, and simply do nothing about it.
Even now I have had people point out to me different bugs that happened when I updated the map to the latest version [v3], which is why I am working on fixing those specific bugs.
If you would've read my post properly...
...then you would've seen I updated the map with the fixed bugs. Otherwise the first version of the map would still be there...
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
