[SP] Mho' Power
Quote from wrathofmobius on August 23, 2012, 3:57 pmThank you very very much for the detailed feedback HMW. I'm glad to see that other people are having problems with missing textures, not just me
I'm glad to know you liked the concept, and I couldn't agree more on the bland lighting and the sloppy bts area.
People are having problems with the cube dropper in the third room and I can't reproduce the problem. Can you tell me how you did the last puzzle?Thanks again HMW!
Edit: bad news, it seems that I'll have to [spoiler]just shut off the hard light bridge at the end instead of allowing you to save yourself[/spoiler] because vrad's back to crashing and it appears to be a size issue. Sorry :/
Thank you very very much for the detailed feedback HMW. I'm glad to see that other people are having problems with missing textures, not just me
I'm glad to know you liked the concept, and I couldn't agree more on the bland lighting and the sloppy bts area.
People are having problems with the cube dropper in the third room and I can't reproduce the problem. Can you tell me how you did the last puzzle?
Thanks again HMW!
Edit: bad news, it seems that I'll have to
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]
Quote from HMW on August 24, 2012, 9:29 amHere's how I did the last puzzle:
[spoiler]- Press button; let orange funnel pull the cube in.
- Place the cube under the ceiling panel; let the funnel carry it upward.
- As soon as the fizzler turns off, walk to the other side.
- When the other cube is dropped, move the funnel to catch it. (The first cube falls, so it does not keep spamming the trigger.)
- Use second box to activate the bridge; proceed as usual.[/spoiler]I think that the problem with the dropper is, that if it gets another "drop" input at a certain point during its activation cycle, its entity logic gets in an unusable state. (All relays disabled, for example.)
Perhaps you can insert an additional relay, that prevents re-triggering the dropper too quickly?
(Use one output to trigger the dropper, and another bogus one (e.g. self -> enable) with a time delay that prevents it from retriggering too soon.)
Here's how I did the last puzzle:
- Place the cube under the ceiling panel; let the funnel carry it upward.
- As soon as the fizzler turns off, walk to the other side.
- When the other cube is dropped, move the funnel to catch it. (The first cube falls, so it does not keep spamming the trigger.)
- Use second box to activate the bridge; proceed as usual.
I think that the problem with the dropper is, that if it gets another "drop" input at a certain point during its activation cycle, its entity logic gets in an unusable state. (All relays disabled, for example.)
Perhaps you can insert an additional relay, that prevents re-triggering the dropper too quickly?
(Use one output to trigger the dropper, and another bogus one (e.g. self -> enable) with a time delay that prevents it from retriggering too soon.)
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from wrathofmobius on August 24, 2012, 3:40 pmThat is the intended solution HMW. I'll try adding in a delay before reset on the trigger and see if that fixes it. Thanks!
That is the intended solution HMW. I'll try adding in a delay before reset on the trigger and see if that fixes it. Thanks!
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]
Quote from HMW on August 26, 2012, 2:17 pmOh yeah, that's even simpler than an extra relay. What was I thinking...
Oh yeah, that's even simpler than an extra relay. What was I thinking...
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from wrathofmobius on September 2, 2012, 7:13 pmv2 is out! Here's the changelog:
*Split map into two parts
*Added new conductive plate texture by Vordwann
*Improved lighting
*Added alternate path to the cube room in the first BTS area
*Improved broken glass
*Fixed (sort of) the grate
*Changed Wheatley dialogue
*Added "reward" for reaching the exit
*Fixed box dropper disablingI have also released Part 3 and added it to the collection. Enjoy!
v2 is out! Here's the changelog:
*Split map into two parts
*Added new conductive plate texture by Vordwann
*Improved lighting
*Added alternate path to the cube room in the first BTS area
*Improved broken glass
*Fixed (sort of) the grate
*Changed Wheatley dialogue
*Added "reward" for reaching the exit
*Fixed box dropper disabling
I have also released Part 3 and added it to the collection. Enjoy!
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]
Quote from quatrus on October 2, 2012, 7:18 pmNice map set and interesting new power use for cube. Only issue was in the last chamber (3) the ball in the back room only fell once or it fizzled and never respawned...? Had to start over. thanks for creating this set.
Nice map set and interesting new power use for cube. Only issue was in the last chamber (3) the ball in the back room only fell once or it fizzled and never respawned...? Had to start over. thanks for creating this set.