[SP] Mho' Power
Quote from wrathofmobius on August 8, 2012, 11:42 pmAww, both you and Djin have made my last chamber look bad
Although your solution worked, the one I had in mind was to [spoiler]use the excursion funnel to bring the cube up through the indicators, just like you did. Instead of firing a portal through though, walk through and catch the cube dropped in the side room with the excursion funnel. Then, place it on the gap in the indicator strip and walk over the hard light bridge. Place the cube on the button, then jump down and place the other cube over the gap using the hard light bridge.[/spoiler] Your solution was pretty cool though, can't imagine what thought process came up with that
Aww, both you and Djin have made my last chamber look bad
Although your solution worked, the one I had in mind was to

[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]
Quote from RogerL on August 9, 2012, 9:51 amwrathofmobius wrote:@RogerL: Hmm, there is a func_clip_vphysics over the grate so cubes shouldn't go through. Can you tell me exactly how that happened?Well, I'm not a mapmaker, so I have no idea what a func_clip_vphysics is, but I can tell you that the cube would pass through the grate in one direction, but not the other, so maybe it needs to be applied to both sides of the grate. For example, place a portal on the floor near the exit and one on the wall where you are. Take a cube and push it through the wall portal. You'll never get it back. The same applies to the grate over the wall where the funnel terminates.
Well, I'm not a mapmaker, so I have no idea what a func_clip_vphysics is, but I can tell you that the cube would pass through the grate in one direction, but not the other, so maybe it needs to be applied to both sides of the grate. For example, place a portal on the floor near the exit and one on the wall where you are. Take a cube and push it through the wall portal. You'll never get it back. The same applies to the grate over the wall where the funnel terminates.

Quote from ChickenMobile on August 9, 2012, 12:25 pmRogerL wrote:I dont no what func_clip_vphysics is, but I herd it alot.Sorry, couldn't resist. I'll be posting all my feedbacks after I rate everyone's map. But these were nice chambers
Sorry, couldn't resist. I'll be posting all my feedbacks after I rate everyone's map. But these were nice chambers
Quote from RogerL on August 9, 2012, 12:56 pmChickenMobile wrote:RogerL wrote:I dont no what func_clip_vphysics is, but I herd it alot.Sorry, couldn't resist. I'll be posting all my feedbacks after I rate everyone's map. But these were nice chambers
Nooooo. I'm a Mantisman now. I dont no what a Mantisman is, but I nver herd it none.
Sorry, couldn't resist. I'll be posting all my feedbacks after I rate everyone's map. But these were nice chambers
Nooooo. I'm a Mantisman now. I dont no what a Mantisman is, but I nver herd it none.
Quote from wrathofmobius on August 9, 2012, 1:28 pmI am a Mantisman too. We must join forces and take over the world. Just steer clear of the yellow line. Those guys have guns.
Func_clip_vphysics just blocks physics objects. It should be bidirectional... I'll have to look into that.
I am a Mantisman too. We must join forces and take over the world. Just steer clear of the yellow line. Those guys have guns.
Func_clip_vphysics just blocks physics objects. It should be bidirectional... I'll have to look into that.
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]

Quote from ChickenMobile on August 10, 2012, 11:15 amMy feedback:
Do not read if you are judge![spoiler]This was a very enjoyable map. It included a mechanic where you had to place a cube in the spot of missing indicators in order to 'complete the circuit'.
The map was very beautiful, the music and ambience was great and lets not forget Wheatley, he absolutely completed it.
Only downfall was in the last chamber, the second cube didn't spawn when the circuit was completed and therefore I couldn't complete the map. This may have been a bug. Also sometimes the cube went through the grating.
Well done Wrath of Mobius![/spoiler]
My feedback:
Do not read if you are judge!
The map was very beautiful, the music and ambience was great and lets not forget Wheatley, he absolutely completed it.
Only downfall was in the last chamber, the second cube didn't spawn when the circuit was completed and therefore I couldn't complete the map. This may have been a bug. Also sometimes the cube went through the grating.
Well done Wrath of Mobius!
Quote from wrathofmobius on August 10, 2012, 11:41 amChickenMobile wrote:My feedback:
Do not read if you are judge![spoiler]This was a very enjoyable map. It included a mechanic where you had to place a cube in the spot of missing indicators in order to 'complete the circuit'.
The map was very beautiful, the music and ambience was great and lets not forget Wheatley, he absolutely completed it.
Only downfall was in the last chamber, the second cube didn't spawn when the circuit was completed and therefore I couldn't complete the map. This may have been a bug. Also sometimes the cube went through the grating.
Well done Wrath of Mobius![/spoiler]
Thanks for the feedback. Could you tell me what happened to make the second cube not spawn? Djin had some weird trigger issues but it still spawned.
Do not read if you are judge!
The map was very beautiful, the music and ambience was great and lets not forget Wheatley, he absolutely completed it.
Only downfall was in the last chamber, the second cube didn't spawn when the circuit was completed and therefore I couldn't complete the map. This may have been a bug. Also sometimes the cube went through the grating.
Well done Wrath of Mobius!
Thanks for the feedback. Could you tell me what happened to make the second cube not spawn? Djin had some weird trigger issues but it still spawned.
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]
Quote from The_Butler on August 13, 2012, 5:37 pmGreat map! the idea is very original and I like the way you "teach" the player in the first chamber how the mechanics work. I did had the help of the description of the map to know cubes should be used to connect dots (not sure if I would have figured it out without the description text). Unfortunately I did not record my first playthrough, I did get the missing cube bug on the last level, it fizzled whist still in the drop chamber, but (also due to a bug?) the blue light bridge started working like out of nowhere. Had a cube go through the grating as well and then spent a good 20 minutes figuring out how to solve this last chamber. In the end I concluded two cubes must be used, so I suicided and then I did get the second cube - finished it in a minute after that.
I really like your map, the style, the sparks and wheatley's dialogue, this map just needs a bit more polishing, get rid of the bugs and [spoiler]agree that you can save yourself in the end with the blue light bridge, put a reward in for that
[/spoiler] I also noticed the "escape type" doors in the second part both open and close at the same time (you open one, the other opens miraculously)
so scoring... very difficult, your originality needs to be rewarded, difficulty level but the bugs are there, it just needed a bit more play testing... 3.65 - fix the bugs and the ending and I would give 4.65
Great map! the idea is very original and I like the way you "teach" the player in the first chamber how the mechanics work. I did had the help of the description of the map to know cubes should be used to connect dots (not sure if I would have figured it out without the description text). Unfortunately I did not record my first playthrough, I did get the missing cube bug on the last level, it fizzled whist still in the drop chamber, but (also due to a bug?) the blue light bridge started working like out of nowhere. Had a cube go through the grating as well and then spent a good 20 minutes figuring out how to solve this last chamber. In the end I concluded two cubes must be used, so I suicided and then I did get the second cube - finished it in a minute after that.
I really like your map, the style, the sparks and wheatley's dialogue, this map just needs a bit more polishing, get rid of the bugs and

so scoring... very difficult, your originality needs to be rewarded, difficulty level but the bugs are there, it just needed a bit more play testing... 3.65 - fix the bugs and the ending and I would give 4.65
Quote from wrathofmobius on August 13, 2012, 7:25 pmThank you very much for the in-depth review The_Butler. All the bugs you mentioned are in the process of being fixed except for the doors - thanks for the heads-up.
Thanks too for the kind words - that's waaay higher of a score than I was expecting.
Thank you very much for the in-depth review The_Butler. All the bugs you mentioned are in the process of being fixed except for the doors - thanks for the heads-up.
Thanks too for the kind words - that's waaay higher of a score than I was expecting.
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]
Quote from HMW on August 23, 2012, 8:08 amI'm going through all of the maps that I played for the contest and post my rating and comments.
It may be a bit out of date if you have updated your map since then, but hopefully it's useful feedback nonetheless.judging comments
[spoiler]Aesthetics: 3
well detailed overall, nice use of space. Good texturing. Lighting is well balanced, but a bit bland. Room design and texturing look a bit sloppy, especially in the big space with all the test chambers. (One chamber is suspended in the air; the outside of the area is one large box.) Also there is a strange white rectangle on the wall in the office area. (Missing texture?) Some misaligned brushes here and there.Gameplay: 4
Completing the antline connections with cubes is a good puzzle idea, and it is introduced well. Some small technical problems keep it from getting 5/5: the dropper in the side room became unusable the first time I played, and there is some weirdness with the tractor beam, when the player or cubes get stuck against the fence.Difficulty: 5
Gradually progresses from easy to medium. Well suited to introducing a new puzzle type.Other Comments:
Nice use of Wheatley character vs the moving / exploding environment. The ending is surprising and creative, if a bit of a downerPersonal score: 4[/spoiler]
So after reading the others' comments, I now understand that you have to think without portals to get out of the office area and into the last test. In the contest version of the map, you can still place portals on the wall in the office, so perhaps that needs fixing.Also, I don't know what the deal is with the missing texture, but I've seen that with a lot of contest entries. I'm beginning to think that those Steam workshop problems around the time of the deadline may have played a role in that.
I'm going through all of the maps that I played for the contest and post my rating and comments.
It may be a bit out of date if you have updated your map since then, but hopefully it's useful feedback nonetheless.
judging comments
well detailed overall, nice use of space. Good texturing. Lighting is well balanced, but a bit bland. Room design and texturing look a bit sloppy, especially in the big space with all the test chambers. (One chamber is suspended in the air; the outside of the area is one large box.) Also there is a strange white rectangle on the wall in the office area. (Missing texture?) Some misaligned brushes here and there.
Gameplay: 4
Completing the antline connections with cubes is a good puzzle idea, and it is introduced well. Some small technical problems keep it from getting 5/5: the dropper in the side room became unusable the first time I played, and there is some weirdness with the tractor beam, when the player or cubes get stuck against the fence.
Difficulty: 5
Gradually progresses from easy to medium. Well suited to introducing a new puzzle type.
Other Comments:
Nice use of Wheatley character vs the moving / exploding environment. The ending is surprising and creative, if a bit of a downer
Personal score: 4
So after reading the others' comments, I now understand that you have to think without portals to get out of the office area and into the last test. In the contest version of the map, you can still place portals on the wall in the office, so perhaps that needs fixing.
Also, I don't know what the deal is with the missing texture, but I've seen that with a lot of contest entries. I'm beginning to think that those Steam workshop problems around the time of the deadline may have played a role in that.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic