[SP] Magrathea
Quote from baca25 on November 8, 2011, 6:31 amFinally! I don't care if it's not the right way... I did it. [spoiler]Jumped on cube under the ceiling panel next to exit, pressed bridge button... then I threw the cube over onto the lasers button... then I ran to shoot the laser bridge panel, and then the panel over the laser button... then I ran to the exit door just in time.[/spoiler] I have yet to not solve a puzzle. You almost had me though, almost. I couldn't give in. I just made a destroyed style map, not released yet, me and you think a little a like in detailing. Good job.
Finally! I don't care if it's not the right way... I did it.
Mapping Since May 21, 2011

Quote from josepezdj on November 8, 2011, 7:16 pmBrilliant!
It is one of the best detailed and plenty of good taste maps I've played for Portal2 so far. Lighting and shadows are simply impressive! And of course the really creative destruction you've made Panda... I LOVED the wall broken in two in the middle of the toxic slime:
(btw, you should use some player clips at that crack because I reached that part with the bridge and I could even pass through it "watching" your surrounding external "nodraw" walls)
But in fact, I loved every bit of destruction in the map; I even tried to reach the upper parts of the broken ceiling (full of player_clips btw) from the bridge and on top of my cube! I liked as well the metal frame structure breaking through the wall at the buttons area...
And finally, the puzzle is just amazing: twisted and clear, and not so easy! Very creative! as the rest of your work! Thanks for mapping!
5 out of 5
Here is my playthrough:
Brilliant!
It is one of the best detailed and plenty of good taste maps I've played for Portal2 so far. Lighting and shadows are simply impressive! And of course the really creative destruction you've made Panda... I LOVED the wall broken in two in the middle of the toxic slime:
(btw, you should use some player clips at that crack because I reached that part with the bridge and I could even pass through it "watching" your surrounding external "nodraw" walls)
But in fact, I loved every bit of destruction in the map; I even tried to reach the upper parts of the broken ceiling (full of player_clips btw) from the bridge and on top of my cube! I liked as well the metal frame structure breaking through the wall at the buttons area...
And finally, the puzzle is just amazing: twisted and clear, and not so easy! Very creative! as the rest of your work! Thanks for mapping!
5 out of 5
Here is my playthrough:
Quote from John11 on November 8, 2011, 11:55 pmGreat map! I wanted to rate it 5/5 earlier, but I wanted to solve it first. The puzzle was great too, but I'd call it medium-hard to hard. Keep up the awesome work!
Great map! I wanted to rate it 5/5 earlier, but I wanted to solve it first. The puzzle was great too, but I'd call it medium-hard to hard. Keep up the awesome work!
Quote from InvisiblePanda on November 9, 2011, 4:11 pmThe first update with tons of minor fixes is ready
@josepezdj Thanks for your playthrough, you passed this chamber as it was originally intended
And I'm pleased that you like it![]()
By the way [spoiler]did you find the secret room?[/spoiler]
The first update with tons of minor fixes is ready
@josepezdj Thanks for your playthrough, you passed this chamber as it was originally intended
And I'm pleased that you like it
By the way
Quote from quatrus on November 9, 2011, 7:35 pmLove the decayed theme and your map is beautiful. The puzzle was medium to execute, but I got stuck at the very end, [spoiler]stuck on the importance of the bridge button[/spoiler]. Thanks Jos for the video, helped me finish the last moves.
Thanks for creating. Yeah 5/5
Love the decayed theme and your map is beautiful. The puzzle was medium to execute, but I got stuck at the very end,
Thanks for creating. Yeah 5/5

Quote from josepezdj on November 11, 2011, 2:40 amI knew it!!!!! There were many backstage areas and I knew there should be more accessible rooms!
Due to the fact that in my first run I focussed in finding the solution, and after reaching some difficult areas and think that the bridge buttton should be there for a reason and therefore concentrate in solving the puzzle other ways than through any backstage area.... I didn't really stop for finding it.
Anyway I found it just where I thought it would be:
[spoiler]
[/spoiler]
Beautiful! Like the rest of your map. And REEAAAAALLY nice music into that easter egg room btw!
Thanks for mapping.
I knew it!!!!! There were many backstage areas and I knew there should be more accessible rooms!
Due to the fact that in my first run I focussed in finding the solution, and after reaching some difficult areas and think that the bridge buttton should be there for a reason and therefore concentrate in solving the puzzle other ways than through any backstage area.... I didn't really stop for finding it.
Anyway I found it just where I thought it would be:




Beautiful! Like the rest of your map. And REEAAAAALLY nice music into that easter egg room btw!
Thanks for mapping.
Quote from AgentMidnight on November 14, 2011, 4:09 pmThe atmosphere of the testchamber is perfect, and I love how open it is, so you get to be able to move around and take in the surroundings. That being said, there's 2 tweaks I would suggest:
I'm not sure if its required to solve the testchamber but I feel the launch pad that sends you to the exit should have a larger platform surrounding it, so that you can land on it without immediately getting launched off of it, if only to be able to look around from down there.
My other criticism is that there should be some better notification for the portal-able surfaces on the ceiling next to the exit. There was one point where I even looked up there for a brief second and didn't consider them as portal surfaces until much later when I had been scouring the map for 20 minutes.
Other than that, I truly did enjoy the map and found the puzzle to be quite tricky. I look forward to more of your work
The atmosphere of the testchamber is perfect, and I love how open it is, so you get to be able to move around and take in the surroundings. That being said, there's 2 tweaks I would suggest:
I'm not sure if its required to solve the testchamber but I feel the launch pad that sends you to the exit should have a larger platform surrounding it, so that you can land on it without immediately getting launched off of it, if only to be able to look around from down there.
My other criticism is that there should be some better notification for the portal-able surfaces on the ceiling next to the exit. There was one point where I even looked up there for a brief second and didn't consider them as portal surfaces until much later when I had been scouring the map for 20 minutes.
Other than that, I truly did enjoy the map and found the puzzle to be quite tricky. I look forward to more of your work
Quote from jonatan on November 14, 2011, 8:03 pmVery good and challenging map. Took me quite some time to find the complete intended solution.
Couple of things: As mentioned: [spoiler]the roof surfaces near exit are unnecessary dark. I did not spot them until I carefully looked for hidden portal surfaces.[/spoiler]
Second, there are a couple of "exploits" you may want to remove in the way to get a bridge portal into the area of the buttons. The way I first solved it was by [spoiler]standing on the corner of the small platform near the (turned on) laser fields and the bridge shooting a portal in. Just barely is this angle possible with just some pixels marginal.[/spoiler] The second way I solved was by [spoiler]standing in between the fizzler and the laser, switching from one to the other. This is also just barely possible.[/spoiler] Both these solutions felt like unintended but I could not know for sure until told otherwise. Of course most people will probably find the much easier and more beautiful intended solution, which for some reason I could not find for a long time.
Anyway, really great map! Would like to see more.
Very good and challenging map. Took me quite some time to find the complete intended solution.
Couple of things: As mentioned:
Second, there are a couple of "exploits" you may want to remove in the way to get a bridge portal into the area of the buttons. The way I first solved it was by
Anyway, really great map! Would like to see more.
Quote from Spam Nugget on November 15, 2011, 12:12 amthis is amazingly good! love the attention to detail. took me forever to get it though,[spoiler]cause i didnt realise the ceiling near the exit was portable
[/spoiler]
Now going to look for the rest of your maps
this is amazingly good! love the attention to detail. took me forever to get it though,

Now going to look for the rest of your maps


I think in terms of boolean variables. Generally, it makes things easier.