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[SP] Magrathea

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Took me some time until played this map, don't know why :( Better late than never!

XN1W6MLZ3jA
(Link: http://www.youtube.com/watch?v=XN1W6MLZ3jA)

blitznomen wrote:
The portal surface near the exit is much, much too dark. It's a serious flaw in an otherwise creative and atmospheric level.

This is so true. You're probably onto other maps now and don't want to bother with an old one, but this is a major problem in an otherwise awesome map, and easily fixable. Luckily I was able to find an exploit and keep from smashing my controller in a rage quit fit.

Spoiler
I balanced the cube just on the edge of the fizzler/laser switching button right next to the wall and put my portal on the wall there, so the cube just straddled the portals. I pushed the button, hopped through the portal (being careful not to take the cube with me) onto the faith plate. After I passed the fizzler, my portals dissolved pushing the cube just back onto the plate, disabling the fizzler. Then I just had to put portals in place to lift up the cube with the bridge once the timer ran out.
All in all a fantastic map, but something has to be done about the lighting on those ceiling tiles.

I might never have found that portal surface without Josepezdj's playthrough, but it's more my fault for not being like Djinndrache, and shooting every surface in sight. Otherwise, this is a gorgeous map with an excellent puzzle. 5/5.

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Also I tried to make the portal surface near the exit a little more noticeable.

PCdoc wrote:
Spoiler
Even with the walkthrough you have to be very accurate on the last step in hitting the two portals in the exact correect 2 spots so that the light bridge lifts the cube off the button.

Actually thanks to the info_placement_helper it is very easy to do :)

maps > 1 > 2 > 3 > ...
josepezdj wrote:
Brilliant!

It is one of the best detailed and plenty of good taste maps I've played for Portal2 so far. Lighting and shadows are simply impressive! And of course the really creative destruction you've made Panda... I LOVED the wall broken in two in the middle of the toxic slime:

Image

(btw, you should use some player clips at that crack because I reached that part with the bridge and I could even pass through it "watching" your surrounding external "nodraw" walls)

But in fact, I loved every bit of destruction in the map; I even tried to reach the upper parts of the broken ceiling (full of player_clips btw) from the bridge and on top of my cube! I liked as well the metal frame structure breaking through the wall at the buttons area...

And finally, the puzzle is just amazing: twisted and clear, and not so easy! Very creative! as the rest of your work! Thanks for mapping!

5 out of 5

Couldn't agree more. This is a stunning map. :thumbup:

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