[SP] Lp's Lazr0s
Quote from Dom44 on March 7, 2012, 3:39 pmGreat map, nice puzzle! Thanks for creating!
PS: I actually didn't need to activate that moving platform- I just simply threw a cube on the platform from first room to second room and then just took it.
Great map, nice puzzle! Thanks for creating!
PS: I actually didn't need to activate that moving platform- I just simply threw a cube on the platform from first room to second room and then just took it.
My mod for Portal 1: Portal:New Adventure
Quote from Lpfreaky90 on March 7, 2012, 3:59 pmDom44 wrote:Great map, nice puzzle! Thanks for creating!
PS: I actually didn't need to activate that moving platform- I just simply threw a cube on the platform from first room to second room and then just took it.Are you referring to the main room?
In that room the panel isn't required indeed. It was in one of the previous versions but I haven't deleted it yet 'cause I didn't know of another use to fill in that spaceIf you are referring to the moving platform over the water (the new puzzle in v 1.2) I would have to look a bit better to see how to fix it
PS: I actually didn't need to activate that moving platform- I just simply threw a cube on the platform from first room to second room and then just took it.
Are you referring to the main room?
In that room the panel isn't required indeed. It was in one of the previous versions but I haven't deleted it yet 'cause I didn't know of another use to fill in that space
If you are referring to the moving platform over the water (the new puzzle in v 1.2) I would have to look a bit better to see how to fix it
Quote from KennKong on March 9, 2012, 11:50 pmAfter bashing my brains out all week on Triplex, this was a welcome relief. Just logic, no tricks, no gimmicks. I enjoyed playing this. Even the jumping through portals with lasers couldn't ruin the mood. Thanks for making this. 4/5.
After bashing my brains out all week on Triplex, this was a welcome relief. Just logic, no tricks, no gimmicks. I enjoyed playing this. Even the jumping through portals with lasers couldn't ruin the mood. Thanks for making this. 4/5.
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Quote from Lpfreaky90 on March 10, 2012, 6:47 amKennKong wrote:After bashing my brains out all week on Triplex, this was a welcome relief. Just logic, no tricks, no gimmicks. I enjoyed playing this. Even the jumping through portals with lasers couldn't ruin the mood. Thanks for making this. 4/5.Glad you enjoyed it!
You could use a cube to block he laser while walking through the laser/portal, it's very convenient
Glad you enjoyed it!
You could use a cube to block he laser while walking through the laser/portal, it's very convenient
Quote from BEARD! on March 16, 2012, 9:01 pmGreat map. I'm not a fan of the laser puzzles which are a case of 'reflect the beam into loads of relays at once'. Pleasingly, these puzzles weren't like that at all. I liked how I kept coming back to the main room, being able to portal to the next part of the map one stage at a time. It took me a little while to open up the final door - that fizzler over the exit gave me plenty to think about. All in all, I can't complain about the map at all. If you're going to make laser puzzles, make them like this.
Great map. I'm not a fan of the laser puzzles which are a case of 'reflect the beam into loads of relays at once'. Pleasingly, these puzzles weren't like that at all. I liked how I kept coming back to the main room, being able to portal to the next part of the map one stage at a time. It took me a little while to open up the final door - that fizzler over the exit gave me plenty to think about. All in all, I can't complain about the map at all. If you're going to make laser puzzles, make them like this.
Co-operative: Lightspeed Upstairs Downstairs

Quote from Instantiation on March 18, 2012, 11:04 pmOverall, I like the map, but I was stuck until I
- remembered that other laser sensor behind the moving panel in the first area. I was trying to turn off the emancipation grid up there, and I couldn't figure out how.
- saw the relatively subtle portable surface still visible from the high platform on the far side of the grid. I wasn't sure how to get back there short of starting over/dying.
Overall, I like the map, but I was stuck until I
- remembered that other laser sensor behind the moving panel in the first area. I was trying to turn off the emancipation grid up there, and I couldn't figure out how.
- saw the relatively subtle portable surface still visible from the high platform on the far side of the grid. I wasn't sure how to get back there short of starting over/dying.
Quote from Lpfreaky90 on March 19, 2012, 9:30 amInstantiation wrote:Overall, I like the map, but I was stuck until I
- remembered that other laser sensor behind the moving panel in the first area. I was trying to turn off the emancipation grid up there, and I couldn't figure out how.
- saw the relatively subtle portable surface still visible from the high platform on the far side of the grid. I wasn't sure how to get back there short of starting over/dying.
Yea, the white surfaces used to get to the other sides are really subtle; This is because if I made it easier to spot it would also be able to portal from side 1 to side 2. Thereby deleting the need to have the fizzler between part 1 and 2 disable and removing a part of the puzzle. I experimented with a rotating panel. But feedback on that was more like: Why do I need it? It is there it looks important but I didn't use it. So I changed it a bit. Do you feel like the current panels are hidden too much?
- remembered that other laser sensor behind the moving panel in the first area. I was trying to turn off the emancipation grid up there, and I couldn't figure out how.
- saw the relatively subtle portable surface still visible from the high platform on the far side of the grid. I wasn't sure how to get back there short of starting over/dying.
Yea, the white surfaces used to get to the other sides are really subtle; This is because if I made it easier to spot it would also be able to portal from side 1 to side 2. Thereby deleting the need to have the fizzler between part 1 and 2 disable and removing a part of the puzzle. I experimented with a rotating panel. But feedback on that was more like: Why do I need it? It is there it looks important but I didn't use it. So I changed it a bit. Do you feel like the current panels are hidden too much?

Quote from Instantiation on March 20, 2012, 9:30 amFrom side 1 to 2 was just fine; the laser-button-portal combination was just fine.
As is, I can portal up to the high ledge on the far side, but even from up there I still missed the surface a few times. I understand why you don't want the portal to be visible from any lower (that would change the puzzle). Maybe you could put a few more panels side-by-side, at the same height? I think you're right about not adding another moving part.
From side 1 to 2 was just fine; the laser-button-portal combination was just fine.
As is, I can portal up to the high ledge on the far side, but even from up there I still missed the surface a few times. I understand why you don't want the portal to be visible from any lower (that would change the puzzle). Maybe you could put a few more panels side-by-side, at the same height? I think you're right about not adding another moving part.
Quote from Lpfreaky90 on March 20, 2012, 11:04 amInstantiation wrote:From side 1 to 2 was just fine; the laser-button-portal combination was just fine.As is, I can portal up to the high ledge on the far side, but even from up there I still missed the surface a few times. I understand why you don't want the portal to be visible from any lower (that would change the puzzle). Maybe you could put a few more panels side-by-side, at the same height? I think you're right about not adding another moving part.
I think there's plenty of space there but I am already working on a couple of improvements so I might as well just add this to my to-do list
As is, I can portal up to the high ledge on the far side, but even from up there I still missed the surface a few times. I understand why you don't want the portal to be visible from any lower (that would change the puzzle). Maybe you could put a few more panels side-by-side, at the same height? I think you're right about not adding another moving part.
I think there's plenty of space there but I am already working on a couple of improvements so I might as well just add this to my to-do list
Quote from cathixx on April 4, 2012, 4:28 pmwow, this is an excelent map! One of the best custom single player maps i've played. Its not too hard and not too easy. I dont need any special ninja jumping its all about logic and thats what i like. Thanks for building it.
wow, this is an excelent map! One of the best custom single player maps i've played. Its not too hard and not too easy. I dont need any special ninja jumping its all about logic and thats what i like. Thanks for building it.