[SP] Lp's Lazr0s
Quote from TaiMai on March 5, 2012, 12:14 amJust played v1.1. Love the puzzles. Nice little bit of logic, good size, good layout. My only gripe is I [spoiler]jumped down from the top of the wall without the cubes and without an open portal. While I didn't technically get stuck, I had to go back through the whole process of getting the first cube and getting back up top again[/spoiler]. This isn't really a deal breaker; it is mainly an annoyance. It's probably necessary to prevent the shortcut that markiu revealed. Just thought you would want to know. Other than that, a fine piece of work. Looking forward to the next one.
Edit: Forgot to say I noticed a potential bug. Sometimes the [spoiler]second cube dropper would drop a cube then immediately destroy it. I tested many times and it always seemed to drop at least 2, and sometimes 3 before they would stop fizzling out. Could it have something to do with them dropping on top of the button?[/spoiler]
Just played v1.1. Love the puzzles. Nice little bit of logic, good size, good layout. My only gripe is I
Edit: Forgot to say I noticed a potential bug. Sometimes the
Quote from quatrus on March 5, 2012, 11:32 amExcellent puzzle and great use of lasers..
minor bug: the cube drop in room one did not always drop the cube on the button - did eventually get it though. Enjoyed the logic.
thanks for creating.
Excellent puzzle and great use of lasers..
minor bug: the cube drop in room one did not always drop the cube on the button - did eventually get it though. Enjoyed the logic.
thanks for creating.
Quote from Lpfreaky90 on March 5, 2012, 11:40 amquatrus wrote:Excellent puzzle and great use of lasers..
minor bug: the cube drop in room one did not always drop the cube on the button - did eventually get it though. Enjoyed the logic.
thanks for creating.It isn't really required for the laser to fall on the button, it's more a matter of space rather then gameplay
I will try to release an updated version later today which will add another puzzle!
minor bug: the cube drop in room one did not always drop the cube on the button - did eventually get it though. Enjoyed the logic.
thanks for creating.
It isn't really required for the laser to fall on the button, it's more a matter of space rather then gameplay
I will try to release an updated version later today which will add another puzzle!
Quote from Lpfreaky90 on March 5, 2012, 5:43 pmVersion 1.2:
* fixes an unintended shortcut
* Added an extra puzzle
* Made it easier to retrieve the first cube after you solved that puzzle once.
* Added an extra autosave.
* Removed some useless brushes!
* Improved lighting.
Version 1.2:
* fixes an unintended shortcut
* Added an extra puzzle
* Made it easier to retrieve the first cube after you solved that puzzle once.
* Added an extra autosave.
* Removed some useless brushes!
* Improved lighting.
Quote from TaiMai on March 5, 2012, 7:24 pmNice update. The new puzzle elements are great. I noticed one potential bug. [spoiler]The lift platform in the second room got stuck in the up position at one point.[/spoiler] I wasn't able to recreate it, so maybe it was a one-off. The problem with the cubes was fixed this time too.
Nice update. The new puzzle elements are great. I noticed one potential bug.
Quote from Lpfreaky90 on March 5, 2012, 7:47 pmbenvent wrote:I liked the update to the puzzle. Good job!![]()
Glad you liked it

Glad you liked it
Quote from Djinndrache on March 6, 2012, 11:24 amNice laser puzzle, worth a play!
Here is my blindrun:
ac3fTy8KyJg
(Link: http://www.youtube.com/watch?v=ac3fTy8KyJg)
Nice laser puzzle, worth a play!
Here is my blindrun:
ac3fTy8KyJg
(Link: http://www.youtube.com/watch?v=ac3fTy8KyJg)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from sicklebrick on March 6, 2012, 3:38 pmAwesome puzzle - no gimmicks!
Awesome puzzle - no gimmicks!