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[SP] Lp's Flingtro

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BenVlodgi wrote:
soad667 wrote:
Cool little map, didn't expect anything less from you. Btw, judging from its name, it's part of the Back Stock mod, right? Just asking, so i won't keep it in my backup folder of awesome P2 custom maps.

That is correct sir, this will be in back-stock, I hope you play!

Don't worry, i will for sure! :)

sicklebrick wrote:
Heh, discussion on the other thread reminded me about this...

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Not exactly a game breaker, since that's where the cube's going anyway, but it might be worth noting how high it's possible to toss for future deathfizzlers :)

well it does count as an unintended solution. There are a few other issues I'd like to fix too so you'll be seeing a new update hopefully soon!

4/5. As a practice level, this does nicely. But as a teaching level, not so much. If you haven't already thought of slideways portaling, this doesn't exactly guide you there.
I suggest starting the training with an entry room where you jump from a ledge into and out of portals in the floor, and slide sideways to get over a wall. Using the two elements in sequence might turn the lightbulb on that you can use the two elements together to build momentum. You might even push the player a little farther that way by having a second fling just like the first, only with portal surface on the ledge and a wall too high to get over on the first fling.

BTW, since you're using custom textures for your fizzlers, maybe you could create the polka dot texture for a fizzler that let's everything pass except Djinndrache :lol: . He never solves things the intended way anyhow!

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KennKong wrote:
4/5. As a practice level, this does nicely. But as a teaching level, not so much. If you haven't already thought of slideways portaling, this doesn't exactly guide you there.
I suggest starting the training with an entry room where you jump from a ledge into and out of portals in the floor, and slide sideways to get over a wall. Using the two elements in sequence might turn the lightbulb on that you can use the two elements together to build momentum. You might even push the player a little farther that way by having a second fling just like the first, only with portal surface on the ledge and a wall too high to get over on the first fling.

BTW, since you're using custom textures for your fizzlers, maybe you could create the polka dot texture for a fizzler that let's everything pass except Djinndrache :lol: . He never solves things the intended way anyhow!

It should involve quite a lot of custom scripting... but I think it should be possible to block certain steam usernames from playing certain maps :lol:

On the teaching level thing: you might be right; though I haven't found anyone who has only completed p2 and hasn't used this technique, so I cannot test it :P

Can you add this map to your Steam Workshop maps?

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