[SP] Lp's Flingtro
Quote from Lpfreaky90 on March 16, 2012, 12:02 amA small, rather easy map that focuses on teaching people a flinging technique often used in custom maps: using a height difference to gain more momentum.
It's not a very complicated puzzle like previous maps I made, but I need to save some good puzzles for Portal Stories!
Hope you enjoy!
~LpFile Name: sp_bs_a1_2p_flingtro_v1_1.zip
File Size: 2.09 MiB
Click here to download Lp's Flingtro
A small, rather easy map that focuses on teaching people a flinging technique often used in custom maps: using a height difference to gain more momentum.
It's not a very complicated puzzle like previous maps I made, but I need to save some good puzzles for Portal Stories!
Hope you enjoy!
~Lp
File Name: sp_bs_a1_2p_flingtro_v1_1.zip
File Size: 2.09 MiB
Click here to download Lp's Flingtro
Quote from Lpfreaky90 on March 16, 2012, 12:04 amKnown "issue":
[spoiler]There is an easier way to get the reflecto cube and the laser properly:
Grab the cube and hold it up high and jump through the fizzler: you've got your cube.
Stand on it to place the portal for the laser. This is a known issue; it's an easier solution and I intend to keep it, to also make the map accessible to people who aren't that good with flining. Remember that this is some sort of tutorial map[/spoiler]
Known "issue":
Grab the cube and hold it up high and jump through the fizzler: you've got your cube.
Stand on it to place the portal for the laser. This is a known issue; it's an easier solution and I intend to keep it, to also make the map accessible to people who aren't that good with flining. Remember that this is some sort of tutorial map

Quote from Tremer on March 16, 2012, 3:14 am[spoiler]Some sort of audial or visual cue that the fizzler is on a timer would be nice.
Why does the block open the door permanently?
What is the purpose of the block lowering the red laser destruction thingy? (FYI: I think this is the first time I've seen that graphic?)[/spoiler]
[spoiler]Also, if you rotated the last block slot so that it pointed to the laser receptacle, only the 1 reflecto-cube is needed. But I suspect if you're leaving in that other easier solution then you wouldn't want this change either.[/spoiler]
Why does the block open the door permanently?
What is the purpose of the block lowering the red laser destruction thingy? (FYI: I think this is the first time I've seen that graphic?)
Quote from Lpfreaky90 on March 16, 2012, 3:50 amTremer wrote:Some sort of audial or visual cue that the fizzler is on a timer would be nice.Check: my fault; will edit it!
EDIT: Fixed in v1.1Tremer wrote:Why does the block open the door permanently?Because players could get stuck there. I will add a separate button; that will make more sense.
Done!Tremer wrote:What is the purpose of the block lowering the red laser destruction thingy? (FYI: I think this is the first time I've seen that graphic?)Erm.. you have a point there... Originally the two entrances to the second part were both doors and they would both open and close at the same time, but this allowed people to get stuck. I'll need to update that bit. And the texture is a custom one made by me
It's something I've been using in quite a lot of my recent maps. It's also in Lp's Lazr0s if I'm not mistaken.
Fixed the door and fizzler; and added a few more deathfizzlefields in order to fix the problem.
wEeMo4gsg_0
Thanks; that was really helpful![spoiler]Also, if you rotated the last block slot so that it pointed to the laser receptacle, only the 1 reflecto-cube is needed. But I suspect if you're leaving in that other easier solution then you wouldn't want this change either.[/spoiler]
Well; I think I do want to change this; this is absolutely not intended.
Fixed.So; thanks for these posts; I should really start working on v1.1
DoneLet me know what you think of v1.1
~Lp
Check: my fault; will edit it!
EDIT: Fixed in v1.1
Because players could get stuck there. I will add a separate button; that will make more sense.
Done!
Erm.. you have a point there... Originally the two entrances to the second part were both doors and they would both open and close at the same time, but this allowed people to get stuck. I'll need to update that bit. And the texture is a custom one made by me It's something I've been using in quite a lot of my recent maps. It's also in Lp's Lazr0s if I'm not mistaken.
Fixed the door and fizzler; and added a few more deathfizzlefields in order to fix the problem.
wEeMo4gsg_0
Thanks; that was really helpful!
Well; I think I do want to change this; this is absolutely not intended.
Fixed.
So; thanks for these posts; I should really start working on v1.1
Done
Let me know what you think of v1.1
~Lp
Quote from zivi7 on March 16, 2012, 8:00 amNice little map! Could be useful for inexperienced players to train this fling that's needed in a lot of custom maps.
The laser/fizzler-mix looked a bit "grainy" and the wall surfaces didn't seem to have that "smoothness" other maps in the clean style have.
Gameplay-wise it was a little bit negative, because repetitive, [spoiler]that you have to do the first fling in the end again[/spoiler].
Nice little map! Could be useful for inexperienced players to train this fling that's needed in a lot of custom maps.
The laser/fizzler-mix looked a bit "grainy" and the wall surfaces didn't seem to have that "smoothness" other maps in the clean style have.
Gameplay-wise it was a little bit negative, because repetitive,
Quote from Tullio on March 16, 2012, 10:07 amThe puzzles are interesting but if certain steps were simple, would be more fun.
It would be enough able to jump higher in order to remain more active in the area for the resolution
the puzzle.
[spoiler]I'm certainly not an expert, and after 5 failed attempts to launch fizzler red cube over the game began
to become irritating.[/spoiler]
Fortunately, I recently learned that I can save the game by pressing F6, and again from the same point with
F7.
This allowed me to continue to resolve groped.Reloaded the map I was able to do quite easily and without frustration but I know people who
are already complicated and absurd logic based Portal (a portal to enter and exit the other) and
refuse to understand the logic, not logic like this.This map is good for me and vote 4/5 would be great and really fun for the player less
expert if only there was a chance to jump higher.In my opinion, a map is not great because it is difficult and accessible to a few experts, a map is
really OK when the requirements to play are in the puzzle to be solved not in the ability to control
and management of the character.(sorry for my english)
hi
The puzzles are interesting but if certain steps were simple, would be more fun.
It would be enough able to jump higher in order to remain more active in the area for the resolution
the puzzle.
to become irritating.
Fortunately, I recently learned that I can save the game by pressing F6, and again from the same point with
F7.
This allowed me to continue to resolve groped.
Reloaded the map I was able to do quite easily and without frustration but I know people who
are already complicated and absurd logic based Portal (a portal to enter and exit the other) and
refuse to understand the logic, not logic like this.
This map is good for me and vote 4/5 would be great and really fun for the player less
expert if only there was a chance to jump higher.
In my opinion, a map is not great because it is difficult and accessible to a few experts, a map is
really OK when the requirements to play are in the puzzle to be solved not in the ability to control
and management of the character.
(sorry for my english)
hi
Quote from Lpfreaky90 on March 16, 2012, 11:39 am@Tullio; I'm sorry to hear that it was frustrating for you.
This map was designed to learn people the higher portal to lower portal technique to get higher speed. The part where you have to get the reflecto cube and laser is something that can also be solved without much flinging. Only flinging to get to the button should be enough to solve that part.I will post an intended solution later today so you can see how the intended solution was, you can try to do that too to get the technique.
@zivi7;
The fizzler is indeed ment to be a bit grainy; the puzzle is indeed somewhat repetitive: it's ment to be a technique learner.EDIT: intended solution
solution
[spoiler]oSJGD1VFyOc[/spoiler]
@Tullio; I'm sorry to hear that it was frustrating for you.
This map was designed to learn people the higher portal to lower portal technique to get higher speed. The part where you have to get the reflecto cube and laser is something that can also be solved without much flinging. Only flinging to get to the button should be enough to solve that part.
I will post an intended solution later today so you can see how the intended solution was, you can try to do that too to get the technique.
@zivi7;
The fizzler is indeed ment to be a bit grainy; the puzzle is indeed somewhat repetitive: it's ment to be a technique learner.
EDIT: intended solution
solution
Quote from Tremer on March 16, 2012, 12:45 pmI actually really like this map. Although it has been mentioned that the mechanics are repetitive, it is for that exact reason that I have improved my flinging ability. In other maps you might have to make a jump but then not do it again until you play another map.
[spoiler]You could move the button for the red-zapper to the other side of the door since you don't need to walk through the red-zapper until you come from the other side.
If you turned the last block receptacle it would also still be possible to do it with just the 1 block.[/spoiler]
0EmSEQtxYDg
I actually really like this map. Although it has been mentioned that the mechanics are repetitive, it is for that exact reason that I have improved my flinging ability. In other maps you might have to make a jump but then not do it again until you play another map.
If you turned the last block receptacle it would also still be possible to do it with just the 1 block.
0EmSEQtxYDg
Quote from Lpfreaky90 on March 16, 2012, 12:54 pmTremer wrote:I actually really like this map. Although it has been mentioned that the mechanics are repetitive, it is for that exact reason that I have improved my flinging ability. In other maps you might have to make a jump but then not do it again until you play another map.[spoiler]You could move the button for the red-zapper to the other side of the door since you don't need to walk through the red-zapper until you come from the other side.
If you turned the last block receptacle it would also still be possible to do it with just the 1 block.[/spoiler]
0EmSEQtxYDg
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Nicely done!
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If you turned the last block receptacle it would also still be possible to do it with just the 1 block.
0EmSEQtxYDg
Nicely done!
Quote from Shakky on March 16, 2012, 1:16 pmHere is my second run because I forgot to record the first one. Nice but a little bit repetitive.
Here is my second run because I forgot to record the first one. Nice but a little bit repetitive.
http://www.youtube.com/watch?v=3uSrJzMz ... e=youtu.be
My maps: Bits , Color Me Rainbow and Spank Me Skyward