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[SP] Logic Gravitational

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Heh, cheers, but a bunch of that stuff is easier than it looks :)
You can do a mini throw on the first button for example, and the second throw double fling bit was me just chancing it!

Fun to play! If there only wasn't that feeling of guilty for using the same jump to the cube buttons in the alcoves like the others did. :lol: I always thought that this couldn't be the intended way but never found another one.

Except for the nasty turret surprise, I loved playing this map. If I can get through this playing with a controller, anybody can. I appreciated the multiple possible techniques to get various places. I knew when I was done that someone with ninja skills could fly through this, and sicklebrick didn't dissapoint me in that regard. I'd love to see a John11 least portals run, too. 5/5, add to favorites.

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Very good map Sleter! Congrats! :thumbup:

I had much fun! Each chamber had its own funny mechanical. I liked much

Spoiler
that into each puzzle the key was to set all up and then make use of the portals to go somewhere else (as in dot3) or get to the floor_button (in dot2) to substitute the cube
.

Was so nice to play!

Waiting for more maps from you mate!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Hi Josepezdj.
Thanks for your answer !
I follow this community and this forum from some time, and this map is the result of the suggestions and the evaluations that the community members have given.
I could say that, in a way, together we made this map.
I'm glad you enjoyed and that you have found it funny. This makes me want to study Hammer Authoring Tools more in detail to make more maps better and better.

Again thanks to all to the Portal Community :thumbup:

A collection of three sharp-witted puzzles. There's some athletics to be done, but nothing requiring super-human feats of movement; the puzzles end up being of medium difficulty. I couldn't see any problems with the map's construction, and the clean style was executed without any hitches. I liked the small touches you added, in particular the 'hint' panels in the final room.

Remarks on my solution

Spoiler
Puzzle 1: I got the cube back into the main room by sniping the floor tile - it was a tight squeeze and didn't feel 100% right - not sure if that was intended. The puzzle is very unforgiving if you don't realise you have to hit the faith plate to get into room 2, and just walk through the portal. That would force you to redo all of the first puzzle again.

Puzzle 2: I pulled out the reflecto-cube into the main room via portals. The other cube was stuck, so I just redid puzzle 1 to get the first cube back into the main room. Not sure if I missed a neater way to bring both cubes into the main room at once.

Puzzle 3: I had to throw the cube to get it onto the button embedded in the wall. I was confused by the light bridge sign near the turrets; I just redirected the laser via portals and used the reflecto-cube to burn them. Thank goodness for the laser puzzle 'hints' in the wall - it'd be unbearable without them.

A solid map. I think my only complaint is that some of the flings are quite tricky. Either way, thanks for mapping.

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