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[SP] Logic Gravitational

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Map created in Hammer and optimized for workshops.
Three rooms to play in sequence to get 3 cubes needed to solve the final puzzle with laser.

Update:
1. Added a platform to support the player in front of the exit door.
2. Automatic savegame after completing puzzles in the room 1 and 2

[img]http://www.lalucedietrolacollina.com/service/mappa02.png[/img]
[img]http://www.lalucedietrolacollina.com/service/mappa04.png[/img]
[img]http://www.lalucedietrolacollina.com/service/mappa03.png[/img]

Click here to download Logic Gravitational

I liked this map. Right up until the end. Then after the end I liked it again.

I probably did the final fling (the one to the exit door) about 2 dozen times before I didn't bounce off the closed door. You should either add a brush that the player can stand on in front of the door or use a trigger_catapult on the angled platform with a set threshold (to make sure they are jumping from high enough) and then adjust their velocity. This was horribly annoying.

Also,

Spoiler
getting insta-gibed by turrets is never fun.

I had to fizzle the CC as a means to get it to the 2nd room - is this the intended solution? Seems odd that you would kill the CC. If this is on purpose then you should change the cube type.

Visuals are polished, if not a little plain. The little marks on the walls in the laser room made the laser puzzles stupid-easy. Not sure why you put them there.

Seriously - fix the last fling. If the game didn't have quick save/quick load, I would have given up. Give the player more than the lip of the door to stand on.

I agree with taco. Everything was great before the end fling. My solution didn't require for me to destroy CC and you can see it in the video below. I think the textures were maybe little too simple but I didn't mind them.

Puzzle was great, just add a little platform in front of the last door. Or are we expected to be able to shoot those 2 portals for laser during the fling? If so, add some placement helpers please.

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward

@Taco
Thanks for having tested the map and for the comments.

I wanted to make a map is not too difficult to play but requires a bit of logical reasoning.

Soon I will publish a new version with savegame that is triggered when the 2 cubes are in the room 3 and with panels under the exit door.

Sorry for my english and thanks again for the suggestions.

@Shakky
Interesting and brilliant as you brought out the cubes from rooms 1 and 2.
I had not expected and there are other ways to get out without destroying the companion cube.
(soon my video solution).

Thanks for playing, for the comment and for the video. :thumbup:

I agree with the other two on this - I loved the map up until the very last fling. Unlike taco, I gave up after about five attempts and just noclipped up there.....

---------------------------
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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The video of the solution provided:

7kFvH_P1sAA

Sleter wrote:
The video of the solution provided:

The main difference between your run and my run is that I don't use the same methods to get the CC onto the buttons that are in the alcoves. I just

Spoiler
place a portal up high beside the alcove, walk through it and land in the alcove. You don't even have to jump
.

Thanks, that was pretty good ^^
Nothing too crazy, but enough to keep me interested while figuring out each little section :)

Edit:
Just realised my solution is really quite different - figured I'd post it :)

FraPekl94SM

Sorry, double posted. Wrist slap and post wipe please :)

Great Sicklebrick!
Extraordinary mastery of more advanced techniques of the game.
It was expected that the puzzle could be resolved in different ways, leaving the player more freedom of action.
I did not foresee that in the chamber 2 could be resolved without using the laser_relay and then without disable Fizzler.

Splendid performance!

Thanks for playing and thanks for the video. :thumbup:

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