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[SP] Lesson 0

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Ugh, waaaay over my head. If Jacu hadn't posted the solution I'd have starved to death in that chamber. Great idea!

Nice map! I really enjoyed it and it took me about an hour to complete. Keep them coming.

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward
Jacu wrote:
My solution:

It took me about one hour to figure out the solution, and just few minutes to execute.

Yep, that's it! Good to hear, I always try to make my maps as easy to execute as possible.

lpfreaky90 wrote:
Nice one :D

:-o

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

A great map. The solution isn't clear at first, but when you figure it out, it's quick and easy to perform. I like how you used that maneuver like you did. It really had me stumped for a good while until I figured out exactly what it was I had to do.

Nope, never would have figured it out. Even with the solution presented I still had a tough time with the jump through "trick" in this map.
Thanks for creating.

Genius . . . sheer genius.

Two new moves (

Spoiler
ceiling punch-through and then wall punch-through
) - seemingly so obvious and right there in front of you . . . yet never done before in any map I have seen, and oddly . . . very insidious to figure out. I just was not looking for those moves since no map ever required them before !!

After 3 days I finally had to cheat and watched the solution video.
Then I promptly smacked myself silly. Well done, my Man !!

I got stuck on the dumbest thing. I had the

Spoiler
punch through the ceiling
, and the
Spoiler
push through the wall
parts (thanks to Jonatan's "Headache"), but I kept trying to fling up onto the
Spoiler
white tower
instead of
Spoiler
the stairs.
After I saw Jacu use that place, I felt I had been misled by the uneven portal surface there. I didn't even bother to check if it was big enough to hold a portal.

Well, it isn't up to the mapper to give away their secrets easily (at least, grayarea seems to think so). I'm just pissed that I got so damn close to having it, and gave up before exhausting every inch of portal surface.

So, what do I think about the map? One word: flingtastic! 4/5, because I'm docking you one point for blind laser aiming.

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[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

Great map, got me stuck for quite a long time.

Watch what you have done to me:

B3K5TE2v8nE
(Link: http://www.youtube.com/watch?v=B3K5TE2v8nE

Watching that video.. I'd almost say the hardest part was to point that laser in a 90? angle.. Stop laughing at me!

Djinndrache wrote:
Watching that video.. I'd almost say the hardest part was to point that laser in a 90? angle.. Stop laughing at me!

I wasn't laughing. That's why I docked Random one rating point. It seems to be an easily fixable obstacle. Is that glass panel even necessary?

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[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
KennKong wrote:
...the uneven portal surface there. I didn't even bother to check if it was big enough to hold a portal.

I actually had it fragmented from the rest of the floor to try to stand out and make it easier to quickly place a portal against the wall. I think I'll just make that section larger/more square so hopefully no one will have that confusion. (You don't have to place it sideways like Jacu did, if that makes a difference.)

Quote:
4/5, because I'm docking you one point for blind laser aiming.

The glass is there to prevent a ninja solution.
That's a fair point. It's what I'm least happy about, and the reason I'm labeling this as separate from my other map-packs. I wanted to let both portal be placed while handling the cube but doing that would only make things way more convoluted. I also hoped the lines of the floor tiles would help show the player a straight line. I'll try to fix this too, since it is still a problem.

Cool video, Djinndrache, they are always fun to watch!

Edit: Okay, I finally uploaded it with the changes.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images
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