[SP] Lesson 0
Quote from zivi7 on March 19, 2012, 4:09 pmUgh, waaaay over my head. If Jacu hadn't posted the solution I'd have starved to death in that chamber. Great idea!
Ugh, waaaay over my head. If Jacu hadn't posted the solution I'd have starved to death in that chamber. Great idea!
Quote from Shakky on March 19, 2012, 5:22 pmNice map! I really enjoyed it and it took me about an hour to complete. Keep them coming.
Nice map! I really enjoyed it and it took me about an hour to complete. Keep them coming.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from Random on March 19, 2012, 5:47 pmJacu wrote:My solution:It took me about one hour to figure out the solution, and just few minutes to execute.
Yep, that's it! Good to hear, I always try to make my maps as easy to execute as possible.
lpfreaky90 wrote:Nice one
It took me about one hour to figure out the solution, and just few minutes to execute.
Yep, that's it! Good to hear, I always try to make my maps as easy to execute as possible.

Quote from Scout Pilgrim on March 20, 2012, 2:07 amA great map. The solution isn't clear at first, but when you figure it out, it's quick and easy to perform. I like how you used that maneuver like you did. It really had me stumped for a good while until I figured out exactly what it was I had to do.
A great map. The solution isn't clear at first, but when you figure it out, it's quick and easy to perform. I like how you used that maneuver like you did. It really had me stumped for a good while until I figured out exactly what it was I had to do.
Quote from quatrus on March 20, 2012, 7:43 pmNope, never would have figured it out. Even with the solution presented I still had a tough time with the jump through "trick" in this map.
Thanks for creating.
Nope, never would have figured it out. Even with the solution presented I still had a tough time with the jump through "trick" in this map.
Thanks for creating.
Quote from PCdoc on March 25, 2012, 12:40 pmGenius . . . sheer genius.
Two new moves ([spoiler]ceiling punch-through and then wall punch-through[/spoiler]) - seemingly so obvious and right there in front of you . . . yet never done before in any map I have seen, and oddly . . . very insidious to figure out. I just was not looking for those moves since no map ever required them before !!
After 3 days I finally had to cheat and watched the solution video.
Then I promptly smacked myself silly. Well done, my Man !!
Genius . . . sheer genius.
Two new moves (
After 3 days I finally had to cheat and watched the solution video.
Then I promptly smacked myself silly. Well done, my Man !!
Quote from KennKong on March 28, 2012, 12:58 amI got stuck on the dumbest thing. I had the [spoiler]punch through the ceiling[/spoiler], and the [spoiler]push through the wall[/spoiler] parts (thanks to Jonatan's "Headache"), but I kept trying to fling up onto the [spoiler]white tower[/spoiler] instead of [spoiler]the stairs.[/spoiler] After I saw Jacu use that place, I felt I had been misled by the uneven portal surface there. I didn't even bother to check if it was big enough to hold a portal.
Well, it isn't up to the mapper to give away their secrets easily (at least, grayarea seems to think so). I'm just pissed that I got so damn close to having it, and gave up before exhausting every inch of portal surface.
So, what do I think about the map? One word: flingtastic! 4/5, because I'm docking you one point for blind laser aiming.
I got stuck on the dumbest thing. I had the
Well, it isn't up to the mapper to give away their secrets easily (at least, grayarea seems to think so). I'm just pissed that I got so damn close to having it, and gave up before exhausting every inch of portal surface.
So, what do I think about the map? One word: flingtastic! 4/5, because I'm docking you one point for blind laser aiming.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Djinndrache on March 28, 2012, 10:44 amGreat map, got me stuck for quite a long time.
Watch what you have done to me:
B3K5TE2v8nE
(Link: http://www.youtube.com/watch?v=B3K5TE2v8nEWatching that video.. I'd almost say the hardest part was to point that laser in a 90? angle.. Stop laughing at me!
Great map, got me stuck for quite a long time.
Watch what you have done to me:
B3K5TE2v8nE
(Link: http://www.youtube.com/watch?v=B3K5TE2v8nE
Watching that video.. I'd almost say the hardest part was to point that laser in a 90? angle.. Stop laughing at me!
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on March 28, 2012, 2:54 pmDjinndrache wrote:Watching that video.. I'd almost say the hardest part was to point that laser in a 90? angle.. Stop laughing at me!I wasn't laughing. That's why I docked Random one rating point. It seems to be an easily fixable obstacle. Is that glass panel even necessary?
I wasn't laughing. That's why I docked Random one rating point. It seems to be an easily fixable obstacle. Is that glass panel even necessary?
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Random on March 28, 2012, 3:13 pmKennKong wrote:...the uneven portal surface there. I didn't even bother to check if it was big enough to hold a portal.I actually had it fragmented from the rest of the floor to try to stand out and make it easier to quickly place a portal against the wall. I think I'll just make that section larger/more square so hopefully no one will have that confusion. (You don't have to place it sideways like Jacu did, if that makes a difference.)
Quote:4/5, because I'm docking you one point for blind laser aiming.The glass is there to prevent a ninja solution.
That's a fair point. It's what I'm least happy about, and the reason I'm labeling this as separate from my other map-packs. I wanted to let both portal be placed while handling the cube but doing that would only make things way more convoluted. I also hoped the lines of the floor tiles would help show the player a straight line. I'll try to fix this too, since it is still a problem.Cool video, Djinndrache, they are always fun to watch!
Edit: Okay, I finally uploaded it with the changes.
I actually had it fragmented from the rest of the floor to try to stand out and make it easier to quickly place a portal against the wall. I think I'll just make that section larger/more square so hopefully no one will have that confusion. (You don't have to place it sideways like Jacu did, if that makes a difference.)
The glass is there to prevent a ninja solution.
That's a fair point. It's what I'm least happy about, and the reason I'm labeling this as separate from my other map-packs. I wanted to let both portal be placed while handling the cube but doing that would only make things way more convoluted. I also hoped the lines of the floor tiles would help show the player a straight line. I'll try to fix this too, since it is still a problem.
Cool video, Djinndrache, they are always fun to watch!
Edit: Okay, I finally uploaded it with the changes.