[SP] Leaps of faith v1 by pjuvigny
Quote from Pjuvigny on May 11, 2011, 11:00 amrollao wrote:Very good map! What are the cube in the "basement" used for? the one trapped in a cage. I found no use for that one.It's not mandatory, it just help you not having to switch the cube, you're right i should probably remove it, it's a leftover of an aborted idea ...
It's not mandatory, it just help you not having to switch the cube, you're right i should probably remove it, it's a leftover of an aborted idea ... ![]()
Quote from PortalCombat on May 11, 2011, 11:16 amPjuvigny wrote:Hehe good job : for the paint jump : you could simply jump and create the funnel on your left directlyYeah, I noticed that too, when I watched the video after recording.
Pjuvigny wrote:I noted the shortcut at the end (good job spotting it), modified the map to force the player to solve it the way i intended.ok, good to know it really was a shortcut.
Pjuvigny wrote:By the way : what's the problem with the catapults in your vid ? i don't have the glitches at home ... do you have them on all the maps ?I dont have this problem on the standard portal 2 maps, but I saw it often on user maps.
I dont know how to solve that problem. Maybe you will find an answer in this forum.
(I dont have this problem on all user maps!)Edit: dont worry, I will update my video soon.
Yeah, I noticed that too, when I watched the video after recording.
ok, good to know it really was a shortcut.
I dont have this problem on the standard portal 2 maps, but I saw it often on user maps.
I dont know how to solve that problem. Maybe you will find an answer in this forum.
(I dont have this problem on all user maps!)
Edit: dont worry, I will update my video soon. ![]()
Quote from IlleTheFirst on May 11, 2011, 1:43 pmWell... the puzzles on this map are really cool...
BUT
I really dislike solutions like yours in the second part of room 1.
Explanation
[spoiler]To get through this little grid... well... please get some better ideas for that[/spoiler]If you would leave this out or re-edit it this map would be a real nice one.
Well... the puzzles on this map are really cool...
BUT
I really dislike solutions like yours in the second part of room 1.
Explanation
If you would leave this out or re-edit it this map would be a real nice one.
Quote from Pjuvigny on May 11, 2011, 2:40 pmIlleTheFirst wrote:Well... the puzzles on this map are really cool...
BUT
I really dislike solutions like yours in the second part of room 1.
Explanation
[spoiler]To get through this little grid... well... please get some better ideas for that[/spoiler]If you would leave this out or re-edit it this map would be a real nice one.
Ok, in the next release there will the an arrow pointing up to show you the grid
all i can do right now, working on a coop one. I'll try and avoid "finding little hole" thing in next maps, promised.
BUT
I really dislike solutions like yours in the second part of room 1.
Explanation
If you would leave this out or re-edit it this map would be a real nice one.
Ok, in the next release there will the an arrow pointing up to show you the grid
all i can do right now, working on a coop one. I'll try and avoid "finding little hole" thing in next maps, promised.
Quote from PortalCombat on May 11, 2011, 2:41 pmIlleTheFirst wrote:I really dislike solutions like yours in the second part of room 1.
Explanation
[spoiler]To get through this little grid... well... please get some better ideas for that[/spoiler]Yeah, that part is a bit to boring...
suggestion 1
[spoiler]- I would enjoy a catapult instead of the grid
- you would have to make the small corridor bigger and remove both grids
- landing at the top (where you already placed the sign to "land" after catapult)
- just try to avoid the possibility that player can jump down to this room with the gel[/spoiler]
suggestion 2
[spoiler]- I would enjoy the jumping gel placed on two wall facing each other instead of the grid
- you would have to make a room and 2 portal places, to get the walls marked with gel
- just try to avoid the possibility that player can jump down to this room with the gel,
before he reaches it with the funnel![/spoiler]Would love to see any of these two suggestions instead of the actual way it is.
Altough, you already know it: great map, dude!![]()
video of complete map solving - map v1.1 (updated)
[spoiler]Wapnbh_Rmzw[/spoiler]Regards
PortalCombat
Explanation
Yeah, that part is a bit to boring...
suggestion 1
- you would have to make the small corridor bigger and remove both grids
- landing at the top (where you already placed the sign to "land" after catapult)
- just try to avoid the possibility that player can jump down to this room with the gel
suggestion 2
- you would have to make a room and 2 portal places, to get the walls marked with gel
- just try to avoid the possibility that player can jump down to this room with the gel,
before he reaches it with the funnel!
Would love to see any of these two suggestions instead of the actual way it is.
Altough, you already know it: great map, dude!
video of complete map solving - map v1.1 (updated)
Regards
PortalCombat
Quote from Pjuvigny on May 11, 2011, 3:40 pmPortalCombat wrote:suggestion 1
[spoiler]- I would enjoy a catapult instead of the grid
- you would have to make the small corridor bigger and remove both grids
- landing at the top (where you already placed the sign to "land" after catapult)
- just try to avoid the possibility that player can jump down to this room with the gel[/spoiler]
suggestion 2
[spoiler]- I would enjoy the jumping gel placed on two wall facing each other instead of the grid
- you would have to make a room and 2 portal places, to get the walls marked with gel
- just try to avoid the possibility that player can jump down to this room with the gel,
before he reaches it with the funnel![/spoiler]Yep ok, i'll think about something like that ... but at this point i have no way to getting the paint down there ... but i'll figure out.
- you would have to make the small corridor bigger and remove both grids
- landing at the top (where you already placed the sign to "land" after catapult)
- just try to avoid the possibility that player can jump down to this room with the gel
suggestion 2
- you would have to make a room and 2 portal places, to get the walls marked with gel
- just try to avoid the possibility that player can jump down to this room with the gel,
before he reaches it with the funnel!
Yep ok, i'll think about something like that ... but at this point i have no way to getting the paint down there ... but i'll figure out.
Quote from Quovatis on May 11, 2011, 8:17 pmYeah, certainly do something about the grate. That's not a good way to do it IMHO. Maybe just make a huge shaft, but with the death lasers covering it. Something to make it more obvious.
[spoiler]Also, the last step in the last room, my solution was to shoot the funnel beam at the far end, then use residual gel next to the button to get on top of the rail and jump in the beam. It looks like you may have wanted to avoid that solution with the extra blocks you placed, but it didn't entirely work. I think that last bit is a little difficult to figure out, so maybe just remove a few blocks to make the gel thing an alternate solution.[/spoiler]
Also ran into a bug where the gel kept flowing even with the box on the funnel. Couldn't reproduce it, but when I stepped on the gel button and off again it fixed itself.
Yeah, certainly do something about the grate. That's not a good way to do it IMHO. Maybe just make a huge shaft, but with the death lasers covering it. Something to make it more obvious.
Also ran into a bug where the gel kept flowing even with the box on the funnel. Couldn't reproduce it, but when I stepped on the gel button and off again it fixed itself.
Quote from Pjuvigny on May 12, 2011, 2:08 amQuovatis wrote:Also ran into a bug where the gel kept flowing even with the box on the funnel. Couldn't reproduce it, but when I stepped on the gel button and off again it fixed itself.I saw that too ... i jsut can't figure out what's wrong ...
I saw that too ... i jsut can't figure out what's wrong ...
Quote from Any_ILL on May 12, 2011, 4:34 amHi.
This map was great, not really difficult ([spoiler]except for that second hidden grid, I hated it ^^ but I see you're gonna put an arrow, I agree wit that[/spoiler]) but difficult enough for me to enjoy it. It may be a little too easy for some people though since I'm not a really fast puzzle solver but I won't talk for others ^^
Definitely enjoyable, [spoiler]the interactions with the first map were great[/spoiler], it was a good work of level design.
Thank you for it.
Hi.
This map was great, not really difficult (
Definitely enjoyable,
Thank you for it.
