[SP] Layers sewing
Quote from Ido47 on May 12, 2012, 12:31 amhaha, there's even music and everything XD thanks
They weren't so bad (just checking- except the second part of the second puzzle, they were all unintended, yes?). I'll try to fix them, thanks again!
haha, there's even music and everything XD thanks
They weren't so bad (just checking- except the second part of the second puzzle, they were all unintended, yes?). I'll try to fix them, thanks again!
Quote from taco on May 12, 2012, 12:40 amIdo47 wrote:haha, there's even music and everything XD thanks
They weren't so bad (just checking- they were all unintended, yes?). I'll try to fix them, thanks again!I'm sure that not all of that is unintended. Some of it may be though.

They weren't so bad (just checking- they were all unintended, yes?). I'll try to fix them, thanks again!
I'm sure that not all of that is unintended. Some of it may be though.
Quote from Ido47 on May 12, 2012, 12:59 amyea I just edited it (the post above you), you know what I'll just put my corrections
[spoiler]first puzzle- using the beam to navigate instead of jumping to the button from the high portalable surface
second puzzle- you were supposed to trap the cube on the button with the light bridge, and you still got the redirection cube to change the beam and so pressing both buttons at the same time
third puzzle- you were supposed to power the first laser, put portals on the ramp surface and the rotating surface, remove the cube - because of the portals the laser is still immediately powered - leave the cube behind the ramp, facing the second laser, and going down the tunnel, when you pass the fizzler the ramp will go down and the laser will point at the cube and power the second laser.
last puzzle- instead of what you did you had to extend the beam to the same line as the laser, and then the cube goes from laser to laser changing the direction of the beam each time.[/spoiler]Again, your solutions weren't that bad, also I just managed to fix them all.
edit:nvm
yea I just edited it (the post above you), you know what I'll just put my corrections
second puzzle- you were supposed to trap the cube on the button with the light bridge, and you still got the redirection cube to change the beam and so pressing both buttons at the same time
third puzzle- you were supposed to power the first laser, put portals on the ramp surface and the rotating surface, remove the cube - because of the portals the laser is still immediately powered - leave the cube behind the ramp, facing the second laser, and going down the tunnel, when you pass the fizzler the ramp will go down and the laser will point at the cube and power the second laser.
last puzzle- instead of what you did you had to extend the beam to the same line as the laser, and then the cube goes from laser to laser changing the direction of the beam each time.
Again, your solutions weren't that bad, also I just managed to fix them all.
edit:nvm

Quote from msleeper on May 12, 2012, 2:35 amYou got the PTI tag because of a mistake.
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Quote from taco on May 12, 2012, 3:56 amThis map has come a long way in one day! I'll give you my current thoughts after playing the newest version:
Puzzle feedback
[spoiler]Puzzle 1: This puzzle is pretty fun. I like how you travel all over the room, first with the tractor beam then with the light bridge before flinging to your goal. The weakest part of this puzzle is the visuals. The new glass wall looks kinda wonky and out of place and the room lacks detail for its massive size.Puzzle 2: The reason my solution in the video was so different from the intended solution is because I probably never would have thought about using the bridge to block the cube. It's kind of neat but very unconventional for an intended solution. Some players will probably get stuck here.
Puzzle 3: This is my probably my favourite puzzle now. The one change that I would highly recommend is to add a 1 or 2 second delay to the ramp surface going back down. It is VERY touchy to remove the cube once the portals are in place. I had to do it 3 times because you have to remove it very quickly. A delay on the reset would make this even better.
Puzzle 4: Well executed. I think it is still possible for the player to trap themselves if they want to - may or may not be worth fixing.
Other than that, another art pass in certain areas of the map couldn't hurt.[/spoiler]
Well done. You have drastically improved the map, taking something that was in many ways broken and turning it into something that's fun to play! Thanks for mapping.
This map has come a long way in one day! I'll give you my current thoughts after playing the newest version:
Puzzle feedback
Puzzle 2: The reason my solution in the video was so different from the intended solution is because I probably never would have thought about using the bridge to block the cube. It's kind of neat but very unconventional for an intended solution. Some players will probably get stuck here.
Puzzle 3: This is my probably my favourite puzzle now. The one change that I would highly recommend is to add a 1 or 2 second delay to the ramp surface going back down. It is VERY touchy to remove the cube once the portals are in place. I had to do it 3 times because you have to remove it very quickly. A delay on the reset would make this even better.
Puzzle 4: Well executed. I think it is still possible for the player to trap themselves if they want to - may or may not be worth fixing.
Other than that, another art pass in certain areas of the map couldn't hurt.
Well done. You have drastically improved the map, taking something that was in many ways broken and turning it into something that's fun to play! Thanks for mapping.
Quote from Ido47 on May 12, 2012, 6:08 amI'll see if I can take time to improve detail, especially in the second half. I don't think I'll fix the trap thing though.
Thanks man for feedbacking you helped me a lot.
I'll see if I can take time to improve detail, especially in the second half. I don't think I'll fix the trap thing though.
Thanks man for feedbacking you helped me a lot.
Quote from KennKong on May 22, 2012, 6:54 pmI recorded my second playthrough for you (the blind run was awful). It may contain exploits, but only you can answer that:
Layers sewing playhroughembedded
[spoiler]UTIjTVEyzE4[/spoiler]My major criticism of this map is that it is just too big. Only the room with the first reversible funnel seems appropriately sized. The abrupt shift to Workshop style doesn't look good at all. A good map, for sure, but it really needs some polishing. 3/5 from me.
I recorded my second playthrough for you (the blind run was awful). It may contain exploits, but only you can answer that:
Layers sewing playhroughembedded
My major criticism of this map is that it is just too big. Only the room with the first reversible funnel seems appropriately sized. The abrupt shift to Workshop style doesn't look good at all. A good map, for sure, but it really needs some polishing. 3/5 from me.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from MasterLagger on May 23, 2012, 12:19 amI saw the title labeled "Layers sewing," but what ended up in my head was "Lawyers Suing."
This looks better than what I would have done, although it is a bit on the large side (the rooms I mean). Also, the textures seem a little... off? Not the alignment, but the textures you used. Like the moving panel being clean while the rest of the wall is dirty. Be careful when mixing textures that belong to certain themes.
I saw the title labeled "Layers sewing," but what ended up in my head was "Lawyers Suing."
This looks better than what I would have done, although it is a bit on the large side (the rooms I mean). Also, the textures seem a little... off? Not the alignment, but the textures you used. Like the moving panel being clean while the rest of the wall is dirty. Be careful when mixing textures that belong to certain themes.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]