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[SP] Islands

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TheVisibleHand wrote:
Was shooting them through the hard light not working for you?

You can shoot through the light bridges? I never realised that. Do you mean through the gap in between the bridges or just through the bridges?

Lol Bloo, you can shoot right through them =) (even if they have white paint on them)

Great map though, it's something different ^^

Only 3/5 from me. It was easy, repetitive, and picking up turrets is not much fun for me.
Thanks for mapping!

My maps: 1 2 3 4 5

A simple concept, fairly well executed. It could have been done in a smaller space, but not too much smaller or the ninja will just jump from island to island! A smaller space would have allowed the player to see the elements more clearly.

I think this room is worth building upon. Just a few simple tweaks here and there could make the puzzle much more challenging. As it stands now, it's just a little too simple to be fun for me.

But I liked the idea, and enjoyed playing it. Maps don't have to be masterpieces to be great, they just need to have a clear objective and a well done way to get there. 4/5 from me.

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I am not particularly adept at being mobile in this game, but here is my "speed" run.

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(Also a blind run, but it's much less interesting.)

I'm curious how much better you all could improve the route. :thumbup:

Tremer wrote:
(Also a blind run, but it's much less interesting.)

On the contrary, the blind run video was quite helpful. My pre-existing knowledge of the puzzle made it harder for me to appreciate what people were saying about visibility when I went back to play through myself, but as a passive observer the visibility stands out as something that should be improved.

I wasn't sure what to think about this map from it's screenshot, but after playing it I must admit that this map was pretty fun to play.

Here is my blindrun:

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(Link: http://www.youtube.com/watch?v=JD3SwYkFsXE)

KennKong wrote:
It could have been done in a smaller space...would have allowed the player to see the elements more clearly...Just a few simple tweaks here and there could make the puzzle much more challenging.

Having seen the two blind run videos, I agree on both points. It's now adjusted to use a smaller room and--I think--make better use of the turrets.

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