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[SP] IonEnabled

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Ok, but it's not too late if you want to perfect this later. Everybody does it. We here accounth to 1/100th of everyone who will download the map later on and they would get the update with no issues. Your call, I think it's in your best interest is all.

the hills are alive... with the sound of music

First room...

Spoiler
I didn't make use of the funnel at all. I put the direction cube on the far button raising the third plate from the wall. Then I jumped from the ledge onto the camera and then slid down on the plate. Jumped up on the fourth plate and portaled the lazer to the activator and got into the room. Rest was easy.

I loved the surprise at the end..

Spoiler
I love flinging myself :)

Good puzzle and interesting interaction with GLaDOS.

But like xdiesp said, I was quite distracted by the misaligned textures. I guess these kinds of things tend to bother me a a mapper than many other players.

You can still salvage the texturing by using "fit surface". I know these won't be standard dimensions, but they will look better than being misaligned.

gurcrist wrote:
First room... I didn't make use of the funnel at all. I put the direction cube on the far button raising the third plate from the wall. Then I jumped from the ledge onto the camera and then slid down on the plate. Jumped up on the fourth plate and portaled the lazer to the activator and got into the room. Rest was easy.

True but it's much harder than the intended way.

Indeed, I tried to jump on it several times but couldn't manage it. Will be even harder to do that now.

Have uploaded 1.3, which includes some improvements to the textures & stops you taking the cube.

@Satchmo, I tried using 'fit surface' (I presume you meant in the texture application) but it looked even worse, so ended up making some brush changes.

Thanks for all your comments.

I enjoyed your map. The puzzles were a challenge and you executed them so that all functioned as intended. there may be technical issues with appearance but that will be sorted with experience. Thanks for creating.

Nice puzzle, and fun map. One minor visual thing that I don't think has been mentioned: your fizzlers (or at least the one in front of the turrets) are kind of thick. It'll look best if you make it as thin as possible.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

Great map! Creative puzzles, and the second part in particular looked very professional. I didn't notice any misaligned textures but wasn't looking for any.

At 6:38 in PortalTwo's second video, if you guide yourself to the left at that point you can land on the roof of the building the first test was in. I assume I'm not supposed to be up there, because there's some funny stuff going on with the rendering of some of the surfaces (walls that disappear if you look at them from a certain angle, etc). From there you can jump onto a support beam and walk to the exit.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

KdKWLIMs4rY
(Link: http://www.youtube.com/watch?v=KdKWLIMs4rY)

Also note the video description for more feedback and my signature for additional project information.

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