Please or Register to create posts and topics.

[SP] IonEnabled

Page 1 of 3Next

This is an easy/medium map consisting of one chamber plus a little extra for fun.

This is my first map since the golden age of Doom, yes I'm that old! If I were to start it again I would certainly do things differently, having learnt a lot along the way.(Xdiesp be gentle). Nevertheless, I hope you enjoy playing it.

Thanks to everyone on this site, without whom this would have not been possible.

V1.1 - Whoops I forgot to buildcubemaps. 'Hangs head in shame'
V1.2 - Fixed unintended solution
V1.3 - Updated texture alignments & minor tweaks
V1.4 - Further tweaks & boundaries added to avoid allowing the player to stray off the map

File Name: IonEnabled 1.4.rar
File Size: 7.84 MiB
Click here to download IonEnabled

You only created this test to watch test subjects fail, and I didn't. GLaDOS says I should be proud. A nice looking map with a unique atmosphere of space. I'm voting 5/Excellent and I hope to see more puzzles in the first chamber. The ending is quite good and I wouldn't change it.

Nice work and keep it up. :thumbup:

IonEnabled Portal 2

LfY_M6baLMo

Thanks Portal2Two for your feedback, especially for the video which demonstrated a couple of unintentional solutions making it easier than intended and missing the main puzzle with the buttons! Would sack my play testers, but they are my kids :)

V1.2 on it's way.....tout suite.

GODFATHER wrote:
Thanks Portal2Two for your feedback, especially for the video which demonstrated a couple of unintentional solutions making it easier than intended and missing the main puzzle with the buttons! Would sack my play testers, but they are my kids :)

V1.2 on it's way.....tout suite.

Of course I had tried walking over those three buttons but the panel stairs that get activated by them were useless. Besides, getting on them was not easy even when I placed the cube in front. The blue beam was useless as well.

I suggest:

1. Hit all three buttons to temporarily turn off the shields so you can bring in the cube. Locate those buttons somewhere else in the room so it's less obvious. Put them where it says in big letters "Apperture".

2. Light up the 1st receiver (one over the turrets) ONCE to open the path to the second receiver on top of the stairs.

Quote:
Of course I had tried walking over those three buttons but the panel stairs that get activated by them were useless. Besides, getting on them was not easy even when I placed the cube in front. The blue beam was useless as well.

Well, in 1.2 all those things should come into play now, as I intended. Please have a look.

GODFATHER wrote:
All those things should come into play now, as I intended. Please have a look.

IonEnabled Portal 2 Custom Map

qnGIK5Hrio0

:hi5:

Don't look at me, the only thing I seriously bash is bad intentions. :) The project isn't indifferent in scale: medium lenght, not difficult but still complicated, story mode with cutscenes and lots of voiceovers. Good work put into narration is always appreciated.

What's not on par is the skinning: in the first chamber there is barely one structurefizzler with properly aligned tiles. Take a look into that, you can make it and you don't want the map to suffer from short breath after all the rest you've done.

the hills are alive... with the sound of music

I solved it the same way Portal2Two did the first time through. I noticed you updated it so I played it again. Took me a little while to figure out how to use the funnel to complete it. Unlike Portal2Two, I liked taking the cube out

Spoiler
through the broken glass. The first time i played it scared me as I was looking to see where the turrets were and the glass broke. :thumbup:

Just one bug I noticed. If you bring the cube with you in the transport pod it breaks it.
One time it didnt move and the door would'nt open for me to drop the cube and another time it pushed me out in front of it as it was moving and I died and the level restarted from the beginning. Suggestion..Either make it so you cant put the cube in with you or move the autosave to just after the pod comes out. Anyway, I enjoyed the map. 5/5 Keep them coming and I will keep testing.

"I am not a Marshmallow"

@xdiesp, I enjoy reading your frank assessments and the fact you take the trouble to comment on just about every map. I'm sure most people appreciate it, I certainly do.

You quite rightly picked up on what I'm least happy with about the map. I got deep into the project, learning hammer along the way, before I learnt the importance of good brush size selection. This made alignment a nightmare. I hope no one decompiles it :-? Will do better next time.

@benvent, thanks for playing and pointing that out. :)

Page 1 of 3Next