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[SP] Infinifling V2.5

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Wheatley congratulated me when I didn't actually solve the puzzle. I floated up the light bridge, hit the fizzler, then fell straight down again. Apparently Wheatley is too stupid to realise I hadn't actually solved the puzzle yet, because it still triggered his "completion" line.

I liked how the room formed itself in front of your eyes when you first entered the room. Very Wheatley-like.

On the note of forming the room, you can walk through part of the "railing" at the beginning, and it is also possible to get stuck under the ramp when it comes back down.

Oh boy, alright I'll go and fix those. Thanks guys.

Currently working on Darksiders 3.

..Wow.

This is some serious competition. Just...wow. VERY nice enviorment, and incredible optimization - even on my "runs-on-a-car-engine-from-the-1970's-crappy" pc ran fairly well. The puzzle was a bit short, and I actually accidentally solved it :P nevertheless, very nicely detailed and with so little lag I would not be dissapointed if this map won!

5/5, nice work! :thumbup:

Image

Thanks Grox, means a lot to me!

Currently working on Darksiders 3.

Alrighty I updated the map with some playerclip fixes, and other issues I've come into from feedback.

Whats new:

*Fixed the solved dialog happening when you didn't actuall solve the puzzle
*Added a panel to prevent people from thinking they have to actually solve something while wheatley is talking, should make the scene more focused now
*Shortened the intro scene by JUST a little bit.
*Did a little extra perf changes.

Currently working on Darksiders 3.

Really enjoyed this map, good use of Wheatley lines and post-wheatley take over style.

One word: WOW! It was a bit short but I appreciate the quality. After reading the forums I went back and tried the infinite fling thing - really liked it.

Great Visuals.

After having played the map, it is my impression that this is map, or was, part of a larger Portal 2 project, which I understand is within the contest rules. It seemed to be off to a good start, and I was thinking there would be more, but it ended once I reached the exit elevator. I was so surprised it ended, I used noclip to check the map to see if I had some how skipped doing something. I rarely ever use noclip for any reason, but I think I spent more time exploring the map using noclip than I did playing because the designed looked so cool. Hope this is used in a Portal 2 mappack in the future.

It may be a bit premature for me to say this is a problem with your map. If I turn my view to a certain angle with the Funnel in view it will make the Funnel hiccup(for lack of a better word). It is just a visual thing because I can reproduce the effect while riding in the funnel, but the ride is smooth. It is only at a very specific angle that this happens though... so maybe it happens in all maps with Funnels, but I never noticed before.

So aside from that the only problem is some of the white panels behind the exit elevator still show through the elevator in v2.5

I liked the puzzle but also felt it was a short map. The titular puzzle mechanic gave me a "wow!" moment when I pulled it off, but I also don't like that you used an accelerator to make it work, but then, I guess it wouldn't work without that. Oh well, I didn't like some of the similar things that Valve did in P2 too.

Great visuals, and I liked having Wheatley in there, though I missed being able to smash his screen.

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