Quote from
xdiesp on May 31, 2011, 2:15 pm
Just tried the newer version: it was already retail quality, now it could pass for an official P2 level. But the puzzle is still its weak point, how about some back and forth below or utilizing some of the sight-seeing space above?
Just tried the newer version: it was already retail quality, now it could pass for an official P2 level. But the puzzle is still its weak point, how about some back and forth below or utilizing some of the sight-seeing space above?
the hills are alive... with the sound of music
Quote from
xdiesp on May 31, 2011, 3:48 pm
I realized what the "infinite fling" is: looping the fling between the 2 slated panels. Is that any relevant for the intended solution? Wouldn't suck to use that.
I realized what the "infinite fling" is: looping the fling between the 2 slated panels. Is that any relevant for the intended solution? Wouldn't suck to use that.
the hills are alive... with the sound of music
Yeah that is totally part of the solution.
On the note about adding a little back and forth, I've been debating on that, but then I'd like to think about overall flow, and not wanting to pile anymore on top of that.
I'm extremely happy with the current flow of the level, and the portal-ing in mid-air situation could always be difficult for some who aren't fantastic at twitch based maneuvering like that.
I'll see what I can do to vary it a little bit though, and see what comes out of that.
Lastly on the note of the dialog, I really REALLY wished there where more lines for the wheatley section of Portal 2. Sadly Valve didn't record any extra lines that went unused but shipped anyways. So I did my best with what I could in that spot.
Yeah that is totally part of the solution.
On the note about adding a little back and forth, I've been debating on that, but then I'd like to think about overall flow, and not wanting to pile anymore on top of that.
I'm extremely happy with the current flow of the level, and the portal-ing in mid-air situation could always be difficult for some who aren't fantastic at twitch based maneuvering like that.
I'll see what I can do to vary it a little bit though, and see what comes out of that.
Lastly on the note of the dialog, I really REALLY wished there where more lines for the wheatley section of Portal 2. Sadly Valve didn't record any extra lines that went unused but shipped anyways. So I did my best with what I could in that spot.
Currently working on Darksiders 3.
I noticed you copy pasta that exact same paragraph...
It looks like you played the old version though. Thanks for recording yourself playing!
I noticed you copy pasta that exact same paragraph...
It looks like you played the old version though. Thanks for recording yourself playing!
Currently working on Darksiders 3.
Enigmaphase wrote:
Kinda ironic that this puzzle uses illogical physics to solve...

Enigmaphase wrote:
Kinda ironic that this puzzle uses illogical physics to solve...

Currently working on Darksiders 3.