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[SP] Infinifling V2.5

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I had a good time with this one, short, sweet, great use of Wheatley/POTaDOS lines, and music.

Just tried the newer version: it was already retail quality, now it could pass for an official P2 level. But the puzzle is still its weak point, how about some back and forth below or utilizing some of the sight-seeing space above?

the hills are alive... with the sound of music

I think this map has a good challenge to it, diolog didn't quite make sense for the map but other than that Great job.

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

The environment was incredible, puzzle was meh. The end fling didn't make sense since

Spoiler
you drop from height x, fling across the room, then somehow go higher than height x out of the room.
Other than that, excellent.

I realized what the "infinite fling" is: looping the fling between the 2 slated panels. Is that any relevant for the intended solution? Wouldn't suck to use that.

the hills are alive... with the sound of music

Yeah that is totally part of the solution.

On the note about adding a little back and forth, I've been debating on that, but then I'd like to think about overall flow, and not wanting to pile anymore on top of that.

I'm extremely happy with the current flow of the level, and the portal-ing in mid-air situation could always be difficult for some who aren't fantastic at twitch based maneuvering like that.

I'll see what I can do to vary it a little bit though, and see what comes out of that.

Lastly on the note of the dialog, I really REALLY wished there where more lines for the wheatley section of Portal 2. Sadly Valve didn't record any extra lines that went unused but shipped anyways. So I did my best with what I could in that spot.

Currently working on Darksiders 3.

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=JHSP1MXUISg

I noticed you copy pasta that exact same paragraph...

It looks like you played the old version though. Thanks for recording yourself playing!

Currently working on Darksiders 3.

Kinda ironic that this puzzle uses illogical physics to solve...

Enigmaphase wrote:
Kinda ironic that this puzzle uses illogical physics to solve...

:shrug:

Currently working on Darksiders 3.
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