[SP] Indigenous
Quote from ForbiddenDonut on August 12, 2011, 7:14 amA delightfully crafted decay map that has influential ties between Valve's maps and (perhaps) a custom map such as Patent Pending. As others have said, perhaps too easy in some parts, but I definitely enjoyed the laser portions of the puzzles.
A few minor things - [spoiler]the switch in the first room that turns off the fizzler is almost completely shrouded in darkness. When I used the light bridge to cross over to it, it was so dark that I stepped off it thinking the black tile reached all the way to the end and thus, drowned.[/spoiler]
Also, an extremely minor thing, but the one texture zig-zag hallway connecting your puzzles was lackluster. I wouldn't bring it up normally, but it isn't a big deal, but detail-wise, the rest of your map is so top-notch when it comes to aesthetics, I just thought you might want to know.
Nice work!
A delightfully crafted decay map that has influential ties between Valve's maps and (perhaps) a custom map such as Patent Pending. As others have said, perhaps too easy in some parts, but I definitely enjoyed the laser portions of the puzzles.
A few minor things -

Also, an extremely minor thing, but the one texture zig-zag hallway connecting your puzzles was lackluster. I wouldn't bring it up normally, but it isn't a big deal, but detail-wise, the rest of your map is so top-notch when it comes to aesthetics, I just thought you might want to know.
Nice work!
Quote from PieGuy950 on August 12, 2011, 1:25 pmVery nice puzzle. Not too hard, not too easy, but still gets you thinking. Everything seemed to be very well placed. 5/5
Very nice puzzle. Not too hard, not too easy, but still gets you thinking. Everything seemed to be very well placed. 5/5
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away
Quote from Dom44 on August 15, 2011, 4:38 amNice map, I had fun with that. Design was good, but important thing, great puzzles. Not too easy not too hard, it was exactly that what I like. 5/5! Also, that second room, it reminds me a bit chamber from E3 Excursion funnels, but really a bit. But it doesn't mind of course, I like that.
Nice map, I had fun with that. Design was good, but important thing, great puzzles. Not too easy not too hard, it was exactly that what I like. 5/5! Also, that second room, it reminds me a bit chamber from E3 Excursion funnels, but really a bit. But it doesn't mind of course, I like that.
My mod for Portal 1: Portal:New Adventure
Quote from Will T. on August 17, 2011, 12:51 amI'm genuinely surprised that no one else did the final room's cube the way I did it...
Here's what I did:
[spoiler]1. Solved the laser puzzle by putting the laser through the portals and lining up the laser cube, so all the relays + the receiver were hit
2. Moved the portal the laser entered to the ceiling above the platform near the fizzler, so I could drop onto said platform by entering the portal through which the laser exited
3. Brought the weighted storage cube to that platform through the portal in the laser area
4. Stood on the platform by the fizzler and re-placed the portal for the laser to enter, thus re-solving the laser puzzle and disabling the fizzler with the cube by my side[/spoiler]Nice map, but all the test chamber signs were purple-and-black for me. I also had some difficulty manipulating the light bridges as they kept running into the junk on the floor. Still enjoyed it though, nice work!
I'm genuinely surprised that no one else did the final room's cube the way I did it...
Here's what I did:
2. Moved the portal the laser entered to the ceiling above the platform near the fizzler, so I could drop onto said platform by entering the portal through which the laser exited
3. Brought the weighted storage cube to that platform through the portal in the laser area
4. Stood on the platform by the fizzler and re-placed the portal for the laser to enter, thus re-solving the laser puzzle and disabling the fizzler with the cube by my side
Nice map, but all the test chamber signs were purple-and-black for me. I also had some difficulty manipulating the light bridges as they kept running into the junk on the floor. Still enjoyed it though, nice work!
Quote from OnePortalizedGal on August 17, 2011, 7:10 pmVery nice map - really enjoyed it - not too easy and not too hard - liked the background music as well. In the 3rd chamber it took me a minute to figure out how to set up the
laser portals so I could get back up to put the cube on the button, but when I thought about it, of course, it was a simple soluton. Kudos, 5 cakes and keep up the great work!
Very nice map - really enjoyed it - not too easy and not too hard - liked the background music as well. In the 3rd chamber it took me a minute to figure out how to set up the
laser portals so I could get back up to put the cube on the button, but when I thought about it, of course, it was a simple soluton. Kudos, 5 cakes and keep up the great work!
Quote from arvisrend on August 18, 2011, 7:52 amIf you really suppose us to solve room 03 by [spoiler]correctly placing the lasers[/spoiler] rather than [spoiler]flinging the cube[/spoiler], then it's not medium difficulty. But I like the [spoiler]cube fling[/spoiler] solution a lot - it adds something new to the gameplay, and having alternative solutions is a very Portalish thing. Nice mod!
If you really suppose us to solve room 03 by
Quote from Pitkakorvaa on August 18, 2011, 12:52 pmWill T. wrote:I'm genuinely surprised that no one else did the final room's cube the way I did it...Here's what I did:
[spoiler]1. Solved the laser puzzle by putting the laser through the portals and lining up the laser cube, so all the relays + the receiver were hit
2. Moved the portal the laser entered to the ceiling above the platform near the fizzler, so I could drop onto said platform by entering the portal through which the laser exited
3. Brought the weighted storage cube to that platform through the portal in the laser area
4. Stood on the platform by the fizzler and re-placed the portal for the laser to enter, thus re-solving the laser puzzle and disabling the fizzler with the cube by my side[/spoiler]Nice map, but all the test chamber signs were purple-and-black for me. I also had some difficulty manipulating the light bridges as they kept running into the junk on the floor. Still enjoyed it though, nice work!
If you had black'n'purple on there, you didnt installed materials right ways. They have been included in download.
Here's what I did:
2. Moved the portal the laser entered to the ceiling above the platform near the fizzler, so I could drop onto said platform by entering the portal through which the laser exited
3. Brought the weighted storage cube to that platform through the portal in the laser area
4. Stood on the platform by the fizzler and re-placed the portal for the laser to enter, thus re-solving the laser puzzle and disabling the fizzler with the cube by my side
Nice map, but all the test chamber signs were purple-and-black for me. I also had some difficulty manipulating the light bridges as they kept running into the junk on the floor. Still enjoyed it though, nice work!
If you had black'n'purple on there, you didnt installed materials right ways. They have been included in download.
Quote from Marise on August 27, 2011, 3:19 pmFun map. That's all I really have to say
Fun map. That's all I really have to say
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from KennKong on February 26, 2012, 5:24 pmNice looking map, with enough length and variety that the simplicity of the puzzles didn't detract from the experience. 4/5.
You should compile custom materials into the .bsp file with bspzip.exe, or package everything in a .vpk.
Nice looking map, with enough length and variety that the simplicity of the puzzles didn't detract from the experience. 4/5.
You should compile custom materials into the .bsp file with bspzip.exe, or package everything in a .vpk.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]