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[SP] Holiday Headache

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jonatan wrote:
Ok. New version (hopefully) fixes all solutions previously posted in this thread. It is unfortunate we did not manage to find these before releasing, but it is next to impossible to think of everything. Hope you like the new version. Happy testing!

A possible solution to Version 1.2 :

http://youtu.be/RRp7ejoP_ds

http://www.youtube.com/watch?v=RRp7ejoP_ds
(There are some unnecessary jumps from 1:25 to 1:38 due to mouse problems)

I can't figure out whether the tractor beam is needed...

Hehehehehehe.... incredible Xtreger!!

THIS IS DEFINITELY "THINKING WITH PORTALS!!"

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
Hehehehehehe.... incredible Xtreger!!

THIS IS DEFINITELY "THINKING WITH PORTALS!!"

Ah thanks :) I somehow wanted to "force" my previous solution on the new version as well.

Nice find Xtreger. We did try the same maneuver but didn't manage to do it ourselves. It is now patched in version 1.3. (It is the only change.)

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

A possible solution to version 1.3 :

http://youtu.be/-UD2m3v81us

http://www.youtube.com/watch?v=-UD2m3v81us

Hehehehehee....

Sorry to interrupt you guys! But this is getting REAAAALLY funny!

Are you going to be like this the whole afternoon??

hehehehehe...

(Awesome you Xtreger!)

EDIT: would it be possible that this headache is turning against its creator?....

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Xtreger, I knew you would find that solution. :) Unfortunately not easy to patch so we will have to keep it as it is. There is another easier to execute solution though which does not require any

Spoiler
cubebumping
.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11
jonatan wrote:
Xtreger, I knew you would find that solution. :) Unfortunately not easy to patch so we will have to keep it as it is. There is another easier to execute solution though which does not require any
Spoiler
cubebumping
.

I see... Unfortunately I couldn't figure out any simpler way :(
Anyway, that was yet another awesome map... (and the first one by you that I could solve)

Don't release the intended solution until I get home from work and try my new idea :)

is it possible to get to the exit door without the cube? the funnel makes no sense to me :(

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-
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