[SP] Hole in the Sky
Quote from RJK 616 on May 16, 2011, 7:57 pmTurrets, Gels, Flinging, Lazers, Pnumatic vents, Panels and Mirrors! What else could you want?
Oh and a Friendly box
Map contains a mix of New chambers, Behind the scenes and ruined envoiroments.
[url=http://www.youtube.com/watch?v=Y6VdFndMt6g]~If somehow, you can't bend your mind around this map. I have developed a combustable video to throw at your house and show you the light. Figuritivly, and literally!~[/url]
Fixes: No shortcut past vent tubes
Skybox fixed
Double cube bug fixed
Magnet effect is gone
Portals should be easier to replace
Elevators added
Credits addedThis is my real first map, and i hope to improve and make much better maps in due time!
File Name: Hole in the sky.zip
File Size: 7.69 MiB
Click here to download Hole in the Sky
Turrets, Gels, Flinging, Lazers, Pnumatic vents, Panels and Mirrors! What else could you want?
Oh and a Friendly box
Map contains a mix of New chambers, Behind the scenes and ruined envoiroments.
[url=http://www.youtube.com/watch?v=Y6VdFndMt6g]~If somehow, you can't bend your mind around this map. I have developed a combustable video to throw at your house and show you the light. Figuritivly, and literally!~[/url]
Fixes: No shortcut past vent tubes
Skybox fixed
Double cube bug fixed
Magnet effect is gone
Portals should be easier to replace
Elevators added
Credits added
This is my real first map, and i hope to improve and make much better maps in due time!
File Name: Hole in the sky.zip
File Size: 7.69 MiB
Click here to download Hole in the Sky
Quote from msleeper on May 16, 2011, 8:09 pmmsleeper wrote:You can simply edit your current upload, you don't need to make a new upload to do this.
You can simply edit your current upload, you don't need to make a new upload to do this.
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Quote from Thursaz on May 16, 2011, 10:08 pmNiiice! I just finished this- I'll be honest, I thought it was a simple, one chamber map at first. I try not to spoil myself with videos or anything without playing. xD
Expectations were proven horribly wrong, which is great. The puzzles and mechanics used in this map are really quite interesting, though there are a couple of bugs.
[spoiler]Thermal Redirection cubes will stick to the wall like magnets. So does a panel in the previous chamber to the '00' test chamber sign. xD
Having to avoid the turrets can be a bit annoying without any real way to knock them down, but the visuals were great and the puzzles were interesting, so all in all, great job.~[/spoiler]
Niiice! I just finished this- I'll be honest, I thought it was a simple, one chamber map at first. I try not to spoil myself with videos or anything without playing. xD
Expectations were proven horribly wrong, which is great. The puzzles and mechanics used in this map are really quite interesting, though there are a couple of bugs.
Having to avoid the turrets can be a bit annoying without any real way to knock them down, but the visuals were great and the puzzles were interesting, so all in all, great job.~
Quote from Lightingnanner4 on May 16, 2011, 10:45 pmExcellent map, a few graphic issues need to be fixed with the doors. But the over all map was stunning and brilliant. This was a great map
Excellent map, a few graphic issues need to be fixed with the doors. But the over all map was stunning and brilliant. This was a great map ![]()
Quote from Sepharite on May 17, 2011, 2:39 amReally good map. I thought the magnets were my computer glitching up :/ Nice work with the cinematic feel (falling of rocks and such). Overall, really good first map!
Really good map. I thought the magnets were my computer glitching up :/ Nice work with the cinematic feel (falling of rocks and such). Overall, really good first map!
Quote from jonas_field on May 17, 2011, 2:49 am
Very, very nice. Getting the first chamber was tricky but great. But it seems there are bugs, I spent a lot of time trying to figure out the room with the lasers, only to check your youtube vid and realize. At first I thought the cube dropper didn't respond at all, but on second try (reloaded and replayed map) it seems to open its lid when I activate the laser, but two cubes are stuck next to eachother in its exit so none of them drops to the floor.
I also encountered some bug in the first room where I accidentally lifted the cube from the button while standing near the opened floor panels, they closed and the cube got stuck.
edit:
Not sure how to recreate any of the bugs, but openingclosing the cube thing several times made the cubes drop eventually.Great work on the visual stuff / animations in this map... [spoiler]I also like how you "educate" the player to understand how the laser beam redirection glass "panels" work by makng the first one be really easy and obvious to get. Slight annoyances with the jump in the first chamber, the large tube in the roof is kindof in the way for creating a new portal right away while jumping.[/spoiler]
Can't wait to see more stuff like this coming!
Very, very nice. Getting the first chamber was tricky but great. But it seems there are bugs, I spent a lot of time trying to figure out the room with the lasers, only to check your youtube vid and realize. At first I thought the cube dropper didn't respond at all, but on second try (reloaded and replayed map) it seems to open its lid when I activate the laser, but two cubes are stuck next to eachother in its exit so none of them drops to the floor.
I also encountered some bug in the first room where I accidentally lifted the cube from the button while standing near the opened floor panels, they closed and the cube got stuck.
edit:
Not sure how to recreate any of the bugs, but openingclosing the cube thing several times made the cubes drop eventually.
Great work on the visual stuff / animations in this map...
Can't wait to see more stuff like this coming!
Quote from richardmortis on May 17, 2011, 3:49 amgood map, i like the new element of the mirror
problems: if u fizzle your reflectobox in the last room a new one didnt drop, got jammed against a second box in the tube, so there were 2 just sitting in there stuck. tried fizzling it again, just kept happening.
also the sky box on the last room in portable! i couldnt resist shooting up there
otherwise a really good map, good to get a challenge for a change
good map, i like the new element of the mirror
problems: if u fizzle your reflectobox in the last room a new one didnt drop, got jammed against a second box in the tube, so there were 2 just sitting in there stuck. tried fizzling it again, just kept happening.
also the sky box on the last room in portable! i couldnt resist shooting up there
otherwise a really good map, good to get a challenge for a change
Quote from xdiesp on May 17, 2011, 7:34 amBecame uninterested after the first puzzle. I would like to see those magnets, but not worth the hassle again tbh.
Became uninterested after the first puzzle. I would like to see those magnets, but not worth the hassle again tbh.
Quote from RJK 616 on May 17, 2011, 9:50 amI'd like to know what these magnets are that everyone seems to be talking about xD The only thing i can think off is the Pnuamic vent not triggering off when it is supposed to and pulling stuff towards the walls. If i may ask, how do you guys get out of the BTS situation? I get a feeling you place a portal in the bottom room and jump into it
That is an oversight xD I guess i'm not making the vent obvious enough for the place to use >_<
As for the skybox, i did put a no-portal brush up there but i guess i failed somehow, and the cube dropper glitch is something i really don't know what is causing :/ I've played the map about 30 times in total while making it and never recreated it >_<
Apart from that, thanks for the nice reviews guys :thumbs:
I'd like to know what these magnets are that everyone seems to be talking about xD The only thing i can think off is the Pnuamic vent not triggering off when it is supposed to and pulling stuff towards the walls. If i may ask, how do you guys get out of the BTS situation? I get a feeling you place a portal in the bottom room and jump into it
That is an oversight xD I guess i'm not making the vent obvious enough for the place to use >_<
As for the skybox, i did put a no-portal brush up there but i guess i failed somehow, and the cube dropper glitch is something i really don't know what is causing :/ I've played the map about 30 times in total while making it and never recreated it >_<
Apart from that, thanks for the nice reviews guys :thumbs:
