[SP] Hole in the Sky
Quote from Thursaz on May 17, 2011, 10:02 amEr, BTS situation? ...Vent? I'm confused.
Regarding the cube dropper glitch- It's happened to me as well- It's easy to fix. [spoiler]Make a portal next to the cube dropper, then jump from there and grab the cube.[/spoiler]
Easy for the player to fix, I mean.
Er, BTS situation? ...Vent? I'm confused.
Regarding the cube dropper glitch- It's happened to me as well- It's easy to fix.
Easy for the player to fix, I mean.
Quote from auzerx on May 17, 2011, 10:42 amIt's a nice map, was fun to play. I liked the elements in the [spoiler]overgrown area[/spoiler] with the [spoiler]mirrors.[/spoiler] It has a very difficult look initially, but just requires puzzling or trial and error.
Shortcut: [spoiler]In the first room, if you keep pressing the cube dispenser button, you can get the cube to fall over onto a portal-able surface and skip the mad dash to get it. As each cube drops it will bounce off the previous cubes as they dissolve.[/spoiler]
I'm a little confused by the transition from the first room into the second. [spoiler]I flung myself up into the crawl space, and looked across the way. There is a square open hole with an X through it. I just crouched, but a portal on it, and then dropped a portal on the wall. I guess I just felt like it was intended to be more complicated because there is one of the sucking tubes off to the left with an X on a wall, and there are two doors inside the small connecting area between the two larger rooms -- the smaller of which I didn't use. Is this just the implication of more things going on and that we've broken into a new area?[/spoiler]
I also had trouble with the dual cube dropper. After about 10 tries re-dropping, I reloaded the map.
Thanks!
It's a nice map, was fun to play. I liked the elements in the
Shortcut:
I'm a little confused by the transition from the first room into the second.
I also had trouble with the dual cube dropper. After about 10 tries re-dropping, I reloaded the map.
Thanks!
Quote from Shane on May 17, 2011, 11:10 amThe visuals in the map are interesting, but the first challenge of getting past the turrets was just frustrating
The visuals in the map are interesting, but the first challenge of getting past the turrets was just frustrating
Quote from RJK 616 on May 17, 2011, 11:19 amI thiiink i've fixed the dual drop cubes, Turns out i had a normal box spawner up there left over from before i used the instance DURP, however i have no idea whats causes the first box to bug out and become non-solid. but that seems to be very rare so i shouldn't worry about it.
Anyway i updated the map a tad. I've made it so you HAVE to use the vaccuum tube to escape the BTS area, as intended (At least i hope i have and i haven't missed any obvious shortcut again) and the skybox is now non portablable xD
I thiiink i've fixed the dual drop cubes, Turns out i had a normal box spawner up there left over from before i used the instance DURP, however i have no idea whats causes the first box to bug out and become non-solid. but that seems to be very rare so i shouldn't worry about it.
Anyway i updated the map a tad. I've made it so you HAVE to use the vaccuum tube to escape the BTS area, as intended (At least i hope i have and i haven't missed any obvious shortcut again) and the skybox is now non portablable xD
Quote from Kibate on May 17, 2011, 1:41 pmThe second puzzle with the lasers was really fun, i made it harder for myself than it should have been though XP
I got the magnet bug too, but i thought that was on purpose, it was fun playing with it heheThe first puzzle was annoyling hard though. I don't know if there was an easier method, but the only way i got it was way too hard.
But i am glad i was able to solve it without the video
*after seeing the video*
okay, i see my mistake now...
The second puzzle with the lasers was really fun, i made it harder for myself than it should have been though XP
I got the magnet bug too, but i thought that was on purpose, it was fun playing with it hehe
The first puzzle was annoyling hard though. I don't know if there was an easier method, but the only way i got it was way too hard.
But i am glad i was able to solve it without the video
*after seeing the video*
okay, i see my mistake now...
Quote from Supervillain on May 17, 2011, 4:18 pmYou can ignore the cube in the first room (and the whole "puzzle", I'm assuming) by simply doing this:
http://steamcommunity.com/id/supervilla ... 0824953303
The shortcut aside, I really like the visual style of the map. Lots of moving parts and falling panels. Something about the skybox is odd though, like the stars are too close.
I can't say I like the mirrors at all. The laser room is very spammy. I kept nudging my portals back and forth until the laser finally hit the relay or mirror. The biggest problem was that I had no idea that the mirrors were mirrors.
This map looks and sounds great, and I love that it takes you from a clean looking chamber, to some behind the scenes, to a destroyed chamber. Excellent visuals!
You can ignore the cube in the first room (and the whole "puzzle", I'm assuming) by simply doing this:
http://steamcommunity.com/id/supervilla ... 0824953303
The shortcut aside, I really like the visual style of the map. Lots of moving parts and falling panels. Something about the skybox is odd though, like the stars are too close.
I can't say I like the mirrors at all. The laser room is very spammy. I kept nudging my portals back and forth until the laser finally hit the relay or mirror. The biggest problem was that I had no idea that the mirrors were mirrors.
This map looks and sounds great, and I love that it takes you from a clean looking chamber, to some behind the scenes, to a destroyed chamber. Excellent visuals!
Quote from RJK 616 on May 17, 2011, 4:58 pm^ It's hard to exposition the mirrors as actual mirrors because reflective surfaces don't work in Portal (They crash the game in testing) and i wanted to add a nice twist to my first map, I tried to add a simple section just before hand that trains the player what the mirror walls do, with arrow signs. Can't spoonfeed everything i guess
auzerx wrote:It's a nice map, was fun to play. I liked the elements in the [spoiler]overgrown area[/spoiler] with the [spoiler]mirrors.[/spoiler] It has a very difficult look initially, but just requires puzzling or trial and error.Shortcut: [spoiler]In the first room, if you keep pressing the cube dispenser button, you can get the cube to fall over onto a portal-able surface and skip the mad dash to get it. As each cube drops it will bounce off the previous cubes as they dissolve.[/spoiler]
I'm a little confused by the transition from the first room into the second. [spoiler]I flung myself up into the crawl space, and looked across the way. There is a square open hole with an X through it. I just crouched, but a portal on it, and then dropped a portal on the wall. I guess I just felt like it was intended to be more complicated because there is one of the sucking tubes off to the left with an X on a wall, and there are two doors inside the small connecting area between the two larger rooms -- the smaller of which I didn't use. Is this just the implication of more things going on and that we've broken into a new area?[/spoiler]
I also had trouble with the dual cube dropper. After about 10 tries re-dropping, I reloaded the map.
Thanks!
That was an oversight, now fixed! The second door is just decoration, which is why i made the real door stand out, and yes it's meant to look like you broken into an abandoned part of the chambers
I've changed some things around in the map now, Added Exit and Entry elevators and fixed the shortcut the above guy mentioned.
Also WOOT, a 1000 downloads, thats amazing!
^ It's hard to exposition the mirrors as actual mirrors because reflective surfaces don't work in Portal (They crash the game in testing) and i wanted to add a nice twist to my first map, I tried to add a simple section just before hand that trains the player what the mirror walls do, with arrow signs. Can't spoonfeed everything i guess ![]()
Shortcut:
I'm a little confused by the transition from the first room into the second.
I also had trouble with the dual cube dropper. After about 10 tries re-dropping, I reloaded the map.
Thanks!
That was an oversight, now fixed! The second door is just decoration, which is why i made the real door stand out, and yes it's meant to look like you broken into an abandoned part of the chambers
I've changed some things around in the map now, Added Exit and Entry elevators and fixed the shortcut the above guy mentioned.
Also WOOT, a 1000 downloads, thats amazing! ![]()
Quote from Spyker P on May 17, 2011, 5:16 pmNot a bad map, the puzzles were hard, and not frustrating, but the first chamber was slightly frustrating, [spoiler]because it was easy to misplace the portals when rushing like Usain Bolt.[/spoiler] The environment were cool, but they were way to different from each other, resulting in a very un-portal like map. The mirrors and vent were nice elements.
The issue are the small bugs, like the bouncing cubes and you can be stuck in some places. I was stuck on 1 occasion and had to restart the map. After you jump [spoiler]upwards, and portal yourself to the other side of the hallway, the opening in the roof closes again, so you cannot turn back. I accidentally fell onto the part that actually closes, when I was checking it out. The small ledge was to high to jump, and you couldn't portal back into the hallway.[/spoiler] So you are stuck and need to restart or reload the map. It is easily fixable by moving the ceiling (or floor) a bit up, or make a portal able surface there.
Not a bad map, the puzzles were hard, and not frustrating, but the first chamber was slightly frustrating,
The issue are the small bugs, like the bouncing cubes and you can be stuck in some places. I was stuck on 1 occasion and had to restart the map. After you jump
Quote from Supervillain on May 17, 2011, 5:29 pmAfter watching the solution video, I realized that I skipped the "vent" portion. You can portal where the gel falls instead
After watching the solution video, I realized that I skipped the "vent" portion. You can portal where the gel falls instead
