Quote from
KennKong on March 19, 2012, 11:20 pm
3/5. Simple but potentially rich concept. The actual puzzle had a feature I don't like - jumping through portals near lasers. I got zapped into the water too many times.
A minor mapping point - when you go through a portal in the floor, even when the water is all the way down, you still hit the trigger_hurt and hear the splash sound. Cut your trigger brush to fit around the platforms, and that won't happen.
The visuals were pretty good, except for the black water which you have already noted. The layout of the map was fairly well planned - you made the player move around without taking any shortcuts.
Note to self: top of p.7
3/5. Simple but potentially rich concept. The actual puzzle had a feature I don't like - jumping through portals near lasers. I got zapped into the water too many times.
A minor mapping point - when you go through a portal in the floor, even when the water is all the way down, you still hit the trigger_hurt and hear the splash sound. Cut your trigger brush to fit around the platforms, and that won't happen.
The visuals were pretty good, except for the black water which you have already noted. The layout of the map was fairly well planned - you made the player move around without taking any shortcuts.
Note to self: top of p.7