[SP] High Tide v1.1
Quote from Djinndrache on October 13, 2011, 7:34 amThe videos finally finished uploading.
Map 1:
XzatbeO8PZo
(Link: http://www.youtube.com/watch?v=XzatbeO8PZo)Map 2:
-jRwGRsas6E
(Link: http://www.youtube.com/watch?v=-jRwGRsas6E)
The videos finally finished uploading.
Map 1:
XzatbeO8PZo
(Link: http://www.youtube.com/watch?v=XzatbeO8PZo)
Map 2:
-jRwGRsas6E
(Link: http://www.youtube.com/watch?v=-jRwGRsas6E)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from thomars.dm on October 13, 2011, 7:52 amthanks video over lord
I've noticed that there is a lot of cube bounce not just for me either, especily having to lower the slime to the bottom and then all the way back up is frustrating to only find that it has bouced again
was that the inted solution to jump on to the non portable ledge 3:30 or was it to spray it with white paint ant portal on to it??
Fn fantastic map like allways
thanks video over lord
I've noticed that there is a lot of cube bounce not just for me either, especily having to lower the slime to the bottom and then all the way back up is frustrating to only find that it has bouced again
was that the inted solution to jump on to the non portable ledge 3:30 or was it to spray it with white paint ant portal on to it??
Fn fantastic map like allways
Quote from Lv3Bidoof on October 13, 2011, 12:00 pmFor the non-portalable ledge in the corner there are two intended solutions: [spoiler]You can either fling yourself using the wooden platform when the slime has been lowered all the way or you can jump to the ledge as seen in the video.[/spoiler] Cube bounce has always been an issue for me in this map and it has been driving me nuts trying to figure out an elegant solution. Lowering the speed of the slime seemed to help somewhat, but it hasn't eliminated it.
Djinn - Thanks for the replays. Your videos are lots of help.
For the non-portalable ledge in the corner there are two intended solutions:
Djinn - Thanks for the replays. Your videos are lots of help.
Quote from quatrus on October 13, 2011, 4:08 pmVery creative map, the tide movement was clever. the first chamber - easy, second was more challenging. Had a glitch a couple times when the tide was going up the laser cube jumped and misaligned - just had to realign so not terrible. All else worked fine....Thanks for creating.
Very creative map, the tide movement was clever. the first chamber - easy, second was more challenging. Had a glitch a couple times when the tide was going up the laser cube jumped and misaligned - just had to realign so not terrible. All else worked fine....Thanks for creating.
Quote from thomars.dm on October 13, 2011, 4:35 pmhave you thought of a cube holding devise just like the button there it only stay in the same spot till the end once the player has got the refraction cube
have you thought of a cube holding devise just like the button there it only stay in the same spot till the end once the player has got the refraction cube
Quote from thomars.dm on October 13, 2011, 7:09 pmwhat the solution to the issue with the vpk
what the solution to the issue with the vpk
Quote from Szieve on October 14, 2011, 4:57 amCube still moves around on platform and gets mis-aligned... had the same problem in the wip..
Cube still moves around on platform and gets mis-aligned... had the same problem in the wip..
Quote from pedmacedo on October 14, 2011, 10:20 amThe first map was short and easy. Also, the liquid that kills the turrets is pretty ugly!
But the second map was cool, I liked the difficulty. Just a question, are we supposed to get the laser redirecting cube out of his spawn area by throwing it over the fizzler?
The first map was short and easy. Also, the liquid that kills the turrets is pretty ugly!
But the second map was cool, I liked the difficulty. Just a question, are we supposed to get the laser redirecting cube out of his spawn area by throwing it over the fizzler?
Quote from Lv3Bidoof on October 14, 2011, 1:12 pmSzieve wrote:Cube still moves around on platform and gets mis-aligned... had the same problem in the wip..It's a physics glitch that I'm not sure how to fix. Sometimes when I'm playing through the cube stays put just fine, other times it bumps out of place. I'm not quite sure how to deal with this problem effectively. =/ I'm afraid placing a cube-holding box of some sort on the platform would make the solution much too obvious.
pedmacedo wrote:Just a question, are we supposed to get the laser redirecting cube out of his spawn area by throwing it over the fizzler?The intended solution is [spoiler]the platform in the corner of the room. Place the cube on that platform and raise the slime. The platform will move up with the cube on it, putting it in a position for you to easily grab it.[/spoiler] When I made the map I was oblivious to the awesome cube-throwing skills of some Portal players. It's certainly something to keep in mind when designing other puzzles.
Apologies for the ugly water. It's got the same texture and setup as every other water brush in the map series, but something is causing it to appear completely black. I'll try to have it fixed in a future update.
It's a physics glitch that I'm not sure how to fix. Sometimes when I'm playing through the cube stays put just fine, other times it bumps out of place. I'm not quite sure how to deal with this problem effectively. =/ I'm afraid placing a cube-holding box of some sort on the platform would make the solution much too obvious.
The intended solution is
Apologies for the ugly water. It's got the same texture and setup as every other water brush in the map series, but something is causing it to appear completely black. I'll try to have it fixed in a future update.
