[SP] Gravity Trials
Quote from resul4ee on May 5, 2011, 12:53 pmhey,
I love your new puzzles again whith the gravity and stuff, just a great idea.
but I have found some issues:
In the last chamber[spoiler](before the companion cube:D)[/spoiler]
the laser has an opening about (3 meters) in the beam, so there is no beam for about 3 meters and then it goes on again. Picture:https://picasaweb.google.com/106490468099066006891/Fault_001?authkey=Gv1sRgCI_lxai27o3dswE#5603270378023620210also in the last chamber there is an corner that isn`t sealed properly
Picture: https://picasaweb.google.com/106490468099066006891/Fault_002?authkey=Gv1sRgCNLW8MKw26--6AE#5603271867894279938It isn`t clear when it loads so I thought my computer crashed when it loaded
when you fall in the pit in the last chamber you can`t get out again so that is very anoing and the most irritating part is that when you load you can`t walk.
and if you load part 2 becouse of that you begin without a portalgun (that isn`t a disaster but still.
so it`s a long list but I`m just looking for the flaws because I like the game
keep making it bigger because I like it![]()
hey,
I love your new puzzles again whith the gravity and stuff, just a great idea.
but I have found some issues:
In the last chamber
the laser has an opening about (3 meters) in the beam, so there is no beam for about 3 meters and then it goes on again. Picture:https://picasaweb.google.com/106490468099066006891/Fault_001?authkey=Gv1sRgCI_lxai27o3dswE#5603270378023620210
also in the last chamber there is an corner that isn`t sealed properly
Picture: https://picasaweb.google.com/106490468099066006891/Fault_002?authkey=Gv1sRgCNLW8MKw26--6AE#5603271867894279938
It isn`t clear when it loads so I thought my computer crashed when it loaded
when you fall in the pit in the last chamber you can`t get out again so that is very anoing and the most irritating part is that when you load you can`t walk.
and if you load part 2 becouse of that you begin without a portalgun (that isn`t a disaster but still.
so it`s a long list but I`m just looking for the flaws because I like the game ![]()
keep making it bigger because I like it
![]()
Quote from naitoookami on May 5, 2011, 5:54 pm1. The result of the beat turning off for about 3 meters is not a fault of mine lasers were just plain out not suppose to go through world portals so that is a fault of valves having it glitch like that.
2. The corner in last test chamber is another glitch from valve not intending the use of world portals to be like this thus creating a small white line on that corner.
3. It isn't clear when it loads because the map is so small.
4. That is intentional to teach players not to jump into a gravity changed corridor without firing portals.
5. You don't start with a portalgun because your suppose to start from the beginning not the end.
And there's the reasons for all of your flaws and how all of them arnt even my fault.
1. The result of the beat turning off for about 3 meters is not a fault of mine lasers were just plain out not suppose to go through world portals so that is a fault of valves having it glitch like that.
2. The corner in last test chamber is another glitch from valve not intending the use of world portals to be like this thus creating a small white line on that corner.
3. It isn't clear when it loads because the map is so small.
4. That is intentional to teach players not to jump into a gravity changed corridor without firing portals.
5. You don't start with a portalgun because your suppose to start from the beginning not the end.
And there's the reasons for all of your flaws and how all of them arnt even my fault. ![]()
Quote from Stylus on May 12, 2011, 6:08 pmI have to say i enjoyed it a lot. i love the gravity switch. Also I'm not sure if you know the horror movie called "Cube". but your map kinda reminded me of that
Keep 'em coming mate
I have to say i enjoyed it a lot. i love the gravity switch. Also I'm not sure if you know the horror movie called "Cube". but your map kinda reminded me of that ![]()
Keep 'em coming mate ![]()
Quote from naitoookami on May 12, 2011, 6:55 pmStylus wrote:I have to say i enjoyed it a lot. i love the gravity switch. Also I'm not sure if you know the horror movie called "Cube". but your map kinda reminded me of that![]()
Keep 'em coming mate
heh you just gave me another idea
Keep 'em coming mate ![]()
heh you just gave me another idea
Quote from xdiesp on May 15, 2011, 9:19 amPretty buggy even as a demo, you can get stuck easy. But the gravity mechanic is really interesting and should be developed further. Still, on my pc the world portals show all white from some distance...
Pretty buggy even as a demo, you can get stuck easy. But the gravity mechanic is really interesting and should be developed further. Still, on my pc the world portals show all white from some distance...
Quote from msleeper on May 15, 2011, 7:43 pmVisually this map is bland as hell, and the gravity stuff is more confusing than anything else. It also gets kind of ruined because you can see portal ghosts through walls when you get through the portal doors.
You should also make the screen fade out or something when you get to the [spoiler]Companion Cube[/spoiler] room, so the player knows that it definitely is the end of the map.
Visually this map is bland as hell, and the gravity stuff is more confusing than anything else. It also gets kind of ruined because you can see portal ghosts through walls when you get through the portal doors.
You should also make the screen fade out or something when you get to the
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Quote from KennKong on September 5, 2011, 5:08 pmI agree with xdiesp. The gravity changes are an interesting concept that need to be developed into a better working map.
I gave this 4/5 for the concept, but as a playable map, it barely deserves a 3. I would like very much to see this one polished up and re-released.
I agree with xdiesp. The gravity changes are an interesting concept that need to be developed into a better working map.
I gave this 4/5 for the concept, but as a playable map, it barely deserves a 3. I would like very much to see this one polished up and re-released.
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Quote from wolf bytes on November 20, 2011, 1:10 amFun level with gravity changes.
Be nice if at the end when you [spoiler]get the companion cube that the level would indicate that that is the end, I wasn't sure if it was or not.[/spoiler] But could just be me.
Fun level with gravity changes.
Be nice if at the end when you
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