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[SP] G Laser 1

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Djinndrache wrote:
Sweet short map. Doesn't take long to play the map, but it was worth the play.

Here is my blindrun:

Spoiler
Hehe, that jump you did with the second cube was unintended, but not really map-breaking. Thanks for recording.

Took about 5 min tops.... Don't take that the wrong way, it just made sense to me.. other maps have stumped me that I watched DJ blindrun thru in 5 min. Nice mapping. :) Timer is quite a bit too long.

gompasta wrote:
Djinndrache wrote:
Sweet short map. Doesn't take long to play the map, but it was worth the play.

Here is my blindrun:

Spoiler
Hehe, that jump you did with the second cube was unintended, but not really map-breaking. Thanks for recording.

wow.. yeah, nice ninja jump.:)

Szieve wrote:
Took about 5 min tops.... Don't take that the wrong way, it just made sense to me.. other maps have stumped me that I watched DJ blindrun thru in 5 min. Nice mapping. :) Timer is quite a bit too long.

The timer was actually set

Spoiler
so the cube has just enough time to get from the button into the funnel room.

Good map. About 10 minutes for me.

Loved it! Want more! :D I mananged to get that stairanimation to stay upright even though I removed the cube, but that's is probably just me fiddling with the outputs. Great chamber overall, would like to have a bit longer playtime after taking the time downloading but hey, it was fun! :)

While commenting on Jonatan's "Devil's Tower", I complained about a "yawning chasm" between the hard maps like his, and the mostly easy rest of the maps. You are standing on the easy side of that chasm, ready to bridge the gap. If you can do this in one day, I'm anticipating great things from you.

I also experienced the ramp staying up. This is a variation of the button save glitch: if you press, release and repress and release a button quickly enough, it will remain in its OnPressed state. I don't know there's anything you can do about that, Valve will have to fix it.

After playing the map blind, I was ready to give it a 4. Now, knowing that you pulled this off in just a day earns you a bonus point. 5/5 from me.

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Nice little map, short and sweet, took me about 4 or 5 min. you've got a couple no draws visible (under the lights that you can see when the ramp panels are up) but I loved the artistry of the level, took me a second to figure out what the button that operated the fizzler was doing, but once I got that the rest of it fell into place.

awesome job
4/5

Because I can
KennKong wrote:
I also experienced the ramp staying up. This is a variation of the button save glitch: if you press, release and repress and release a button quickly enough, it will remain in its OnPressed state. I don't know there's anything you can do about that, Valve will have to fix it.

The easiest way to fix this is to use relays:
Onpressed_relay and onunpressed_relay

onpressed_relay:
OnTrigger, onunpressed_relay, cancelpending, 0.00
OnTrigger, --the stuff that needs to happen- 0.01

onunpressed_relay:
OnTrigger, onpressed_relay, cancelpending, 0.00
OnTrigger, --the stuff that needs to happen- 0.01

That should fix it!

Kinda quick n easy, but it looked good, played well, and it was fun ^^
Gotta love compact maps with good re-use of elements!

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