[SP] G Laser 1
Quote from gompasta on February 14, 2012, 1:38 pmDjinndrache wrote:Sweet short map. Doesn't take long to play the map, but it was worth the play.Here is my blindrun:
[spoiler]Hehe, that jump you did with the second cube was unintended, but not really map-breaking. Thanks for recording.[/spoiler]
Here is my blindrun:
Quote from Szieve on February 14, 2012, 7:03 pmTook about 5 min tops.... Don't take that the wrong way, it just made sense to me.. other maps have stumped me that I watched DJ blindrun thru in 5 min. Nice mapping.
Timer is quite a bit too long.
Took about 5 min tops.... Don't take that the wrong way, it just made sense to me.. other maps have stumped me that I watched DJ blindrun thru in 5 min. Nice mapping.
Timer is quite a bit too long.
Quote from Szieve on February 14, 2012, 7:07 pmgompasta wrote:Djinndrache wrote:Sweet short map. Doesn't take long to play the map, but it was worth the play.Here is my blindrun:
[spoiler]Hehe, that jump you did with the second cube was unintended, but not really map-breaking. Thanks for recording.[/spoiler]
wow.. yeah, nice ninja jump.
Here is my blindrun:
wow.. yeah, nice ninja jump.![]()
Quote from gompasta on February 15, 2012, 4:30 pmSzieve wrote:Took about 5 min tops.... Don't take that the wrong way, it just made sense to me.. other maps have stumped me that I watched DJ blindrun thru in 5 min. Nice mapping.Timer is quite a bit too long.
The timer was actually set [spoiler]so the cube has just enough time to get from the button into the funnel room.[/spoiler]
The timer was actually set
Quote from Jepp on February 17, 2012, 10:52 amLoved it! Want more!
I mananged to get that stairanimation to stay upright even though I removed the cube, but that's is probably just me fiddling with the outputs. Great chamber overall, would like to have a bit longer playtime after taking the time downloading but hey, it was fun!
Loved it! Want more!
I mananged to get that stairanimation to stay upright even though I removed the cube, but that's is probably just me fiddling with the outputs. Great chamber overall, would like to have a bit longer playtime after taking the time downloading but hey, it was fun! ![]()
Quote from KennKong on February 18, 2012, 6:34 pmWhile commenting on Jonatan's "Devil's Tower", I complained about a "yawning chasm" between the hard maps like his, and the mostly easy rest of the maps. You are standing on the easy side of that chasm, ready to bridge the gap. If you can do this in one day, I'm anticipating great things from you.
I also experienced the ramp staying up. This is a variation of the button save glitch: if you press, release and repress and release a button quickly enough, it will remain in its OnPressed state. I don't know there's anything you can do about that, Valve will have to fix it.
After playing the map blind, I was ready to give it a 4. Now, knowing that you pulled this off in just a day earns you a bonus point. 5/5 from me.
While commenting on Jonatan's "Devil's Tower", I complained about a "yawning chasm" between the hard maps like his, and the mostly easy rest of the maps. You are standing on the easy side of that chasm, ready to bridge the gap. If you can do this in one day, I'm anticipating great things from you.
I also experienced the ramp staying up. This is a variation of the button save glitch: if you press, release and repress and release a button quickly enough, it will remain in its OnPressed state. I don't know there's anything you can do about that, Valve will have to fix it.
After playing the map blind, I was ready to give it a 4. Now, knowing that you pulled this off in just a day earns you a bonus point. 5/5 from me.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Jexim on February 18, 2012, 8:25 pmNice little map, short and sweet, took me about 4 or 5 min. you've got a couple no draws visible (under the lights that you can see when the ramp panels are up) but I loved the artistry of the level, took me a second to figure out what the button that operated the fizzler was doing, but once I got that the rest of it fell into place.
awesome job
4/5
Nice little map, short and sweet, took me about 4 or 5 min. you've got a couple no draws visible (under the lights that you can see when the ramp panels are up) but I loved the artistry of the level, took me a second to figure out what the button that operated the fizzler was doing, but once I got that the rest of it fell into place.
awesome job
4/5
Quote from Lpfreaky90 on February 18, 2012, 9:15 pmKennKong wrote:I also experienced the ramp staying up. This is a variation of the button save glitch: if you press, release and repress and release a button quickly enough, it will remain in its OnPressed state. I don't know there's anything you can do about that, Valve will have to fix it.The easiest way to fix this is to use relays:
Onpressed_relay and onunpressed_relayonpressed_relay:
OnTrigger, onunpressed_relay, cancelpending, 0.00
OnTrigger, --the stuff that needs to happen- 0.01onunpressed_relay:
OnTrigger, onpressed_relay, cancelpending, 0.00
OnTrigger, --the stuff that needs to happen- 0.01That should fix it!
The easiest way to fix this is to use relays:
Onpressed_relay and onunpressed_relay
onpressed_relay:
OnTrigger, onunpressed_relay, cancelpending, 0.00
OnTrigger, --the stuff that needs to happen- 0.01
onunpressed_relay:
OnTrigger, onpressed_relay, cancelpending, 0.00
OnTrigger, --the stuff that needs to happen- 0.01
That should fix it!
Quote from sicklebrick on March 1, 2012, 12:36 pmKinda quick n easy, but it looked good, played well, and it was fun ^^
Gotta love compact maps with good re-use of elements!
Kinda quick n easy, but it looked good, played well, and it was fun ^^
Gotta love compact maps with good re-use of elements!

