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[SP] G Laser 1

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A laser based map, including funnels.

I started this map as a 1 day mapping challenge, and i feel it came out quite nicely.

I would say it is a medium difficulty, but i would need to see playthroughs to see how hard it actually is.

Have fun.

PS: I need map names!

File Name: sp_a2_g_laser_1.rar
File Size: 1.04?MiB
G Laser 1

That was nice puzzle.It took me around 10-20 minutes to solve.It was clever.

However , the point I didn't like on your map is some spots was really dark.At least you can add some glass lights on this excursion funnel room and observation room on ledge you climb up with stairs.

:thumbup: 4/5

I did think that it was a bit too dim, but i was rushing to get it out of the way before i ran out of time. I was hoping to make it in the destroyed style, but again, no time. I may make a new version later on with the ideas i get from these replies.

Hello, I've been playing maps here for a few months and decided to finally join today. Nice map, I wa able to finish it in about 10 minutes. I'm not sure if I used the intended solution. I can't send messages yet, so message me and I'll see if I can respond with what I did.

I really enjoyed this. Very professional looking, puzzle was on the easy side, but it was thoughtful. I'd like to see another chamber or two added. It went too fast. Very nice work - let's see some more! 5/5

Short and sweet, easy-to-moderate difficulty. Took me about 12 minutes. No glitches that I could see, nice job! Others complained about lighting, but I didn't have any trouble with that.

4/5 from me.

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android

Nice, fairly easy chamber. Please make more.
4/5. Thanks for creating!

My maps: 1 2 3 4 5

Nice little map! Took me about five minutes to solve. I recorded a demo file, I can sent you that if you'd like to see it.

One tiny thing:
You activate and deactivate the fizzler, it looks better if you use a prop_dynamic with fizzler_dynamic as a model and use the button to animate it:
OnPressed, fizzler_emitter, setAnimation, close, 0.00
OnPressed, fizzler_emitter, setdefaultanimation, closeIdle, 0.00
OnButtonreset, fizzler_emitter, setnamiation, open, 0.00
OnButtonreset, fizzler_emitter, setdefaultanimation, idle, 0.00

Overall it's a very good small chamber, I'd give it a 4/5: Great!

~Lp

lpfreaky90 wrote:
Nice little map! Took me about five minutes to solve. I recorded a demo file, I can sent you that if you'd like to see it.

One tiny thing:
You activate and deactivate the fizzler, it looks better if you use a prop_dynamic with fizzler_dynamic as a model and use the button to animate it:
OnPressed, fizzler_emitter, setAnimation, close, 0.00
OnPressed, fizzler_emitter, setdefaultanimation, closeIdle, 0.00
OnButtonreset, fizzler_emitter, setnamiation, open, 0.00
OnButtonreset, fizzler_emitter, setdefaultanimation, idle, 0.00

Overall it's a very good small chamber, I'd give it a 4/5: Great!

~Lp

I thought i did that... Nope. I set the prop as a dynamic but forgot to set the outputs. Thanks for playing though!

Sweet short map. Doesn't take long to play the map, but it was worth the play.

Here is my blindrun:

rph2wm8vOYE
(Link: http://www.youtube.com/watch?v=rph2wm8vOYE)

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