Please or Register to create posts and topics.

[SP] Fizzled Panels

PreviousPage 2 of 3Next

All right, people have been complaining about the faith plate in chamber 3

Spoiler
where the cube could land on the plate and not catapult
. I've seen it in Djinndrache's video and I will try to fix this in some way.

Fun Map(s) :) Easier than the previous mappers upload (still haven't finished lol), but enjoyable to play. I experienced the same issue in room 3

Spoiler
with the cube coming to rest just beside the faith plate. managed to land beside the cube and grab, but then the faith plate did not seem to want to respond to my presence. Don't know if that's a glitch or me just not being in the right spot. So, after a resulting death... lol
I solved as intended.. happened once more before I was able to time the jump right, but altogether not that much of an issue.

Nice mapping.. I look forward to seeing some more work with more challenging puzzles. :)

Nice map! But i'm not sure if i did it right at the last map
_-vyE41b9J8

You didn't solve it the intended way but you're playing v 1.0 and chamber 3 is slightly different in v 1.1

When I have both your addons and Portal Raider Toxic, I don't have the portal gun in Portal Raider. After remove your addon, Portal Raider worked.

Given the size of the maps, is it necessary to have 3? Can't you combine them to avoid all the loading?

I got a bit of a bug where the weighted cube in room two, part two(?, with the two turrets in the cage) got stuck in the dropping cylinder. I hit the button to kill it and make a new one, and it killed the old one without creating another. I hit the button a few more times, and at some point, I'm not sure when, the cylinder got stuck open and lit up orange...

Perhaps this is a common occurrence when cubes getting stuck? I'm new to this place.

Get the latest version of:
Climbing Companion

The bug you're speaking of isn't made by me, I'm using an instance made by Valve for the dropper so there could be some error in that one. I looked in the map though and saw a thing which might cause some error, I can fix this but I can't guarantee you that the bug will disappear.

EDIT: I took another look at the map and and the error wasn't caused by the thing I thought might cause it. Nobody else has reported this so I guess it's a rare bug. Since I don't know what causes it, I can't fix it.

Nahor wrote:
When I have both your addons and Portal Raider Toxic, I don't have the portal gun in Portal Raider. After remove your addon, Portal Raider worked.

Given the size of the maps, is it necessary to have 3? Can't you combine them to avoid all the loading?

For the portal gun error, you will need to have the .vpk in the addons folder when you play the addon and remove it when you're done. Portal 2 loads the scripts from the last loaded .vpk which will overrun the original scripts made by Valve. Other maps will not work properly when fizzled_chambers.vpk is in the addons folder and there is a warning for this in the readme file.

For the issue of loading time, I know it might have been better if the maps were combined. I will try to make this better in future maps, but to combine the existing maps now would simply be too much work when everything is made to work as a .vpk.

Very nice clean map, and multiple chambers - well done. Only problem was with the cube catch from the faith plate - random fall from dropper but it eventually had a clean fall and good boost from the FPlate so it could be caught. Is that a problem, maybe not, just took a few tries to get it to work - at least it didn't require a restart...thanks for creating and I look forward to your next set.

Cool map, well designed, altho puzzles were quite easy it was fun and I enjoyed it!

PreviousPage 2 of 3Next