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[SP] Fatal Choices

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Hawkeye wrote:
Well then I will tell you that these maps take time to finish. Take more time on your next one and put more puzzles in it.

BTW, in that map, as you can see from that video, that platform raises really randomly. Is there any rhyme or reason to it?

Yes actually. The platform has a delay of about 6 seconds before it rises, to give the player time to get to the white wall. So if the laser triggers the laser catcher thing multiple times quickly, the panel will sort of spazz out.

- You can avoid being killed by the spikes after pressing the button, but the spikes never rise again so you're stuck
- If you avoid the spikes, you can walk through them and die (no collision)
- The spikes on the second room are floating in the air
- Missing a timer sound before the platform raises.
- Sometimes, you pass through the platform when it raises (see Djinndrache's video).
- Blocking the laser to open the door is pure luck as far as I can tell.
- Text at the end of the map is clipped
- The map could be prettier, have more details.
- Last room is too dark
- The heartbeat texture is out of place

All these things make the map feels very raw and needs quite a bit more work, and not just bug fixing. I will stand with my fellow commenters and also say that it belongs to the WIP sections, even if you do not want to polish it some more.

Nahor wrote:
- You can avoid being killed by the spikes after pressing the button, but the spikes never rise again so you're stuck
- If you avoid the spikes, you can walk through them and die (no collision)
- The spikes on the second room are floating in the air
- Missing a timer sound before the platform raises.
- Sometimes, you pass through the platform when it raises (see Djinndrache's video).
- Blocking the laser to open the door is pure luck as far as I can tell.
- Text at the end of the map is clipped
- The map could be prettier, have more details.
- Last room is too dark
- The heartbeat texture is out of place

All these things make the map feels very raw and needs quite a bit more work, and not just bug fixing. I will stand with my fellow commenters and also say that it belongs to the WIP sections, even if you do not want to polish it some more.

BTW, blocking the lase isn't luck. It's actually VERY simple. You just hold, and drop the box directly in front of where the laser begins. No momentum of throwing the box needed. The last room, again, is supposed to be dark, so that you dont see the upcoming fall. And yes, the heartbeat sensor is out of place. I plan on fixing it.

TripleG10 wrote:
BTW, blocking the lase isn't luck. It's actually VERY simple. You just hold, and drop the box directly in front of where the laser begins. No momentum of throwing the box needed. The last room, again, is supposed to be dark, so that you dont see the upcoming fall. And yes, the heartbeat sensor is out of place. I plan on fixing it.

This reminds of an old saying: if you have to explain why a joke was funny...then it wasn't. :-)

I understand that this is your first map, and you have some interesting concepts started, but definitely listen to what the folks are saying. Making a map that makes sense to you is easy; making it make sense to others (w/out having to explain it) is that hard part.

Definitely spend some more time on your next one, and good luck!

Fatal choice for pressing the wrong button is a nice idea, if there was some kind of storyline that brings you to such a choice. Here, it needs serious work. The scaling and lighting was off. Nevertheless, at least you have your first map out, but still needs development. So if this is your beginnings, well then your already at the bottom, so you can only go up (that is get better), or quit and go down one more floor. ;) I recommend keep climbing. Thanks for sharing.
Eastward

What Nahor said. Too buggy and inconsistent to be worth the little time it takes to play.
2/5 from me, remove from playlist.

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